annotate CHANGELOG @ 1163:b251899f2b97

Fix disagreement on line change location between vdp_h32_mode4 and vdp_run_context that was causing the first line to be garbage in some cases
author Michael Pavone <pavone@retrodev.com>
date Mon, 09 Jan 2017 19:24:11 -0800
parents 1ffa7891b4ec
children 18cf08cd67e0
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1065
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1 0.4.1
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2 -----
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3 *New Features*
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4
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5 - Basic support for the Saturn Keyboard adapter peripheral
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6 - You can now navigate up to a drive selection on Windows
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7 - Added support for binding more "special" keys
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8
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9 *Bugfixes*
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10
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11 - It's now possible to navigate to the root directory on Unix-like systems
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12 - Fixed a bug in movep.l
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13 - Fixed a crash bug in the memory management code
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14 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty
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15 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode
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16 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps
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17 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used
1070
1ffa7891b4ec Final 0.4.1 changelog update
Michael Pavone <pavone@retrodev.com>
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18 - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu
1065
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19
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20 *Accuracy/Completeness Improvements*
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21
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22 - All Z80 instructions are now implemented
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23 - Z80 Half-carry flag is now fully implemented
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24 - Implemented undocumented Z80 flag bits
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25 - R register is now incremented appropriately
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26 - Redundant opcode prefixes are now handled properly
1070
1ffa7891b4ec Final 0.4.1 changelog update
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27 - Z80 core now passes ZEXALL!
1065
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28
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29 *Other Changes*
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30
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31 - Added Buck Rogers to the ROM DB
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32 - Added Wonder Boy in Monster World to the ROM DB (for real this time)
1070
1ffa7891b4ec Final 0.4.1 changelog update
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33 - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB
1065
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34 - Slightly better handling of directory read errors
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35 - Added "Special Thanks" to About menu
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36 - Use local app data folder for saves and config files on Windows rather than Unix-style locations
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37
1018
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38 0.4.0
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39 -----
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40 *New Features*
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41
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42
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43 - Genesis ROM based Graphical User Interface - command line is no longer required for basic functionality
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44 - Added support for the Mega/Sega Mouse
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45 - Configurable low pass filter
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46 - 68000 overclock and underclock
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47 - Scanlines can now be controlled via the config file and defaults to off (previously was always on)
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48 - VSync can now be specified via the config file and defaults to off (previously just used the OS/driver default)
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49 - Fullscreen mode can now be specified via the config file in addition to the command line flag
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50 - New 68K debugger command 'co' allows a list of commands to be run each time a breakpoint is hit
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51 - 68K debugger now supports the 'di' command like the Z80 debugger
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52 - New debugger command 'yt' displays YM-2612 timer info
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53 - Added support for controller hotplug (game controllers don't need to be plugged in before starting BlastEm)
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54 - IO devices can now be automatically configured by ROM DB entries
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55
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56 *Bugfixes*
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57
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58 - Fixed calculation of window start column - removes graphical glitches in Afterburner 2, Fireshark, Dungeons and Dragons: Warriors of the Eternal Sun and probably others
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Michael Pavone <pavone@retrodev.com>
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59 - Fixed the implementation of LDD and LDDR
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60 - Fixed ABCD/SBCD - eliminates the score counter problem in Bubsy
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61 - Fixed btst when used with immediate destination - Fixes a crash in NHL 95
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62 - Fixed YM-2612 attack phase and sustain level
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63 - Fixed mapping of YM-2612 key on/off bits to operators
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64 - Fixed YM-2612 LFO AMS shift values
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65 - Fixed YM-2612 LFO phase modulation
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66 - Fixed mapping of registers to operators in Channel 3 special mode (for real this time)
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67 - Fixed a small bug in YM-2612 timer reloads
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68 - Fixed peripheral ID for 3-button pad
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69 - Accesses by the 68K to the low 4MB of the address space, but outside of the defined ROM will no longer cause a crash
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70 - Config files and shaders saved with Windows-style line endings will no longer fail to load
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71 - Fixed a crash bug on Windows by properly detecting invalid destination modes for immediate variant opcodes
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72
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73 *Accuracy/Completeness Improvements*
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74
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75 - All 68000 instructions are now implemented
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76 - Implemented 68000 privilege, address error and illegal instruction exceptions
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77 - Z80 half carry flag is now implemented for the trivial cases
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78 - Fixed timing of the Z80 IM and certain LD variants
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79 - Implemented interrupt latency - Fixes Sesame Street: Counting Cafe
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80 - Interrupts are know acknowleged based on what the VDP thinks its asserting rather than what the 68K actually is acking - Fixes Fatal Rewind
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81 - Improved timing of 68000 interrupt processing
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82 - Improved timing of Z80 busack response - Fixes a crash in Barkley: Shut Up and Jam
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83 - Adjusted the amount of time the 68000 is blocked during DMA - gets rid of remaining part of "YOUR EMULATOR SUX" text in overdrive
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84 - Corrected order individual words of a longword are written when the predecrement addressing mode is used as the destination of a move instruction
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85 - Adjusted relationship between Horizontal counter and render events to better match tests/measurements
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86 - Adjusted vertical interrupt timing to better match measurements
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87 - Improved timing of 68K/Z80 interactions based on tests
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88
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89 *Other Changes*
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90
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91 - Z80 disassembler now supports a start offset parameter: -s
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92 - Windows build now uses link time optimization like the others
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93 - Optimized the VDP code
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94 - Improved audio resampling
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95 - Added Mega Man - The Wily Wars to ROM database
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96 - Added Wonder Boy in Monster World to ROM database
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97
808
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98 0.3.1
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99 -----
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100 *New Features*
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101
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102 - BlastEm will now open a new terminal window when starting the debugger if it's not attached to one
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103 - Errors are displayed in a message box if no terminal is attached
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104 - Pure SDL render path for when OpenGL 2 is unavailable (thanks Higor Eurípedes)
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105
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106 *Bugfixes*
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107
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108 - GDB remote debugging works again
813
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109 - Fixed a name conflict that prevented vgmplay from being built on OS X
810
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110
1f75614d7be8 Fixed an ommission in the CHANGELOG added basic description of extra utilities to README
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111 *Other Changes*
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112
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113 - Windows build now includes the disassemblers, VGM player and save state viewer
808
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114
807
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115 0.3.0
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116 -----
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117 *New Features*
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118
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119 - 32-bit x86 CPUs are now supported
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120 - BlastEm is now available for OS X and Windows
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121 - Finished support for the Sega mapper used by Super Street Fighter 2
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122 - Added support for EEPROM saves
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123 - Added support for large flat-mapped ROMs (used by some homebrew ROMS)
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124 - New 68K debugger command bt (backtrace)
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125 - I/O devices (gamepads and other peripherals) can now be configured in blastem.cfg
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126 - VDP Debugger views from before 0.1.0 have been restored
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127
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128 *Bugfixes*
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129
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130 - Partial emulation of floating bus bits for certain I/O regs (fixes Super Offroad 2)
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Michael Pavone <pavone@retrodev.com>
parents: 537
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131 - Fixed shadow/highlight mode
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Michael Pavone <pavone@retrodev.com>
parents: 537
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132 - Implemented AM and fixed LFO update speed
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Michael Pavone <pavone@retrodev.com>
parents: 537
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133 - Fixed negative detune values
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Michael Pavone <pavone@retrodev.com>
parents: 537
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134 - Corrected register to operator mapping for channel 3 special mode
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Michael Pavone <pavone@retrodev.com>
parents: 537
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135 - Initial stab at emulating cycles being stolen from the 68K when the Z80 accesses its bus
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Michael Pavone <pavone@retrodev.com>
parents: 537
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136 - Better handling of creating a savestate in "uncooperative" games/demos
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Michael Pavone <pavone@retrodev.com>
parents: 537
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137 - Implemented VSCROLL latching
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Michael Pavone <pavone@retrodev.com>
parents: 537
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138 - Fixed a bug that would corrupt the Z80's SP register in some situations
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Michael Pavone <pavone@retrodev.com>
parents: 537
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139 - Fixed PAL flag in VDP status register
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Michael Pavone <pavone@retrodev.com>
parents: 537
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140 - Fixed HV counter
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Michael Pavone <pavone@retrodev.com>
parents: 537
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141 - Fixed flag calculation for RRA, RRCA, RLA and RLCA
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Michael Pavone <pavone@retrodev.com>
parents: 537
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142 - Fixed instruction timing for RR, RRC, RL and RLC when using the IX or IY registers
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Michael Pavone <pavone@retrodev.com>
parents: 537
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143 - Fixed access to the I and R registers
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Michael Pavone <pavone@retrodev.com>
parents: 537
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144
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Michael Pavone <pavone@retrodev.com>
parents: 537
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145 *Other Changes*
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Michael Pavone <pavone@retrodev.com>
parents: 537
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146
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Michael Pavone <pavone@retrodev.com>
parents: 537
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147 - Upgraded to SDL2
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Michael Pavone <pavone@retrodev.com>
parents: 537
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148 - Dropped suport for the non-OpenGL render path
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Michael Pavone <pavone@retrodev.com>
parents: 537
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149 - Linux builds should now work on something other than the specific version of Ubuntu I happen to be using at build time
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Michael Pavone <pavone@retrodev.com>
parents: 537
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150 - BlastEm now syncs at least once per line by default. You can change this behavior with the max_clocks config value
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parents: 537
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151
537
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parents:
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152 0.2.0
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Mike Pavone <pavone@retrodev.com>
parents:
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153 -----
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Mike Pavone <pavone@retrodev.com>
parents:
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154 *New Features*
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Mike Pavone <pavone@retrodev.com>
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155
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Mike Pavone <pavone@retrodev.com>
parents:
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156 - Added Turbo and Slow modes that overclock and underclock the system respectively
6b7a96d0eda8 Added CHANGELOG
Mike Pavone <pavone@retrodev.com>
parents:
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157 - Added FPS counter
1070
1ffa7891b4ec Final 0.4.1 changelog update
Michael Pavone <pavone@retrodev.com>
parents: 1065
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158 - New OpenGL render backend that allows filters to be written in GLSL
537
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Mike Pavone <pavone@retrodev.com>
parents:
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159 - Support 'UI' bindings on gamepad buttons and dpads
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Mike Pavone <pavone@retrodev.com>
parents:
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160 - GDB remote debugging support
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Mike Pavone <pavone@retrodev.com>
parents:
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161 - New debugger 68K debugger commands o, s and zp (see README for details)
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parents:
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162
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Mike Pavone <pavone@retrodev.com>
parents:
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163 *Bugfixes*
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Mike Pavone <pavone@retrodev.com>
parents:
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164
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Mike Pavone <pavone@retrodev.com>
parents:
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165 - Fixed argument handling so that the ROM filename does not need to be specified first
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Mike Pavone <pavone@retrodev.com>
parents:
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166 - Don't allow register writes to Mode 5 only regs when in Mode 4
6b7a96d0eda8 Added CHANGELOG
Mike Pavone <pavone@retrodev.com>
parents:
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167 - Fixed a bunch of VDP edge case behavior checked by Nemesis's test ROM
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Mike Pavone <pavone@retrodev.com>
parents:
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168 - Fixed operator 1 self-feedback
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Mike Pavone <pavone@retrodev.com>
parents:
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169 - Fixed handling of envelope overflow in attack phase
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Mike Pavone <pavone@retrodev.com>
parents:
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170 - Fixed handling of channel output overflow
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Mike Pavone <pavone@retrodev.com>
parents:
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171 - Adjusted FM and PSG volume to better match real hardware
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Mike Pavone <pavone@retrodev.com>
parents:
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172 - Improved YM-2612 busy flag emulation
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Mike Pavone <pavone@retrodev.com>
parents:
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173 - Properly sync hardware at end of frame when the 68K is blocked by DMA
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Mike Pavone <pavone@retrodev.com>
parents:
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174 - Approximate wait state behavior when the Z80 accesses the 68K's bus
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Mike Pavone <pavone@retrodev.com>
parents:
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175 - Implemented HV counter latch
6b7a96d0eda8 Added CHANGELOG
Mike Pavone <pavone@retrodev.com>
parents:
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176 - Implemented sprite overflow and collision flags
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Mike Pavone <pavone@retrodev.com>
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177
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178 0.1.0
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179 -----
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Mike Pavone <pavone@retrodev.com>
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180 Initial Release