comparison vdp.h @ 2574:0da40b1978fd

Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author Michael Pavone <pavone@retrodev.com>
date Sun, 02 Feb 2025 23:02:55 -0800
parents 3d14db924e57
children dbff641a33df
comparison
equal deleted inserted replaced
2573:639561060a28 2574:0da40b1978fd
50 #define DBG_SRC_S 0x4 50 #define DBG_SRC_S 0x4
51 #define DBG_SRC_BG 0x0 51 #define DBG_SRC_BG 0x0
52 52
53 #define MCLKS_LINE 3420 53 #define MCLKS_LINE 3420
54 54
55 #define FLAG_DOT_OFLOW 0x01 55 #define FLAG_SPRITE_OFLOW 0x01
56 #define FLAG_CAN_MASK 0x02 56 #define FLAG_CAN_MASK 0x02
57 #define FLAG_MASKED 0x04 57 #define FLAG_MASKED 0x04
58 #define FLAG_WINDOW 0x08 58 #define FLAG_WINDOW 0x08
59 #define FLAG_PENDING 0x10 59 #define FLAG_PENDING 0x10
60 #define FLAG_READ_FETCHED 0x20 60 #define FLAG_READ_FETCHED 0x20