Mercurial > repos > blastem
annotate controller_info.c @ 1636:d2775a242dc6
Make sure M68K sync and target cycles are updated after loading a savestate. Fixes an issue in which loading a savestate would result in things being unresponsive until emulation cycle caught up to whatever the pre-state load sync cycle was
author | Mike Pavone <pavone@retrodev.com> |
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date | Sun, 11 Nov 2018 11:33:38 -0800 |
parents | 419a0a133b5c |
children | 84ef1eb2c96a |
rev | line source |
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1596
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
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1 #include <string.h> |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
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2 #include "render_sdl.h" |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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3 #include "controller_info.h" |
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4 #include "config.h" |
1604
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Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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5 #include "util.h" |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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6 |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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7 typedef struct { |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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8 char const *name; |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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9 controller_info info; |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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10 } heuristic; |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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11 |
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12 static heuristic heuristics[] = { |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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13 //TODO: Add more heuristic rules |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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14 {"DualShock 4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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15 {"PS4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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16 {"PS3", {.type = TYPE_PSX, .subtype = SUBTYPE_PS3}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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17 {"X360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}}, |
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18 {"Xbox 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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19 {"X-box 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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20 {"Xbox One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}}, |
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21 {"X-box One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}}, |
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Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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22 {"WiiU", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}}, |
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23 {"Wii U", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}}, |
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24 {"Nintendo Switch", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_SWITCH}}, |
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25 {"Saturn", {.type = TYPE_SEGA, .subtype = SUBTYPE_SATURN}} |
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26 }; |
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27 const uint32_t num_heuristics = sizeof(heuristics)/sizeof(*heuristics); |
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28 |
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29 static tern_node *info_config; |
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30 static uint8_t loaded; |
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31 static const char *subtype_names[] = { |
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32 "unknown", |
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33 "xbox", |
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34 "xbox 360", |
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35 "xbone", |
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36 "ps2", |
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37 "ps3", |
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38 "ps4", |
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39 "wiiu", |
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40 "switch", |
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41 "genesis", |
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42 "saturn" |
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43 }; |
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44 static const char *variant_names[] = { |
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45 "normal", |
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46 "6b bumpers", |
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47 "6b right" |
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48 }; |
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49 |
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50 static void load_ctype_config(void) |
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51 { |
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52 if (!loaded) { |
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53 info_config = load_overrideable_config("controller_types.cfg", "controller_types.cfg"); |
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54 loaded = 1; |
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55 } |
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56 } |
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57 |
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58 controller_info get_controller_info(int joystick) |
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59 { |
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60 load_ctype_config(); |
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61 char guid_string[33]; |
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62 SDL_Joystick *stick = render_get_joystick(joystick); |
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63 SDL_GameController *control = render_get_controller(joystick); |
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64 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string)); |
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65 tern_node *info = tern_find_node(info_config, guid_string); |
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66 if (info) { |
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67 controller_info res; |
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68 char *subtype = tern_find_ptr(info, "subtype"); |
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69 res.subtype = SUBTYPE_UNKNOWN; |
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70 if (subtype) { |
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71 for (int i = 0; i < SUBTYPE_NUM; i++) |
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72 { |
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73 if (!strcmp(subtype_names[i], subtype)) { |
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74 res.subtype = i; |
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75 break; |
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76 } |
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77 } |
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78 } |
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79 switch (res.subtype) |
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80 { |
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81 case SUBTYPE_XBOX: |
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82 case SUBTYPE_X360: |
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83 case SUBTYPE_XBONE: |
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84 res.type = TYPE_XBOX; |
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85 break; |
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86 case SUBTYPE_PS2: |
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87 case SUBTYPE_PS3: |
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88 case SUBTYPE_PS4: |
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89 res.type = TYPE_PSX; |
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90 break; |
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91 case SUBTYPE_WIIU: |
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92 case SUBTYPE_SWITCH: |
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93 res.type = TYPE_NINTENDO; |
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94 break; |
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95 case SUBTYPE_GENESIS: |
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96 case SUBTYPE_SATURN: |
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97 res.type = TYPE_SEGA; |
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98 break; |
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99 default: |
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100 res.type = TYPE_UNKNOWN; |
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101 break; |
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102 } |
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103 char *variant = tern_find_ptr(info, "variant"); |
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104 res.variant = VARIANT_NORMAL; |
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105 if (variant) { |
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106 for (int i = 0; i < VARIANT_NUM; i++) |
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107 { |
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108 if (!strcmp(variant_names[i], variant)) { |
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109 res.variant = i; |
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110 break; |
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111 } |
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112 } |
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113 } |
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114 res.name = control ? SDL_GameControllerName(control) : SDL_JoystickName(stick); |
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115 if (control) { |
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116 SDL_GameControllerClose(control); |
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117 } |
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118 return res; |
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119 } |
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120 if (!control) { |
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121 return (controller_info) { |
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122 .type = TYPE_UNKNOWN, |
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123 .subtype = SUBTYPE_UNKNOWN, |
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124 .variant = VARIANT_NORMAL, |
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125 .name = SDL_JoystickName(stick) |
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126 }; |
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127 } |
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128 const char *name = SDL_GameControllerName(control); |
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129 SDL_GameControllerClose(control); |
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130 for (uint32_t i = 0; i < num_heuristics; i++) |
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131 { |
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132 if (strstr(name, heuristics[i].name)) { |
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133 controller_info res = heuristics[i].info; |
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134 res.name = name; |
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135 return res; |
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136 } |
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137 } |
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138 //default to a 360 |
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139 return (controller_info){ |
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140 .type = TYPE_GENERIC_MAPPING, |
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141 .subtype = SUBTYPE_UNKNOWN, |
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142 .variant = VARIANT_NORMAL, |
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143 .name = name |
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144 }; |
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145 } |
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146 |
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147 static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data) |
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148 { |
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149 if (valtype != TVAL_NODE) { |
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150 return; |
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151 } |
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152 char *mapping = tern_find_ptr(val.ptrval, "mapping"); |
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153 if (mapping) { |
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154 const char *parts[] = {key, ",", mapping}; |
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155 char * full = alloc_concat_m(3, parts); |
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156 SDL_GameControllerAddMapping(full); |
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157 free(full); |
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158 } |
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159 } |
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160 |
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161 void controller_add_mappings(void) |
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162 { |
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163 load_ctype_config(); |
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164 if (info_config) { |
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165 tern_foreach(info_config, mappings_iter, NULL); |
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166 } |
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167 } |
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168 |
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169 void save_controller_info(int joystick, controller_info *info) |
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170 { |
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171 char guid_string[33]; |
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172 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string)); |
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173 tern_node *existing = tern_find_node(info_config, guid_string); |
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174 existing = tern_insert_ptr(existing, "subtype", (void *)subtype_names[info->subtype]); |
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175 existing = tern_insert_ptr(existing, "variant", (void *)variant_names[info->variant]); |
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176 info_config = tern_insert_node(info_config, guid_string, existing); |
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177 persist_config_at(info_config, "controller_types.cfg"); |
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178 |
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179 } |
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180 |
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181 void save_controller_mapping(int joystick, char *mapping_string) |
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182 { |
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183 char guid_string[33]; |
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184 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string)); |
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185 tern_node *existing = tern_find_node(info_config, guid_string); |
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186 existing = tern_insert_ptr(existing, "mapping", mapping_string); |
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187 info_config = tern_insert_node(info_config, guid_string, existing); |
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188 persist_config_at(info_config, "controller_types.cfg"); |
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189 } |
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190 |
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191 char const *labels_xbox[] = { |
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192 "A", "B", "X", "Y", "Back", NULL, "Start", "Click", "Click", "White", "Black", "LT", "RT" |
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193 }; |
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194 char const *labels_360[] = { |
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195 "A", "B", "X", "Y", "Back", "Xbox", "Start", "Click", "Click", "LB", "RB", "LT", "RT" |
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196 }; |
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197 static char const *labels_xbone[] = { |
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198 "A", "B", "X", "Y", "View", "Xbox", "Menu", "Click", "Click", "LB", "RB", "LT", "RT" |
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199 }; |
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200 static char const *labels_ps3[] = { |
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201 "cross", "circle", "square", "triangle", "Select", "PS", "Start", "L3", "R3", "L1", "R1", "L2", "R2" |
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202 }; |
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203 static char const *labels_ps4[] = { |
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204 "cross", "circle", "square", "triangle", "Share", "PS", "Options", "L3", "R3", "L1", "R1", "L2", "R2" |
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205 }; |
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206 static char const *labels_nintendo[] = { |
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207 "B", "A", "Y", "X", "-", "Home", "+", "Click", "Click", "L", "R", "ZL", "ZR" |
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208 }; |
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209 static char const *labels_genesis[] = { |
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210 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", NULL, "Mode" |
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211 }; |
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212 static char const *labels_saturn[] = { |
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213 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", "LT", "RT" |
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214 }; |
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215 |
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216 static const char** label_source(controller_info *info) |
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217 { |
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218 if (info->type == TYPE_UNKNOWN || info->type == TYPE_GENERIC_MAPPING || info->subtype ==SUBTYPE_X360) { |
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219 return labels_360; |
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220 } else if (info->type == TYPE_NINTENDO) { |
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221 return labels_nintendo; |
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222 } else if (info->type == TYPE_PSX) { |
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223 if (info->subtype == SUBTYPE_PS4) { |
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224 return labels_ps4; |
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225 } else { |
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226 return labels_ps3; |
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227 } |
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228 } else if (info->type == TYPE_XBOX) { |
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229 if (info->subtype == SUBTYPE_XBONE) { |
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230 return labels_xbone; |
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231 } else { |
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232 return labels_xbox; |
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233 } |
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234 } else { |
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235 if (info->subtype == SUBTYPE_GENESIS) { |
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236 return labels_genesis; |
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237 } else { |
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238 return labels_saturn; |
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239 } |
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240 } |
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241 } |
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242 |
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243 const char *get_button_label(controller_info *info, int button) |
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244 { |
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245 if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) { |
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246 static char const * dirs[] = {"Up", "Down", "Left", "Right"}; |
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247 return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP]; |
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248 } |
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249 return label_source(info)[button]; |
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250 } |
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251 |
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252 static char const *axis_labels[] = { |
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253 "Left X", "Left Y", "Right X", "Right Y" |
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254 }; |
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255 const char *get_axis_label(controller_info *info, int axis) |
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256 { |
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257 if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) { |
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258 return axis_labels[axis]; |
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259 } else { |
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260 return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1]; |
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261 } |
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262 } |
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263 |
1608
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264 char *make_controller_type_key(controller_info *info) |
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265 { |
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266 const char *subtype; |
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267 if (info->subtype == SUBTYPE_UNKNOWN) { |
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268 switch(info->type) |
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269 { |
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270 case TYPE_XBOX: |
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271 subtype = subtype_names[SUBTYPE_X360]; |
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272 break; |
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273 case TYPE_PSX: |
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274 subtype = subtype_names[SUBTYPE_PS4]; |
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275 break; |
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276 case TYPE_NINTENDO: |
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277 subtype = subtype_names[SUBTYPE_SWITCH]; |
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278 break; |
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279 default: |
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280 subtype = "unknown"; |
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281 } |
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282 } else { |
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283 subtype = subtype_names[info->subtype]; |
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284 } |
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285 const char *variant = variant_names[info->variant]; |
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286 const char *parts[] = {subtype, "_", variant}; |
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287 char *ret = alloc_concat_m(3, parts); |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
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288 for (char *cur = ret; *cur; cur++) |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
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289 { |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
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290 if (*cur == ' ') |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
|
291 { |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
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292 *cur = '_'; |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
|
293 } |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
|
294 } |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
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295 return ret; |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
|
296 } |
419a0a133b5c
Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
Michael Pavone <pavone@retrodev.com>
parents:
1604
diff
changeset
|
297 |