Mercurial > repos > blastem
annotate android/assets/shaders @ 1848:ef3d368d59b0
16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fix
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 23 Apr 2019 18:37:08 -0700 |
parents | 78abbabfd58d |
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1839
78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
Michael Pavone <pavone@retrodev.com>
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1 ../../shaders |