Mercurial > repos > blastem
annotate shaders/default.v.glsl @ 1019:e34334e6c682
Fix GST savestate loading to deal with SAT cache to fix sprite corruption on savestate load. Clear out Z80 native_pc so the Z80 state does not get hosed when loading a savestate while the emulator is already running
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 02 May 2016 23:08:20 -0700 |
parents | b7b7a1cab44a |
children | b1147418254a |
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488
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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1 #version 110 |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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2 |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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3 attribute vec2 pos; |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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4 varying vec2 texcoord; |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
diff
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5 uniform float width; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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7 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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8 { |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
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9 gl_Position = vec4(pos, 0.0, 1.0); |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
diff
changeset
|
10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
11 } |