Mercurial > repos > blastem
annotate blastem.h @ 1059:8da967779710
Added some hacky code to support a virtual root directory for selecting drives on Windows
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 31 Jul 2016 15:20:00 -0700 |
parents | 5fb64487b6e1 |
children | 22e87b739ad6 |
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140af5509ce7
Added copyright notice to source files and added GPL license text in COPYING
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1 /* |
140af5509ce7
Added copyright notice to source files and added GPL license text in COPYING
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2 Copyright 2013 Michael Pavone |
483
3e1573fa22cf
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
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3 This file is part of BlastEm. |
467
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Added copyright notice to source files and added GPL license text in COPYING
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
140af5509ce7
Added copyright notice to source files and added GPL license text in COPYING
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5 */ |
66 | 6 #ifndef BLASTEM_H_ |
7 #define BLASTEM_H_ | |
8 | |
75 | 9 #include <stdint.h> |
569
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Rename x86_68k_options and m68k_to_x86.h to m68k_options and m68k_core.h respectively
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10 #include "m68k_core.h" |
288
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
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11 #include "z80_to_x86.h" |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
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12 #include "ym2612.h" |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
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13 #include "vdp.h" |
354
15dd6418fe67
Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
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14 #include "psg.h" |
421
d0cacb4ade0b
Move IO code to a separate file and do a tiny bit of refactoring
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15 #include "io.h" |
430
7f84090ab1cd
Add config file parser and default config file
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16 #include "config.h" |
769
4638b88bc72d
Initial work on I2C EEPROM implementation
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17 #include "romdb.h" |
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It is now possible to switch back and forth between the menu ROM and the game
Michael Pavone <pavone@retrodev.com>
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18 #include "arena.h" |
66 | 19 |
957 | 20 typedef struct genesis_context genesis_context; |
21 | |
22 struct genesis_context { | |
23 m68k_context *m68k; | |
24 z80_context *z80; | |
25 vdp_context *vdp; | |
26 ym2612_context *ym; | |
27 psg_context *psg; | |
28 genesis_context *next_context; | |
29 uint16_t *cart; | |
1016
5fb64487b6e1
Very basic support for S&K lock-on. Needs more work for full functionality.
Michael Pavone <pavone@retrodev.com>
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981
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30 uint16_t *lock_on; |
957 | 31 uint16_t *work_ram; |
32 uint8_t *zram; | |
33 void *extra; | |
34 arena *arena; | |
35 char *next_rom; | |
36 char *save_dir; | |
37 uint8_t *save_storage; | |
38 eeprom_map *eeprom_map; | |
39 uint32_t num_eeprom; | |
40 uint32_t save_size; | |
41 uint32_t save_ram_mask; | |
42 uint32_t master_clock; //Current master clock value | |
43 uint32_t normal_clock; //Normal master clock (used to restore master clock after turbo mode) | |
44 uint32_t frame_end; | |
45 uint32_t max_cycles; | |
46 uint8_t bank_regs[8]; | |
47 uint16_t mapper_start_index; | |
48 uint8_t save_type; | |
49 io_port ports[3]; | |
50 uint8_t bus_busy; | |
51 uint8_t should_exit; | |
961
750995b587a0
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
Michael Pavone <pavone@retrodev.com>
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957
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52 uint8_t save_state; |
971
e28f365605da
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
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961
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53 uint8_t mouse_mode; |
e28f365605da
Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the game
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54 uint8_t mouse_captured; |
957 | 55 eeprom_state eeprom; |
56 }; | |
288
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
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198
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57 |
421
d0cacb4ade0b
Move IO code to a separate file and do a tiny bit of refactoring
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418
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58 extern genesis_context * genesis; |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
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59 extern int headless; |
421
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Move IO code to a separate file and do a tiny bit of refactoring
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60 extern int break_on_sync; |
430
7f84090ab1cd
Add config file parser and default config file
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61 extern tern_node * config; |
66 | 62 |
524
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Move debugging code outside of main source file
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63 #define RAM_WORDS 32 * 1024 |
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Move debugging code outside of main source file
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64 #define Z80_RAM_BYTES 8 * 1024 |
961
750995b587a0
Save State menu option is now fully functional. Load state sort of works, but is mostly broken.
Michael Pavone <pavone@retrodev.com>
parents:
957
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65 #define QUICK_SAVE_SLOT 10 |
524
fb39534b6604
Move debugging code outside of main source file
Mike Pavone <pavone@retrodev.com>
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66 |
776
cbf97d335444
Full support for Sega mapper when it comes to data. Code in remapped sections may not work reliably. SSF2 now works.
Michael Pavone <pavone@retrodev.com>
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67 extern uint16_t *cart; |
883
9f149f0e98b7
It is now possible to switch back and forth between the menu ROM and the game
Michael Pavone <pavone@retrodev.com>
parents:
874
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68 extern uint16_t *ram; |
524
fb39534b6604
Move debugging code outside of main source file
Mike Pavone <pavone@retrodev.com>
parents:
508
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69 extern uint8_t z80_ram[Z80_RAM_BYTES]; |
fb39534b6604
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70 |
75 | 71 uint16_t read_dma_value(uint32_t address); |
981
902c53d9c16f
Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
Michael Pavone <pavone@retrodev.com>
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72 uint16_t get_open_bus_value(); |
707
8aa9aacefe12
Sync machine state before entering debugger
Michael Pavone <pavone@retrodev.com>
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73 m68k_context * sync_components(m68k_context *context, uint32_t address); |
198
209a37eed3e7
Add support for breaking into the debugger while game is running
Mike Pavone <pavone@retrodev.com>
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74 m68k_context * debugger(m68k_context * context, uint32_t address); |
483
3e1573fa22cf
Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
Mike Pavone <pavone@retrodev.com>
parents:
467
diff
changeset
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75 void set_speed_percent(genesis_context * context, uint32_t percent); |
66 | 76 |
77 #endif //BLASTEM_H_ | |
78 |