comparison vdp.c @ 999:238141756e67

Set sprite overflow flag if we completely consume sprite rendering capacity for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation.
author Michael Pavone <pavone@retrodev.com>
date Sat, 30 Apr 2016 16:19:19 -0700
parents bf63cbf1d7bb
children 1a797fcbb35f
comparison
equal deleted inserted replaced
998:bf63cbf1d7bb 999:238141756e67
476 context->sprite_draw_list[context->sprite_draws].x_pos = x; 476 context->sprite_draw_list[context->sprite_draws].x_pos = x;
477 context->sprite_draw_list[context->sprite_draws].pal_priority = pal_priority; 477 context->sprite_draw_list[context->sprite_draws].pal_priority = pal_priority;
478 context->sprite_draw_list[context->sprite_draws].h_flip = (tileinfo & MAP_BIT_H_FLIP) ? 1 : 0; 478 context->sprite_draw_list[context->sprite_draws].h_flip = (tileinfo & MAP_BIT_H_FLIP) ? 1 : 0;
479 } 479 }
480 } 480 }
481 if (i < width) { 481 if (!context->sprite_draws/*i < width*/) {
482 context->flags |= FLAG_DOT_OFLOW; 482 context->flags |= FLAG_DOT_OFLOW;
483 } 483 }
484 context->cur_slot--; 484 context->cur_slot--;
485 } else { 485 } else {
486 context->flags |= FLAG_DOT_OFLOW; 486 context->flags |= FLAG_DOT_OFLOW;