comparison io.c @ 1791:1843823f1e9b

Fix off-by one in IO port connection text output
author Michael Pavone <pavone@retrodev.com>
date Wed, 20 Mar 2019 21:36:32 -0700
parents eda8df5bc74c
children 52a47611a273
comparison
equal deleted inserted replaced
1790:a29f35c47da4 1791:1843823f1e9b
389 ports[i].device_type = IO_NONE; 389 ports[i].device_type = IO_NONE;
390 } 390 }
391 } else 391 } else
392 #endif 392 #endif
393 if (ports[i].device_type == IO_GAMEPAD3 || ports[i].device_type == IO_GAMEPAD6 || ports[i].device_type == IO_GAMEPAD2) { 393 if (ports[i].device_type == IO_GAMEPAD3 || ports[i].device_type == IO_GAMEPAD6 || ports[i].device_type == IO_GAMEPAD2) {
394 printf("IO port %s connected to gamepad #%d with type '%s'\n", io_name(i), ports[i].device.pad.gamepad_num + 1, device_type_names[ports[i].device_type]); 394 printf("IO port %s connected to gamepad #%d with type '%s'\n", io_name(i), ports[i].device.pad.gamepad_num, device_type_names[ports[i].device_type]);
395 } else { 395 } else {
396 printf("IO port %s connected to device '%s'\n", io_name(i), device_type_names[ports[i].device_type]); 396 printf("IO port %s connected to device '%s'\n", io_name(i), device_type_names[ports[i].device_type]);
397 } 397 }
398 } 398 }
399 } 399 }