Mercurial > repos > blastem
annotate blastem.h @ 368:c9d2a2371f5e
Make the n command in the Z80 debugger actually run the next instruction without needing a c command
author | Mike Pavone <pavone@retrodev.com> |
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date | Fri, 31 May 2013 20:47:34 -0700 |
parents | 15dd6418fe67 |
children | c26e48a93fa3 |
rev | line source |
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66 | 1 #ifndef BLASTEM_H_ |
2 #define BLASTEM_H_ | |
3 | |
75 | 4 #include <stdint.h> |
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5 #include "m68k_to_x86.h" |
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6 #include "z80_to_x86.h" |
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7 #include "ym2612.h" |
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8 #include "vdp.h" |
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9 #include "psg.h" |
75 | 10 |
66 | 11 typedef struct { |
12 uint32_t th_counter; | |
13 uint32_t timeout_cycle; | |
14 uint8_t output; | |
15 uint8_t control; | |
16 uint8_t input[3]; | |
17 } io_port; | |
18 | |
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19 #define RAM_FLAG_ODD 0x1800 |
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20 #define RAM_FLAG_EVEN 0x1000 |
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parents:
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21 #define RAM_FLAG_BOTH 0x0000 |
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Mike Pavone <pavone@retrodev.com>
parents:
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22 |
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parents:
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23 typedef struct { |
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24 m68k_context *m68k; |
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25 z80_context *z80; |
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parents:
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26 vdp_context *vdp; |
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parents:
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27 ym2612_context *ym; |
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Initial PSG support. Mostly works, noise channel is borked though.
Mike Pavone <pavone@retrodev.com>
parents:
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28 psg_context *psg; |
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Support for SRAM with SEGA mapper. Half-finished support for SRAM without SEGA mapper.
Mike Pavone <pavone@retrodev.com>
parents:
288
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29 uint8_t *save_ram; |
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Mike Pavone <pavone@retrodev.com>
parents:
288
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30 uint32_t save_ram_mask; |
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Support for SRAM with SEGA mapper. Half-finished support for SRAM without SEGA mapper.
Mike Pavone <pavone@retrodev.com>
parents:
288
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31 uint32_t save_flags; |
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Support for SRAM with SEGA mapper. Half-finished support for SRAM without SEGA mapper.
Mike Pavone <pavone@retrodev.com>
parents:
288
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32 uint8_t bank_regs[8]; |
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33 } genesis_context; |
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34 |
66 | 35 #define GAMEPAD_TH0 0 |
36 #define GAMEPAD_TH1 1 | |
37 #define GAMEPAD_EXTRA 2 | |
38 | |
39 extern io_port gamepad_1; | |
40 extern io_port gamepad_2; | |
41 | |
42 void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); | |
75 | 43 uint16_t read_dma_value(uint32_t address); |
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Add support for breaking into the debugger while game is running
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parents:
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44 m68k_context * debugger(m68k_context * context, uint32_t address); |
66 | 45 |
46 #endif //BLASTEM_H_ | |
47 |