Mercurial > repos > blastem
annotate shaders/default.v.glsl @ 756:e1dc98f7ed9f
Preserve scratch2 when using it as a temporary in memory read functions. This fixes a bunch of issues with the Z80 core and possibly some issues with the 68K core as well
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 27 Jun 2015 13:18:55 -0700 |
parents | b7b7a1cab44a |
children | b1147418254a |
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488
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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1 #version 110 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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2 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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3 attribute vec2 pos; |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
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4 varying vec2 texcoord; |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
diff
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5 uniform float width; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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7 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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8 { |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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9 gl_Position = vec4(pos, 0.0, 1.0); |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
diff
changeset
|
10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
11 } |