annotate shaders/default.v.glsl @ 1375:b68732dcbf00

Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
author Michael Pavone <pavone@retrodev.com>
date Fri, 26 May 2017 19:18:19 -0700
parents b1147418254a
children fa9ae059e4d3
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1 #version 110
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2
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3 attribute vec2 pos;
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4 varying vec2 texcoord;
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5 uniform float width, height;
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6
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7 void main()
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8 {
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9 gl_Position = vec4(pos, 0.0, 1.0);
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10 texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
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11 }