comparison CHANGELOG @ 1070:1ffa7891b4ec v0.4.1

Final 0.4.1 changelog update
author Michael Pavone <pavone@retrodev.com>
date Sat, 06 Aug 2016 07:40:43 -0700
parents a9de38e3bd20
children 18cf08cd67e0
comparison
equal deleted inserted replaced
1069:dc05e3a7d8da 1070:1ffa7891b4ec
13 - Fixed a crash bug in the memory management code 13 - Fixed a crash bug in the memory management code
14 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty 14 - Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty
15 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode 15 - Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode
16 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps 16 - Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps
17 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used 17 - Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used
18 - Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu
18 19
19 *Accuracy/Completeness Improvements* 20 *Accuracy/Completeness Improvements*
20 21
21 - All Z80 instructions are now implemented 22 - All Z80 instructions are now implemented
22 - Z80 Half-carry flag is now fully implemented 23 - Z80 Half-carry flag is now fully implemented
23 - Implemented undocumented Z80 flag bits 24 - Implemented undocumented Z80 flag bits
24 - R register is now incremented appropriately 25 - R register is now incremented appropriately
25 - Redundant opcode prefixes are now handled properly 26 - Redundant opcode prefixes are now handled properly
27 - Z80 core now passes ZEXALL!
26 28
27 *Other Changes* 29 *Other Changes*
28 30
29 - Added Buck Rogers to the ROM DB 31 - Added Buck Rogers to the ROM DB
30 - Added Wonder Boy in Monster World to the ROM DB (for real this time) 32 - Added Wonder Boy in Monster World to the ROM DB (for real this time)
33 - Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB
31 - Slightly better handling of directory read errors 34 - Slightly better handling of directory read errors
32 - Added "Special Thanks" to About menu 35 - Added "Special Thanks" to About menu
33 - Use local app data folder for saves and config files on Windows rather than Unix-style locations 36 - Use local app data folder for saves and config files on Windows rather than Unix-style locations
34 37
35 0.4.0 38 0.4.0
150 ----- 153 -----
151 *New Features* 154 *New Features*
152 155
153 - Added Turbo and Slow modes that overclock and underclock the system respectively 156 - Added Turbo and Slow modes that overclock and underclock the system respectively
154 - Added FPS counter 157 - Added FPS counter
155 - New OpenGL render backend that allows filters to be writte in GLSL 158 - New OpenGL render backend that allows filters to be written in GLSL
156 - Support 'UI' bindings on gamepad buttons and dpads 159 - Support 'UI' bindings on gamepad buttons and dpads
157 - GDB remote debugging support 160 - GDB remote debugging support
158 - New debugger 68K debugger commands o, s and zp (see README for details) 161 - New debugger 68K debugger commands o, s and zp (see README for details)
159 162
160 *Bugfixes* 163 *Bugfixes*