comparison render_sdl.c @ 2031:0757da8ee702

Fix some stuff that was calling printf directly
author Michael Pavone <pavone@retrodev.com>
date Sat, 20 Feb 2021 14:51:45 -0800
parents 193b804c9845
children 46ee354f29bd
comparison
equal deleted inserted replaced
2030:bcc85f6b06c2 2031:0757da8ee702
404 tex_width = LINEBUF_SIZE; 404 tex_width = LINEBUF_SIZE;
405 tex_height = 294; //PAL height with full borders 405 tex_height = 294; //PAL height with full borders
406 } else { 406 } else {
407 tex_width = tex_height = 512; 407 tex_width = tex_height = 512;
408 } 408 }
409 printf("Using %dx%d textures\n", tex_width, tex_height); 409 debug_message("Using %dx%d textures\n", tex_width, tex_height);
410 for (int i = 0; i < 3; i++) 410 for (int i = 0; i < 3; i++)
411 { 411 {
412 glBindTexture(GL_TEXTURE_2D, textures[i]); 412 glBindTexture(GL_TEXTURE_2D, textures[i]);
413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); 413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
414 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); 414 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);