Mercurial > repos > blastem
annotate shaders/default.v.glsl @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 14 May 2019 23:20:35 -0700 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
rev | line source |
---|---|
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
1 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
2 attribute vec2 pos; |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1184
diff
changeset
|
3 varying mediump vec2 texcoord; |
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1184
diff
changeset
|
4 uniform mediump float width, height; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
7 { |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
8 gl_Position = vec4(pos, 0.0, 1.0); |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1184
diff
changeset
|
9 texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
10 } |