annotate realtec.h @ 1401:b56c8c51ca5d

Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
author Michael Pavone <pavone@retrodev.com>
date Thu, 15 Jun 2017 09:45:21 -0700
parents 23c94f5266d1
children 14a2834d010c
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1259
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
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1 #ifndef REALTEC_H_
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
2 #define REALTEC_H_
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
3
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
4 uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size);
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
5 rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks);
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
6
23c94f5266d1 Support for the Realtec mapper. Needs testing with games besides The Earth Defend
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
7 #endif //REALTEC_H_