Mercurial > repos > blastem
annotate blastem.h @ 291:eea3b118940d
Make sure all rendering operations mask CRAM with 0xEEE before using it
author | Mike Pavone <pavone@retrodev.com> |
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date | Mon, 06 May 2013 00:57:56 -0700 |
parents | a8ee7934a1f8 |
children | 2f264d2a60c2 |
rev | line source |
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66 | 1 #ifndef BLASTEM_H_ |
2 #define BLASTEM_H_ | |
3 | |
75 | 4 #include <stdint.h> |
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Add support for breaking into the debugger while game is running
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5 #include "m68k_to_x86.h" |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
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6 #include "z80_to_x86.h" |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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7 #include "ym2612.h" |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
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8 #include "vdp.h" |
75 | 9 |
66 | 10 typedef struct { |
11 uint32_t th_counter; | |
12 uint32_t timeout_cycle; | |
13 uint8_t output; | |
14 uint8_t control; | |
15 uint8_t input[3]; | |
16 } io_port; | |
17 | |
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a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
diff
changeset
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18 typedef struct { |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
diff
changeset
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19 m68k_context *m68k; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
diff
changeset
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20 z80_context *z80; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
diff
changeset
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21 vdp_context *vdp; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
diff
changeset
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22 ym2612_context *ym; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
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23 } genesis_context; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
198
diff
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24 |
66 | 25 #define GAMEPAD_TH0 0 |
26 #define GAMEPAD_TH1 1 | |
27 #define GAMEPAD_EXTRA 2 | |
28 | |
29 extern io_port gamepad_1; | |
30 extern io_port gamepad_2; | |
31 | |
32 void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); | |
75 | 33 uint16_t read_dma_value(uint32_t address); |
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Add support for breaking into the debugger while game is running
Mike Pavone <pavone@retrodev.com>
parents:
75
diff
changeset
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34 m68k_context * debugger(m68k_context * context, uint32_t address); |
66 | 35 |
36 #endif //BLASTEM_H_ | |
37 |