Mercurial > repos > blastem
annotate ppm.h @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 5f65a16c23ff |
children | da2e06c42d16 |
rev | line source |
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1263
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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1 #ifndef PPM_H_ |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
2 #define PPM_H_ |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
3 |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
4 void save_ppm(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
5f65a16c23ff
Implement raw screenshot functionality requested in ticket:10
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 #endif //PPM_H_ |