Mercurial > repos > blastem
annotate shaders/default.v.glsl @ 620:9d6fed6501ba
Fix handling of code writes for Z80 core. This seems to get things close to being back to where they were before the big refactor that broke the Z80 core. Some problems remain. Notably the sound driver in Sonic 2 is still quite broken.
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 29 Dec 2014 23:08:39 -0800 |
parents | b7b7a1cab44a |
children | b1147418254a |
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488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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1 #version 110 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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2 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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3 attribute vec2 pos; |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
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4 varying vec2 texcoord; |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
diff
changeset
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5 uniform float width; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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7 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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changeset
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8 { |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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9 gl_Position = vec4(pos, 0.0, 1.0); |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
diff
changeset
|
10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
11 } |