Mercurial > repos > blastem
comparison render.h @ 903:0e5f9d6135be
Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 28 Nov 2015 14:30:30 -0800 |
parents | b9564fb88a5a |
children | b5d35222047e |
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902:6011409ded0d | 903:0e5f9d6135be |
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13 #define RENDERKEY_LEFT SDLK_LEFT | 13 #define RENDERKEY_LEFT SDLK_LEFT |
14 #define RENDERKEY_RIGHT SDLK_RIGHT | 14 #define RENDERKEY_RIGHT SDLK_RIGHT |
15 #define RENDERKEY_ESC SDLK_ESCAPE | 15 #define RENDERKEY_ESC SDLK_ESCAPE |
16 #define RENDERKEY_LSHIFT SDLK_LSHIFT | 16 #define RENDERKEY_LSHIFT SDLK_LSHIFT |
17 #define RENDERKEY_RSHIFT SDLK_RSHIFT | 17 #define RENDERKEY_RSHIFT SDLK_RSHIFT |
18 #define RENDERKEY_SELECT SDLK_SELECT | |
19 #define RENDERKEY_PLAY SDLK_AUDIOPLAY | |
20 #define RENDERKEY_SEARCH SDLK_AC_SEARCH | |
21 #define RENDERKEY_BACK SDLK_AC_BACK | |
18 #define RENDER_DPAD_UP SDL_HAT_UP | 22 #define RENDER_DPAD_UP SDL_HAT_UP |
19 #define RENDER_DPAD_DOWN SDL_HAT_DOWN | 23 #define RENDER_DPAD_DOWN SDL_HAT_DOWN |
20 #define RENDER_DPAD_LEFT SDL_HAT_LEFT | 24 #define RENDER_DPAD_LEFT SDL_HAT_LEFT |
21 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT | 25 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT |
22 | 26 |