comparison render_sdl.c @ 64:2b1a65f4b85d

Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaults
author Mike Pavone <pavone@retrodev.com>
date Wed, 19 Dec 2012 21:25:39 -0800
parents a6dd5b7a971b
children 7a22a0e6c004
comparison
equal deleted inserted replaced
63:a6dd5b7a971b 64:2b1a65f4b85d
200 } 200 }
201 while ((desired) < SDL_GetTicks()) { 201 while ((desired) < SDL_GetTicks()) {
202 } 202 }
203 } 203 }
204 render_context(context); 204 render_context(context);
205 /*
206 //TODO: Figure out why this causes segfaults
205 frame_counter++; 207 frame_counter++;
206 if ((last_frame - start) > 1000) { 208 if ((last_frame - start) > 1000) {
207 if (start) { 209 if (start) {
208 printf("\r%f fps", ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); 210 printf("\r%f fps", ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
209 fflush(stdout); 211 fflush(stdout);
210 } 212 }
211 start = last_frame; 213 start = last_frame;
212 frame_counter = 0; 214 frame_counter = 0;
213 } 215 }*/
214 } 216 }
215 217
216 218