Mercurial > repos > blastem
comparison vdp.h @ 2574:0da40b1978fd
Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 02 Feb 2025 23:02:55 -0800 |
parents | 3d14db924e57 |
children | dbff641a33df |
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2573:639561060a28 | 2574:0da40b1978fd |
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50 #define DBG_SRC_S 0x4 | 50 #define DBG_SRC_S 0x4 |
51 #define DBG_SRC_BG 0x0 | 51 #define DBG_SRC_BG 0x0 |
52 | 52 |
53 #define MCLKS_LINE 3420 | 53 #define MCLKS_LINE 3420 |
54 | 54 |
55 #define FLAG_DOT_OFLOW 0x01 | 55 #define FLAG_SPRITE_OFLOW 0x01 |
56 #define FLAG_CAN_MASK 0x02 | 56 #define FLAG_CAN_MASK 0x02 |
57 #define FLAG_MASKED 0x04 | 57 #define FLAG_MASKED 0x04 |
58 #define FLAG_WINDOW 0x08 | 58 #define FLAG_WINDOW 0x08 |
59 #define FLAG_PENDING 0x10 | 59 #define FLAG_PENDING 0x10 |
60 #define FLAG_READ_FETCHED 0x20 | 60 #define FLAG_READ_FETCHED 0x20 |