annotate android/assets/shaders @ 1848:ef3d368d59b0

16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fix
author Michael Pavone <pavone@retrodev.com>
date Tue, 23 Apr 2019 18:37:08 -0700
parents 78abbabfd58d
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
1839
78abbabfd58d Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
1 ../../shaders