annotate shaders/default.v.glsl @ 989:d70000fdff0b

Implemented IR and undefined bits of info word for address error exception frames
author Michael Pavone <pavone@retrodev.com>
date Wed, 27 Apr 2016 21:39:17 -0700
parents b7b7a1cab44a
children b1147418254a
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 #version 110
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2
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3 attribute vec2 pos;
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4 varying vec2 texcoord;
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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5 uniform float width;
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6
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7 void main()
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8 {
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9 gl_Position = vec4(pos, 0.0, 1.0);
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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parents: 500
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10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
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11 }