comparison render.h @ 719:019d27995e32

Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
author Michael Pavone <pavone@retrodev.com>
date Wed, 20 May 2015 19:05:11 -0700
parents 7b0df1aaf384
children 7178d750efbd
comparison
equal deleted inserted replaced
718:eaba6789f316 719:019d27995e32
16 int stride; 16 int stride;
17 } surface_info; 17 } surface_info;
18 18
19 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); 19 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
20 void render_alloc_surfaces(vdp_context * context); 20 void render_alloc_surfaces(vdp_context * context);
21 uint8_t render_depth(); 21 void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen);
22 void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen, uint8_t use_gl);
23 void render_context(vdp_context * context); 22 void render_context(vdp_context * context);
24 void render_wait_quit(vdp_context * context); 23 void render_wait_quit(vdp_context * context);
25 void render_wait_psg(psg_context * context); 24 void render_wait_psg(psg_context * context);
26 void render_wait_ym(ym2612_context * context); 25 void render_wait_ym(ym2612_context * context);
27 int wait_render_frame(vdp_context * context, int frame_limit); 26 int wait_render_frame(vdp_context * context, int frame_limit);