annotate multi_game.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 14a2834d010c
children
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1 #ifndef MULTI_GAME_H_
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2 #define MULTI_GAME_H_
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3 #include "serialize.h"
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4
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5 void *write_multi_game_b(uint32_t address, void *context, uint8_t value);
11ac0b511cff Support a couple of bootleg X-in-1 carts
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6 void *write_multi_game_w(uint32_t address, void *context, uint16_t value);
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7 void multi_game_serialize(genesis_context *gen, serialize_buffer *buf);
14a2834d010c Save/restore mapper state in native save states
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8 void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen);
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9 #endif //MULTI_GAME_H_