Mercurial > repos > blastem
annotate wave.h @ 1388:af870e265226
Add device override for Fun n Games as it supports the mouse
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 02 Jun 2017 00:36:07 -0700 |
parents | 140af5509ce7 |
children | efc75ea79164 |
rev | line source |
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1 /* |
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2 Copyright 2013 Michael Pavone |
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3 This file is part of BlastEm. |
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
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5 */ |
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6 #ifndef WAVE_H_ |
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7 #define WAVE_H_ |
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8 |
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9 #include <stdint.h> |
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10 #include <stdio.h> |
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11 |
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12 #pragma pack(push, 1) |
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13 |
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14 typedef struct { |
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15 char id[4]; |
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16 uint32_t size; |
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17 char format[4]; |
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18 } riff_chunk; |
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19 |
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20 typedef struct { |
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21 char id[4]; |
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22 uint32_t size; |
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23 } riff_sub_chunk; |
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24 |
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25 typedef struct { |
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26 riff_chunk chunk; |
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27 riff_sub_chunk format_header; |
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28 uint16_t audio_format; |
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29 uint16_t num_channels; |
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30 uint32_t sample_rate; |
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31 uint32_t byte_rate; |
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32 uint16_t block_align; |
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33 uint16_t bits_per_sample; |
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34 riff_sub_chunk data_header; |
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35 } wave_header; |
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36 |
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37 #pragma pack(pop) |
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38 |
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39 int wave_init(FILE * f, uint32_t sample_rate, uint16_t bits_per_sample, uint16_t num_channels); |
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40 int wave_finalize(FILE * f); |
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41 |
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42 #endif //WAVE_H_ |
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43 |