comparison render.h @ 1608:419a0a133b5c

Allow a gamepad mapping to apply to all controllers, controllers of a particular type (i.e.e 6-button PS4 controllers) or specific controllers (based on SDL2 GUID) in addition to the controller in a certain slot
author Michael Pavone <pavone@retrodev.com>
date Fri, 03 Aug 2018 19:32:21 -0700
parents a051d8ee4528
children c4ba3177b72d
comparison
equal deleted inserted replaced
1607:0174759e559f 1608:419a0a133b5c
105 void process_events(); 105 void process_events();
106 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis); 106 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis);
107 int32_t render_dpad_part(int32_t input); 107 int32_t render_dpad_part(int32_t input);
108 int32_t render_axis_part(int32_t input); 108 int32_t render_axis_part(int32_t input);
109 uint8_t render_direction_part(int32_t input); 109 uint8_t render_direction_part(int32_t input);
110 char* render_joystick_type_id(int index);
110 void render_errorbox(char *title, char *message); 111 void render_errorbox(char *title, char *message);
111 void render_warnbox(char *title, char *message); 112 void render_warnbox(char *title, char *message);
112 void render_infobox(char *title, char *message); 113 void render_infobox(char *title, char *message);
113 uint32_t render_emulated_width(); 114 uint32_t render_emulated_width();
114 uint32_t render_emulated_height(); 115 uint32_t render_emulated_height();