Mercurial > repos > blastem
comparison render_sdl.c @ 1692:5dacaef602a7 segacd
Merge from default
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 05 Jan 2019 00:58:08 -0800 |
parents | 19331a21da3a |
children | b1d063466d03 |
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1504:95b3a1a8b26c | 1692:5dacaef602a7 |
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6 #include <stdlib.h> | 6 #include <stdlib.h> |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 #include <string.h> | 8 #include <string.h> |
9 #include <math.h> | 9 #include <math.h> |
10 #include "render.h" | 10 #include "render.h" |
11 #include "render_sdl.h" | |
11 #include "blastem.h" | 12 #include "blastem.h" |
12 #include "genesis.h" | 13 #include "genesis.h" |
13 #include "io.h" | 14 #include "bindings.h" |
14 #include "util.h" | 15 #include "util.h" |
15 #include "ppm.h" | 16 #include "ppm.h" |
16 | 17 #include "png.h" |
17 #ifndef DISABLE_OPENGL | 18 #include "config.h" |
19 #include "controller_info.h" | |
20 | |
21 #ifndef DISABLE_OPENGL | |
22 #ifdef USE_GLES | |
23 #include <SDL_opengles2.h> | |
24 #else | |
18 #include <GL/glew.h> | 25 #include <GL/glew.h> |
19 #endif | 26 #endif |
27 #endif | |
20 | 28 |
21 #define MAX_EVENT_POLL_PER_FRAME 2 | 29 #define MAX_EVENT_POLL_PER_FRAME 2 |
22 | 30 |
23 static SDL_Window *main_window; | 31 static SDL_Window *main_window; |
32 static SDL_Window **extra_windows; | |
24 static SDL_Renderer *main_renderer; | 33 static SDL_Renderer *main_renderer; |
34 static SDL_Renderer **extra_renderers; | |
25 static SDL_Texture **sdl_textures; | 35 static SDL_Texture **sdl_textures; |
36 static window_close_handler *close_handlers; | |
26 static uint8_t num_textures; | 37 static uint8_t num_textures; |
27 static SDL_Rect main_clip; | 38 static SDL_Rect main_clip; |
28 static SDL_GLContext *main_context; | 39 static SDL_GLContext *main_context; |
29 | 40 |
30 static int main_width, main_height, windowed_width, windowed_height, is_fullscreen; | 41 static int main_width, main_height, windowed_width, windowed_height, is_fullscreen; |
32 static uint8_t render_gl = 1; | 43 static uint8_t render_gl = 1; |
33 static uint8_t scanlines = 0; | 44 static uint8_t scanlines = 0; |
34 | 45 |
35 static uint32_t last_frame = 0; | 46 static uint32_t last_frame = 0; |
36 | 47 |
37 static int16_t * current_psg = NULL; | |
38 static int16_t * current_ym = NULL; | |
39 | |
40 static uint32_t buffer_samples, sample_rate; | 48 static uint32_t buffer_samples, sample_rate; |
41 static uint32_t missing_count; | 49 static uint32_t missing_count; |
42 | 50 |
43 static SDL_mutex * audio_mutex; | 51 static SDL_mutex * audio_mutex; |
44 static SDL_cond * audio_ready; | 52 static SDL_cond * audio_ready; |
45 static SDL_cond * psg_cond; | |
46 static SDL_cond * ym_cond; | |
47 static uint8_t quitting = 0; | 53 static uint8_t quitting = 0; |
48 static uint8_t ym_enabled = 1; | 54 |
55 struct audio_source { | |
56 SDL_cond *cond; | |
57 int16_t *front; | |
58 int16_t *back; | |
59 double dt; | |
60 uint64_t buffer_fraction; | |
61 uint64_t buffer_inc; | |
62 uint32_t buffer_pos; | |
63 uint32_t read_start; | |
64 uint32_t read_end; | |
65 uint32_t lowpass_alpha; | |
66 uint32_t mask; | |
67 int16_t last_left; | |
68 int16_t last_right; | |
69 uint8_t num_channels; | |
70 uint8_t front_populated; | |
71 }; | |
72 | |
73 static audio_source *audio_sources[8]; | |
74 static audio_source *inactive_audio_sources[8]; | |
75 static uint8_t num_audio_sources; | |
76 static uint8_t num_inactive_audio_sources; | |
77 static uint8_t sync_to_audio; | |
78 static uint32_t min_buffered; | |
79 | |
80 typedef int32_t (*mix_func)(audio_source *audio, void *vstream, int len); | |
81 | |
82 static int32_t mix_s16(audio_source *audio, void *vstream, int len) | |
83 { | |
84 int samples = len/(sizeof(int16_t)*2); | |
85 int16_t *stream = vstream; | |
86 int16_t *end = stream + 2*samples; | |
87 int16_t *src = audio->front; | |
88 uint32_t i = audio->read_start; | |
89 uint32_t i_end = audio->read_end; | |
90 int16_t *cur = stream; | |
91 if (audio->num_channels == 1) { | |
92 while (cur < end && i != i_end) | |
93 { | |
94 *(cur++) += src[i]; | |
95 *(cur++) += src[i++]; | |
96 i &= audio->mask; | |
97 } | |
98 } else { | |
99 while (cur < end && i != i_end) | |
100 { | |
101 *(cur++) += src[i++]; | |
102 *(cur++) += src[i++]; | |
103 i &= audio->mask; | |
104 } | |
105 } | |
106 | |
107 if (cur != end) { | |
108 printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask); | |
109 } | |
110 if (!sync_to_audio) { | |
111 audio->read_start = i; | |
112 } | |
113 if (cur != end) { | |
114 //printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask); | |
115 return (cur-end)/2; | |
116 } else { | |
117 return ((i_end - i) & audio->mask) / audio->num_channels; | |
118 } | |
119 } | |
120 | |
121 static int32_t mix_f32(audio_source *audio, void *vstream, int len) | |
122 { | |
123 int samples = len/(sizeof(float)*2); | |
124 float *stream = vstream; | |
125 float *end = stream + 2*samples; | |
126 int16_t *src = audio->front; | |
127 uint32_t i = audio->read_start; | |
128 uint32_t i_end = audio->read_end; | |
129 float *cur = stream; | |
130 if (audio->num_channels == 1) { | |
131 while (cur < end && i != i_end) | |
132 { | |
133 *(cur++) += ((float)src[i]) / 0x7FFF; | |
134 *(cur++) += ((float)src[i++]) / 0x7FFF; | |
135 i &= audio->mask; | |
136 } | |
137 } else { | |
138 while(cur < end && i != i_end) | |
139 { | |
140 *(cur++) += ((float)src[i++]) / 0x7FFF; | |
141 *(cur++) += ((float)src[i++]) / 0x7FFF; | |
142 i &= audio->mask; | |
143 } | |
144 } | |
145 if (!sync_to_audio) { | |
146 audio->read_start = i; | |
147 } | |
148 if (cur != end) { | |
149 printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask); | |
150 return (cur-end)/2; | |
151 } else { | |
152 return ((i_end - i) & audio->mask) / audio->num_channels; | |
153 } | |
154 } | |
155 | |
156 static int32_t mix_null(audio_source *audio, void *vstream, int len) | |
157 { | |
158 return 0; | |
159 } | |
160 | |
161 static mix_func mix; | |
49 | 162 |
50 static void audio_callback(void * userdata, uint8_t *byte_stream, int len) | 163 static void audio_callback(void * userdata, uint8_t *byte_stream, int len) |
51 { | 164 { |
52 //puts("audio_callback"); | 165 uint8_t num_populated; |
53 int16_t * stream = (int16_t *)byte_stream; | 166 memset(byte_stream, 0, len); |
54 int samples = len/(sizeof(int16_t)*2); | |
55 int16_t * psg_buf, * ym_buf; | |
56 uint8_t local_quit; | |
57 SDL_LockMutex(audio_mutex); | 167 SDL_LockMutex(audio_mutex); |
58 psg_buf = NULL; | |
59 ym_buf = NULL; | |
60 do { | 168 do { |
61 if (!psg_buf) { | 169 num_populated = 0; |
62 psg_buf = current_psg; | 170 for (uint8_t i = 0; i < num_audio_sources; i++) |
63 current_psg = NULL; | 171 { |
64 SDL_CondSignal(psg_cond); | 172 if (audio_sources[i]->front_populated) { |
65 } | 173 num_populated++; |
66 if (ym_enabled && !ym_buf) { | 174 } |
67 ym_buf = current_ym; | 175 } |
68 current_ym = NULL; | 176 if (!quitting && num_populated < num_audio_sources) { |
69 SDL_CondSignal(ym_cond); | 177 fflush(stdout); |
70 } | |
71 if (!quitting && (!psg_buf || (ym_enabled && !ym_buf))) { | |
72 SDL_CondWait(audio_ready, audio_mutex); | 178 SDL_CondWait(audio_ready, audio_mutex); |
73 } | 179 } |
74 } while(!quitting && (!psg_buf || (ym_enabled && !ym_buf))); | 180 } while(!quitting && num_populated < num_audio_sources); |
75 | 181 if (!quitting) { |
76 local_quit = quitting; | 182 for (uint8_t i = 0; i < num_audio_sources; i++) |
183 { | |
184 mix(audio_sources[i], byte_stream, len); | |
185 audio_sources[i]->front_populated = 0; | |
186 SDL_CondSignal(audio_sources[i]->cond); | |
187 } | |
188 } | |
77 SDL_UnlockMutex(audio_mutex); | 189 SDL_UnlockMutex(audio_mutex); |
78 if (!local_quit) { | 190 } |
79 if (ym_enabled) { | 191 |
80 for (int i = 0; i < samples; i++) | 192 #define NO_LAST_BUFFERED -2000000000 |
81 { | 193 static int32_t last_buffered = NO_LAST_BUFFERED; |
82 *(stream++) = psg_buf[i] + *(ym_buf++); | 194 static float average_change; |
83 *(stream++) = psg_buf[i] + *(ym_buf++); | 195 #define BUFFER_FRAMES_THRESHOLD 6 |
84 } | 196 #define BASE_MAX_ADJUST 0.0125 |
85 } else { | 197 static float max_adjust; |
86 for (int i = 0; i < samples; i++) | 198 static int32_t cur_min_buffered; |
87 { | 199 static uint32_t min_remaining_buffer; |
88 *(stream++) = psg_buf[i]; | 200 static void audio_callback_drc(void *userData, uint8_t *byte_stream, int len) |
89 *(stream++) = psg_buf[i]; | 201 { |
90 } | 202 memset(byte_stream, 0, len); |
91 } | 203 if (cur_min_buffered < 0) { |
92 } | 204 //underflow last frame, but main thread hasn't gotten a chance to call SDL_PauseAudio yet |
93 } | 205 return; |
94 | 206 } |
95 void render_disable_ym() | 207 cur_min_buffered = 0x7FFFFFFF; |
96 { | 208 min_remaining_buffer = 0xFFFFFFFF; |
97 ym_enabled = 0; | 209 for (uint8_t i = 0; i < num_audio_sources; i++) |
98 } | 210 { |
99 | 211 |
100 void render_enable_ym() | 212 int32_t buffered = mix(audio_sources[i], byte_stream, len); |
101 { | 213 cur_min_buffered = buffered < cur_min_buffered ? buffered : cur_min_buffered; |
102 ym_enabled = 1; | 214 uint32_t remaining = (audio_sources[i]->mask + 1)/audio_sources[i]->num_channels - buffered; |
215 min_remaining_buffer = remaining < min_remaining_buffer ? remaining : min_remaining_buffer; | |
216 } | |
217 } | |
218 | |
219 static void lock_audio() | |
220 { | |
221 if (sync_to_audio) { | |
222 SDL_LockMutex(audio_mutex); | |
223 } else { | |
224 SDL_LockAudio(); | |
225 } | |
226 } | |
227 | |
228 static void unlock_audio() | |
229 { | |
230 if (sync_to_audio) { | |
231 SDL_UnlockMutex(audio_mutex); | |
232 } else { | |
233 SDL_UnlockAudio(); | |
234 } | |
103 } | 235 } |
104 | 236 |
105 static void render_close_audio() | 237 static void render_close_audio() |
106 { | 238 { |
107 SDL_LockMutex(audio_mutex); | 239 SDL_LockMutex(audio_mutex); |
109 SDL_CondSignal(audio_ready); | 241 SDL_CondSignal(audio_ready); |
110 SDL_UnlockMutex(audio_mutex); | 242 SDL_UnlockMutex(audio_mutex); |
111 SDL_CloseAudio(); | 243 SDL_CloseAudio(); |
112 } | 244 } |
113 | 245 |
246 #define BUFFER_INC_RES 0x40000000UL | |
247 | |
248 void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider) | |
249 { | |
250 src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider; | |
251 } | |
252 | |
253 audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels) | |
254 { | |
255 audio_source *ret = NULL; | |
256 uint32_t alloc_size = sync_to_audio ? channels * buffer_samples : nearest_pow2(min_buffered * 4 * channels); | |
257 lock_audio(); | |
258 if (num_audio_sources < 8) { | |
259 ret = malloc(sizeof(audio_source)); | |
260 ret->back = malloc(alloc_size * sizeof(int16_t)); | |
261 ret->front = sync_to_audio ? malloc(alloc_size * sizeof(int16_t)) : ret->back; | |
262 ret->front_populated = 0; | |
263 ret->cond = SDL_CreateCond(); | |
264 ret->num_channels = channels; | |
265 audio_sources[num_audio_sources++] = ret; | |
266 } | |
267 unlock_audio(); | |
268 if (!ret) { | |
269 fatal_error("Too many audio sources!"); | |
270 } else { | |
271 render_audio_adjust_clock(ret, master_clock, sample_divider); | |
272 double lowpass_cutoff = get_lowpass_cutoff(config); | |
273 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI); | |
274 ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider)); | |
275 double alpha = ret->dt / (ret->dt + rc); | |
276 ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha); | |
277 ret->buffer_pos = 0; | |
278 ret->buffer_fraction = 0; | |
279 ret->last_left = ret->last_right = 0; | |
280 ret->read_start = 0; | |
281 ret->read_end = sync_to_audio ? buffer_samples * channels : 0; | |
282 ret->mask = sync_to_audio ? 0xFFFFFFFF : alloc_size-1; | |
283 } | |
284 if (sync_to_audio && SDL_GetAudioStatus() == SDL_AUDIO_PAUSED) { | |
285 SDL_PauseAudio(0); | |
286 } | |
287 return ret; | |
288 } | |
289 | |
290 void render_pause_source(audio_source *src) | |
291 { | |
292 uint8_t need_pause = 0; | |
293 lock_audio(); | |
294 for (uint8_t i = 0; i < num_audio_sources; i++) | |
295 { | |
296 if (audio_sources[i] == src) { | |
297 audio_sources[i] = audio_sources[--num_audio_sources]; | |
298 if (sync_to_audio) { | |
299 SDL_CondSignal(audio_ready); | |
300 } | |
301 break; | |
302 } | |
303 } | |
304 if (!num_audio_sources) { | |
305 need_pause = 1; | |
306 } | |
307 unlock_audio(); | |
308 if (need_pause) { | |
309 SDL_PauseAudio(1); | |
310 } | |
311 inactive_audio_sources[num_inactive_audio_sources++] = src; | |
312 } | |
313 | |
314 void render_resume_source(audio_source *src) | |
315 { | |
316 lock_audio(); | |
317 if (num_audio_sources < 8) { | |
318 audio_sources[num_audio_sources++] = src; | |
319 } | |
320 unlock_audio(); | |
321 for (uint8_t i = 0; i < num_inactive_audio_sources; i++) | |
322 { | |
323 if (inactive_audio_sources[i] == src) { | |
324 inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources]; | |
325 } | |
326 } | |
327 if (sync_to_audio) { | |
328 SDL_PauseAudio(0); | |
329 } | |
330 } | |
331 | |
332 void render_free_source(audio_source *src) | |
333 { | |
334 render_pause_source(src); | |
335 | |
336 free(src->front); | |
337 if (sync_to_audio) { | |
338 free(src->back); | |
339 SDL_DestroyCond(src->cond); | |
340 } | |
341 free(src); | |
342 } | |
343 static uint32_t sync_samples; | |
344 static void do_audio_ready(audio_source *src) | |
345 { | |
346 if (sync_to_audio) { | |
347 SDL_LockMutex(audio_mutex); | |
348 while (src->front_populated) { | |
349 SDL_CondWait(src->cond, audio_mutex); | |
350 } | |
351 int16_t *tmp = src->front; | |
352 src->front = src->back; | |
353 src->back = tmp; | |
354 src->front_populated = 1; | |
355 src->buffer_pos = 0; | |
356 SDL_CondSignal(audio_ready); | |
357 SDL_UnlockMutex(audio_mutex); | |
358 } else { | |
359 uint32_t num_buffered; | |
360 SDL_LockAudio(); | |
361 src->read_end = src->buffer_pos; | |
362 num_buffered = ((src->read_end - src->read_start) & src->mask) / src->num_channels; | |
363 SDL_UnlockAudio(); | |
364 if (num_buffered >= min_buffered && SDL_GetAudioStatus() == SDL_AUDIO_PAUSED) { | |
365 SDL_PauseAudio(0); | |
366 } | |
367 } | |
368 } | |
369 | |
370 static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current) | |
371 { | |
372 int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha); | |
373 current = tmp >> 16; | |
374 return current; | |
375 } | |
376 | |
377 static void interp_sample(audio_source *src, int16_t last, int16_t current) | |
378 { | |
379 int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc); | |
380 tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc)); | |
381 src->back[src->buffer_pos++] = tmp >> 16; | |
382 } | |
383 | |
384 void render_put_mono_sample(audio_source *src, int16_t value) | |
385 { | |
386 value = lowpass_sample(src, src->last_left, value); | |
387 src->buffer_fraction += src->buffer_inc; | |
388 uint32_t base = sync_to_audio ? 0 : src->read_end; | |
389 while (src->buffer_fraction > BUFFER_INC_RES) | |
390 { | |
391 src->buffer_fraction -= BUFFER_INC_RES; | |
392 interp_sample(src, src->last_left, value); | |
393 | |
394 if (((src->buffer_pos - base) & src->mask) >= sync_samples) { | |
395 do_audio_ready(src); | |
396 } | |
397 src->buffer_pos &= src->mask; | |
398 } | |
399 src->last_left = value; | |
400 } | |
401 | |
402 void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right) | |
403 { | |
404 left = lowpass_sample(src, src->last_left, left); | |
405 right = lowpass_sample(src, src->last_right, right); | |
406 src->buffer_fraction += src->buffer_inc; | |
407 uint32_t base = sync_to_audio ? 0 : src->read_end; | |
408 while (src->buffer_fraction > BUFFER_INC_RES) | |
409 { | |
410 src->buffer_fraction -= BUFFER_INC_RES; | |
411 | |
412 interp_sample(src, src->last_left, left); | |
413 interp_sample(src, src->last_right, right); | |
414 | |
415 if (((src->buffer_pos - base) & src->mask)/2 >= sync_samples) { | |
416 do_audio_ready(src); | |
417 } | |
418 src->buffer_pos &= src->mask; | |
419 } | |
420 src->last_left = left; | |
421 src->last_right = right; | |
422 } | |
423 | |
114 static SDL_Joystick * joysticks[MAX_JOYSTICKS]; | 424 static SDL_Joystick * joysticks[MAX_JOYSTICKS]; |
115 static int joystick_sdl_index[MAX_JOYSTICKS]; | 425 static int joystick_sdl_index[MAX_JOYSTICKS]; |
116 | 426 |
117 int render_width() | 427 int render_width() |
118 { | 428 { |
129 return is_fullscreen; | 439 return is_fullscreen; |
130 } | 440 } |
131 | 441 |
132 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) | 442 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) |
133 { | 443 { |
444 #ifdef USE_GLES | |
445 return 255 << 24 | b << 16 | g << 8 | r; | |
446 #else | |
134 return 255 << 24 | r << 16 | g << 8 | b; | 447 return 255 << 24 | r << 16 | g << 8 | b; |
448 #endif | |
135 } | 449 } |
136 | 450 |
137 #ifndef DISABLE_OPENGL | 451 #ifndef DISABLE_OPENGL |
138 static GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, un_height, at_pos; | 452 static GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, un_height, at_pos; |
139 | 453 |
145 }; | 459 }; |
146 | 460 |
147 static GLfloat vertex_data[8]; | 461 static GLfloat vertex_data[8]; |
148 | 462 |
149 static const GLushort element_data[] = {0, 1, 2, 3}; | 463 static const GLushort element_data[] = {0, 1, 2, 3}; |
464 | |
465 static const GLchar shader_prefix[] = | |
466 #ifdef USE_GLES | |
467 "#version 100\n"; | |
468 #else | |
469 "#version 110\n" | |
470 "#define lowp\n" | |
471 "#define mediump\n" | |
472 "#define highp\n"; | |
473 #endif | |
150 | 474 |
151 static GLuint load_shader(char * fname, GLenum shader_type) | 475 static GLuint load_shader(char * fname, GLenum shader_type) |
152 { | 476 { |
153 char const * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname}; | 477 char const * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname}; |
154 char * shader_path = alloc_concat_m(3, parts); | 478 char * shader_path = alloc_concat_m(3, parts); |
169 GLchar * text = malloc(fsize); | 493 GLchar * text = malloc(fsize); |
170 if (fread(text, 1, fsize, f) != fsize) { | 494 if (fread(text, 1, fsize, f) != fsize) { |
171 warning("Error reading from shader file %s\n", fname); | 495 warning("Error reading from shader file %s\n", fname); |
172 free(text); | 496 free(text); |
173 return 0; | 497 return 0; |
498 } | |
499 if (strncmp(text, "#version", strlen("#version"))) { | |
500 GLchar *tmp = text; | |
501 text = alloc_concat(shader_prefix, tmp); | |
502 free(tmp); | |
503 fsize += strlen(shader_prefix); | |
174 } | 504 } |
175 GLuint ret = glCreateShader(shader_type); | 505 GLuint ret = glCreateShader(shader_type); |
176 glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize); | 506 glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize); |
177 free(text); | 507 free(text); |
178 glCompileShader(ret); | 508 glCompileShader(ret); |
191 } | 521 } |
192 #endif | 522 #endif |
193 | 523 |
194 static uint32_t texture_buf[512 * 513]; | 524 static uint32_t texture_buf[512 * 513]; |
195 #ifndef DISABLE_OPENGL | 525 #ifndef DISABLE_OPENGL |
526 #ifdef USE_GLES | |
527 #define INTERNAL_FORMAT GL_RGBA | |
528 #define SRC_FORMAT GL_RGBA | |
529 #define RENDER_FORMAT SDL_PIXELFORMAT_ABGR8888 | |
530 #else | |
531 #define INTERNAL_FORMAT GL_RGBA8 | |
532 #define SRC_FORMAT GL_BGRA | |
533 #define RENDER_FORMAT SDL_PIXELFORMAT_ARGB8888 | |
534 #endif | |
196 static void gl_setup() | 535 static void gl_setup() |
197 { | 536 { |
198 tern_val def = {.ptrval = "linear"}; | 537 tern_val def = {.ptrval = "linear"}; |
199 char *scaling = tern_find_path_default(config, "video\0scaling\0", def, TVAL_PTR).ptrval; | 538 char *scaling = tern_find_path_default(config, "video\0scaling\0", def, TVAL_PTR).ptrval; |
200 GLint filter = strcmp(scaling, "linear") ? GL_NEAREST : GL_LINEAR; | 539 GLint filter = strcmp(scaling, "linear") ? GL_NEAREST : GL_LINEAR; |
206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); | 545 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); |
207 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 546 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
208 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 547 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
209 if (i < 2) { | 548 if (i < 2) { |
210 //TODO: Fixme for PAL + invalid display mode | 549 //TODO: Fixme for PAL + invalid display mode |
211 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 512, 0, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf); | 550 glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 512, 512, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf); |
212 } else { | 551 } else { |
213 uint32_t blank = 255 << 24; | 552 uint32_t blank = 255 << 24; |
214 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, &blank); | 553 glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT, 1, 1, 0, SRC_FORMAT, GL_UNSIGNED_BYTE, &blank); |
215 } | 554 } |
216 } | 555 } |
217 glGenBuffers(2, buffers); | 556 glGenBuffers(2, buffers); |
218 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); | 557 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); |
219 glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); | 558 glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); |
237 un_textures[1] = glGetUniformLocation(program, "textures[1]"); | 576 un_textures[1] = glGetUniformLocation(program, "textures[1]"); |
238 un_width = glGetUniformLocation(program, "width"); | 577 un_width = glGetUniformLocation(program, "width"); |
239 un_height = glGetUniformLocation(program, "height"); | 578 un_height = glGetUniformLocation(program, "height"); |
240 at_pos = glGetAttribLocation(program, "pos"); | 579 at_pos = glGetAttribLocation(program, "pos"); |
241 } | 580 } |
242 #endif | 581 |
243 | 582 static void gl_teardown() |
583 { | |
584 glDeleteProgram(program); | |
585 glDeleteShader(vshader); | |
586 glDeleteShader(fshader); | |
587 glDeleteBuffers(2, buffers); | |
588 glDeleteTextures(3, textures); | |
589 } | |
590 #endif | |
591 | |
592 static uint8_t texture_init; | |
244 static void render_alloc_surfaces() | 593 static void render_alloc_surfaces() |
245 { | 594 { |
246 static uint8_t texture_init; | |
247 | |
248 if (texture_init) { | 595 if (texture_init) { |
249 return; | 596 return; |
250 } | 597 } |
251 sdl_textures= malloc(sizeof(SDL_Texture *) * 2); | 598 sdl_textures= malloc(sizeof(SDL_Texture *) * 2); |
252 num_textures = 2; | 599 num_textures = 2; |
259 #endif | 606 #endif |
260 tern_val def = {.ptrval = "linear"}; | 607 tern_val def = {.ptrval = "linear"}; |
261 char *scaling = tern_find_path_default(config, "video\0scaling\0", def, TVAL_PTR).ptrval; | 608 char *scaling = tern_find_path_default(config, "video\0scaling\0", def, TVAL_PTR).ptrval; |
262 SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, scaling); | 609 SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, scaling); |
263 //TODO: Fixme for invalid display mode | 610 //TODO: Fixme for invalid display mode |
264 sdl_textures[0] = sdl_textures[1] = SDL_CreateTexture(main_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, LINEBUF_SIZE, 588); | 611 sdl_textures[0] = sdl_textures[1] = SDL_CreateTexture(main_renderer, RENDER_FORMAT, SDL_TEXTUREACCESS_STREAMING, LINEBUF_SIZE, 588); |
265 #ifndef DISABLE_OPENGL | 612 #ifndef DISABLE_OPENGL |
266 } | 613 } |
267 #endif | 614 #endif |
268 } | 615 } |
269 | 616 |
270 static char * caption = NULL; | 617 static void free_surfaces(void) |
271 static char * fps_caption = NULL; | 618 { |
272 | |
273 static void render_quit() | |
274 { | |
275 render_close_audio(); | |
276 for (int i = 0; i < num_textures; i++) | 619 for (int i = 0; i < num_textures; i++) |
277 { | 620 { |
278 if (sdl_textures[i]) { | 621 if (sdl_textures[i]) { |
279 SDL_DestroyTexture(sdl_textures[i]); | 622 SDL_DestroyTexture(sdl_textures[i]); |
280 } | 623 } |
281 } | 624 } |
625 free(sdl_textures); | |
626 sdl_textures = NULL; | |
627 texture_init = 0; | |
628 } | |
629 | |
630 static char * caption = NULL; | |
631 static char * fps_caption = NULL; | |
632 | |
633 static void render_quit() | |
634 { | |
635 render_close_audio(); | |
636 free_surfaces(); | |
637 #ifndef DISABLE_OPENGL | |
638 if (render_gl) { | |
639 gl_teardown(); | |
640 SDL_GL_DeleteContext(main_context); | |
641 } | |
642 #endif | |
282 } | 643 } |
283 | 644 |
284 static float config_aspect() | 645 static float config_aspect() |
285 { | 646 { |
286 static float aspect = 0.0f; | 647 static float aspect = 0.0f; |
336 } | 697 } |
337 #endif | 698 #endif |
338 } | 699 } |
339 } | 700 } |
340 | 701 |
341 static uint32_t overscan_top[NUM_VID_STD] = {2, 21}; | 702 static ui_render_fun on_context_destroyed, on_context_created; |
342 static uint32_t overscan_bot[NUM_VID_STD] = {1, 17}; | 703 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create) |
343 static uint32_t overscan_left[NUM_VID_STD] = {13, 13}; | 704 { |
344 static uint32_t overscan_right[NUM_VID_STD] = {14, 14}; | 705 on_context_destroyed = destroy; |
345 static vid_std video_standard = VID_NTSC; | 706 on_context_created = create; |
346 static char *vid_std_names[NUM_VID_STD] = {"ntsc", "pal"}; | |
347 void render_init(int width, int height, char * title, uint8_t fullscreen) | |
348 { | |
349 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { | |
350 fatal_error("Unable to init SDL: %s\n", SDL_GetError()); | |
351 } | |
352 atexit(SDL_Quit); | |
353 if (height <= 0) { | |
354 float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f; | |
355 height = ((float)width / aspect) + 0.5f; | |
356 } | |
357 printf("width: %d, height: %d\n", width, height); | |
358 windowed_width = width; | |
359 windowed_height = height; | |
360 | |
361 uint32_t flags = SDL_WINDOW_RESIZABLE; | |
362 | |
363 if (fullscreen) { | |
364 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; | |
365 SDL_DisplayMode mode; | |
366 //TODO: Multiple monitor support | |
367 SDL_GetCurrentDisplayMode(0, &mode); | |
368 //the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP | |
369 //but that doesn't seem to work right when using OpenGL, at least on Linux anyway | |
370 width = mode.w; | |
371 height = mode.h; | |
372 } | |
373 main_width = width; | |
374 main_height = height; | |
375 is_fullscreen = fullscreen; | |
376 | |
377 render_gl = 0; | |
378 tern_val def = {.ptrval = "off"}; | |
379 char *vsync = tern_find_path_default(config, "video\0vsync\0", def, TVAL_PTR).ptrval; | |
380 | |
381 tern_node *video = tern_find_node(config, "video"); | |
382 if (video) | |
383 { | |
384 for (int i = 0; i < NUM_VID_STD; i++) | |
385 { | |
386 tern_node *std_settings = tern_find_node(video, vid_std_names[i]); | |
387 if (std_settings) { | |
388 char *val = tern_find_path_default(std_settings, "overscan\0top\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
389 if (val) { | |
390 overscan_top[i] = atoi(val); | |
391 } | |
392 val = tern_find_path_default(std_settings, "overscan\0bottom\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
393 if (val) { | |
394 overscan_bot[i] = atoi(val); | |
395 } | |
396 val = tern_find_path_default(std_settings, "overscan\0left\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
397 if (val) { | |
398 overscan_left[i] = atoi(val); | |
399 } | |
400 val = tern_find_path_default(std_settings, "overscan\0right\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
401 if (val) { | |
402 overscan_right[i] = atoi(val); | |
403 } | |
404 } | |
405 } | |
406 } | |
407 | |
408 #ifndef DISABLE_OPENGL | |
409 char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval; | |
410 uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0; | |
411 if (gl_enabled) | |
412 { | |
413 flags |= SDL_WINDOW_OPENGL; | |
414 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); | |
415 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); | |
416 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); | |
417 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); | |
418 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
419 } | |
420 #endif | |
421 main_window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags); | |
422 if (!main_window) { | |
423 fatal_error("Unable to create SDL window: %s\n", SDL_GetError()); | |
424 } | |
425 #ifndef DISABLE_OPENGL | |
426 if (gl_enabled) | |
427 { | |
428 main_context = SDL_GL_CreateContext(main_window); | |
429 GLenum res = glewInit(); | |
430 if (res != GLEW_OK) { | |
431 warning("Initialization of GLEW failed with code %d\n", res); | |
432 } | |
433 | |
434 if (res == GLEW_OK && GLEW_VERSION_2_0) { | |
435 render_gl = 1; | |
436 if (!strcmp("tear", vsync)) { | |
437 if (SDL_GL_SetSwapInterval(-1) < 0) { | |
438 warning("late tear is not available (%s), using normal vsync\n", SDL_GetError()); | |
439 vsync = "on"; | |
440 } else { | |
441 vsync = NULL; | |
442 } | |
443 } | |
444 if (vsync) { | |
445 if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) { | |
446 warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError()); | |
447 } | |
448 } | |
449 } else { | |
450 warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n"); | |
451 } | |
452 } | |
453 if (!render_gl) { | |
454 #endif | |
455 flags = SDL_RENDERER_ACCELERATED; | |
456 if (!strcmp("on", vsync) || !strcmp("tear", vsync)) { | |
457 flags |= SDL_RENDERER_PRESENTVSYNC; | |
458 } | |
459 main_renderer = SDL_CreateRenderer(main_window, -1, flags); | |
460 | |
461 if (!main_renderer) { | |
462 fatal_error("unable to create SDL renderer: %s\n", SDL_GetError()); | |
463 } | |
464 main_clip.x = main_clip.y = 0; | |
465 main_clip.w = width; | |
466 main_clip.h = height; | |
467 #ifndef DISABLE_OPENGL | |
468 } | |
469 #endif | |
470 | |
471 SDL_GetWindowSize(main_window, &main_width, &main_height); | |
472 printf("Window created with size: %d x %d\n", main_width, main_height); | |
473 update_aspect(); | |
474 render_alloc_surfaces(); | |
475 def.ptrval = "off"; | |
476 scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def, TVAL_PTR).ptrval, "on"); | |
477 | |
478 caption = title; | |
479 | |
480 audio_mutex = SDL_CreateMutex(); | |
481 psg_cond = SDL_CreateCond(); | |
482 ym_cond = SDL_CreateCond(); | |
483 audio_ready = SDL_CreateCond(); | |
484 | |
485 SDL_AudioSpec desired, actual; | |
486 char * rate_str = tern_find_path(config, "audio\0rate\0", TVAL_PTR).ptrval; | |
487 int rate = rate_str ? atoi(rate_str) : 0; | |
488 if (!rate) { | |
489 rate = 48000; | |
490 } | |
491 desired.freq = rate; | |
492 desired.format = AUDIO_S16SYS; | |
493 desired.channels = 2; | |
494 char * samples_str = tern_find_path(config, "audio\0buffer\0", TVAL_PTR).ptrval; | |
495 int samples = samples_str ? atoi(samples_str) : 0; | |
496 if (!samples) { | |
497 samples = 512; | |
498 } | |
499 printf("config says: %d\n", samples); | |
500 desired.samples = samples*2; | |
501 desired.callback = audio_callback; | |
502 desired.userdata = NULL; | |
503 | |
504 if (SDL_OpenAudio(&desired, &actual) < 0) { | |
505 fatal_error("Unable to open SDL audio: %s\n", SDL_GetError()); | |
506 } | |
507 buffer_samples = actual.samples; | |
508 sample_rate = actual.freq; | |
509 printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples); | |
510 SDL_PauseAudio(0); | |
511 | |
512 uint32_t db_size; | |
513 char *db_data = read_bundled_file("gamecontrollerdb.txt", &db_size); | |
514 if (db_data) { | |
515 int added = SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(db_data, db_size), 1); | |
516 free(db_data); | |
517 printf("Added %d game controller mappings from gamecontrollerdb.txt\n", added); | |
518 } | |
519 | |
520 SDL_JoystickEventState(SDL_ENABLE); | |
521 | |
522 atexit(render_quit); | |
523 } | |
524 | |
525 void render_set_video_standard(vid_std std) | |
526 { | |
527 video_standard = std; | |
528 } | |
529 | |
530 void render_update_caption(char *title) | |
531 { | |
532 caption = title; | |
533 free(fps_caption); | |
534 fps_caption = NULL; | |
535 } | |
536 | |
537 static char *screenshot_path; | |
538 void render_save_screenshot(char *path) | |
539 { | |
540 if (screenshot_path) { | |
541 free(screenshot_path); | |
542 } | |
543 screenshot_path = path; | |
544 } | |
545 | |
546 uint32_t *locked_pixels; | |
547 uint32_t locked_pitch; | |
548 uint32_t *render_get_framebuffer(uint8_t which, int *pitch) | |
549 { | |
550 #ifndef DISABLE_OPENGL | |
551 if (render_gl && which <= FRAMEBUFFER_EVEN) { | |
552 *pitch = LINEBUF_SIZE * sizeof(uint32_t); | |
553 return texture_buf; | |
554 } else { | |
555 #endif | |
556 if (which >= num_textures) { | |
557 warning("Request for invalid framebuffer number %d\n", which); | |
558 return NULL; | |
559 } | |
560 void *pixels; | |
561 if (SDL_LockTexture(sdl_textures[which], NULL, &pixels, pitch) < 0) { | |
562 warning("Failed to lock texture: %s\n", SDL_GetError()); | |
563 return NULL; | |
564 } | |
565 static uint8_t last; | |
566 if (which <= FRAMEBUFFER_EVEN) { | |
567 locked_pixels = pixels; | |
568 if (which == FRAMEBUFFER_EVEN) { | |
569 pixels += *pitch; | |
570 } | |
571 locked_pitch = *pitch; | |
572 if (which != last) { | |
573 *pitch *= 2; | |
574 } | |
575 last = which; | |
576 } | |
577 return pixels; | |
578 #ifndef DISABLE_OPENGL | |
579 } | |
580 #endif | |
581 } | |
582 | |
583 uint8_t events_processed; | |
584 #ifdef __ANDROID__ | |
585 #define FPS_INTERVAL 10000 | |
586 #else | |
587 #define FPS_INTERVAL 1000 | |
588 #endif | |
589 | |
590 static uint32_t last_width; | |
591 void render_framebuffer_updated(uint8_t which, int width) | |
592 { | |
593 static uint8_t last; | |
594 last_width = width; | |
595 uint32_t height = which <= FRAMEBUFFER_EVEN | |
596 ? (video_standard == VID_NTSC ? 243 : 294) - (overscan_top[video_standard] + overscan_bot[video_standard]) | |
597 : 240; | |
598 FILE *screenshot_file = NULL; | |
599 uint32_t shot_height, shot_width; | |
600 if (screenshot_path && which == FRAMEBUFFER_ODD) { | |
601 screenshot_file = fopen(screenshot_path, "wb"); | |
602 if (screenshot_file) { | |
603 info_message("Saving screenshot to %s\n", screenshot_path); | |
604 } else { | |
605 warning("Failed to open screenshot file %s for writing\n", screenshot_path); | |
606 } | |
607 free(screenshot_path); | |
608 screenshot_path = NULL; | |
609 shot_height = video_standard == VID_NTSC ? 243 : 294; | |
610 shot_width = width; | |
611 } | |
612 width -= overscan_left[video_standard] + overscan_right[video_standard]; | |
613 #ifndef DISABLE_OPENGL | |
614 if (render_gl && which <= FRAMEBUFFER_EVEN) { | |
615 glBindTexture(GL_TEXTURE_2D, textures[which]); | |
616 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]); | |
617 | |
618 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
619 glClear(GL_COLOR_BUFFER_BIT); | |
620 | |
621 glUseProgram(program); | |
622 glActiveTexture(GL_TEXTURE0); | |
623 glBindTexture(GL_TEXTURE_2D, textures[0]); | |
624 glUniform1i(un_textures[0], 0); | |
625 | |
626 glActiveTexture(GL_TEXTURE1); | |
627 glBindTexture(GL_TEXTURE_2D, textures[last != which ? 1 : scanlines ? 2 : 0]); | |
628 glUniform1i(un_textures[1], 1); | |
629 | |
630 glUniform1f(un_width, width); | |
631 glUniform1f(un_height, height); | |
632 | |
633 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); | |
634 glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0); | |
635 glEnableVertexAttribArray(at_pos); | |
636 | |
637 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); | |
638 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0); | |
639 | |
640 glDisableVertexAttribArray(at_pos); | |
641 | |
642 SDL_GL_SwapWindow(main_window); | |
643 | |
644 if (screenshot_file) { | |
645 //properly supporting interlaced modes here is non-trivial, so only save the odd field for now | |
646 save_ppm(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t)); | |
647 } | |
648 } else { | |
649 #endif | |
650 if (which <= FRAMEBUFFER_EVEN && last != which) { | |
651 uint8_t *cur_dst = (uint8_t *)locked_pixels; | |
652 uint8_t *cur_saved = (uint8_t *)texture_buf; | |
653 uint32_t dst_off = which == FRAMEBUFFER_EVEN ? 0 : locked_pitch; | |
654 uint32_t src_off = which == FRAMEBUFFER_EVEN ? locked_pitch : 0; | |
655 for (int i = 0; i < height; ++i) | |
656 { | |
657 //copy saved line from other field | |
658 memcpy(cur_dst + dst_off, cur_saved, locked_pitch); | |
659 //save line from this field to buffer for next frame | |
660 memcpy(cur_saved, cur_dst + src_off, locked_pitch); | |
661 cur_dst += locked_pitch * 2; | |
662 cur_saved += locked_pitch; | |
663 } | |
664 height = 480; | |
665 } | |
666 if (screenshot_file) { | |
667 uint32_t shot_pitch = locked_pitch; | |
668 if (which == FRAMEBUFFER_EVEN) { | |
669 shot_height *= 2; | |
670 } else { | |
671 shot_pitch *= 2; | |
672 } | |
673 save_ppm(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch); | |
674 } | |
675 SDL_UnlockTexture(sdl_textures[which]); | |
676 SDL_Rect src_clip = { | |
677 .x = overscan_left[video_standard], | |
678 .y = overscan_top[video_standard], | |
679 .w = width, | |
680 .h = height | |
681 }; | |
682 SDL_SetRenderDrawColor(main_renderer, 0, 0, 0, 255); | |
683 SDL_RenderClear(main_renderer); | |
684 SDL_RenderCopy(main_renderer, sdl_textures[which], &src_clip, &main_clip); | |
685 SDL_RenderPresent(main_renderer); | |
686 #ifndef DISABLE_OPENGL | |
687 } | |
688 #endif | |
689 if (screenshot_file) { | |
690 fclose(screenshot_file); | |
691 } | |
692 if (which <= FRAMEBUFFER_EVEN) { | |
693 last = which; | |
694 static uint32_t frame_counter, start; | |
695 frame_counter++; | |
696 last_frame= SDL_GetTicks(); | |
697 if ((last_frame - start) > FPS_INTERVAL) { | |
698 if (start && (last_frame-start)) { | |
699 #ifdef __ANDROID__ | |
700 info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); | |
701 #else | |
702 if (!fps_caption) { | |
703 fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1); | |
704 } | |
705 sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); | |
706 SDL_SetWindowTitle(main_window, fps_caption); | |
707 #endif | |
708 } | |
709 start = last_frame; | |
710 frame_counter = 0; | |
711 } | |
712 } | |
713 if (!events_processed) { | |
714 process_events(); | |
715 } | |
716 events_processed = 0; | |
717 } | |
718 | |
719 uint32_t render_emulated_width() | |
720 { | |
721 return last_width - overscan_left[video_standard] - overscan_right[video_standard]; | |
722 } | |
723 | |
724 uint32_t render_emulated_height() | |
725 { | |
726 return (video_standard == VID_NTSC ? 243 : 294) - overscan_top[video_standard] - overscan_bot[video_standard]; | |
727 } | |
728 | |
729 uint32_t render_overscan_left() | |
730 { | |
731 return overscan_left[video_standard]; | |
732 } | |
733 | |
734 uint32_t render_overscan_top() | |
735 { | |
736 return overscan_top[video_standard]; | |
737 } | |
738 | |
739 void render_wait_quit(vdp_context * context) | |
740 { | |
741 SDL_Event event; | |
742 while(SDL_WaitEvent(&event)) { | |
743 switch (event.type) { | |
744 case SDL_QUIT: | |
745 return; | |
746 } | |
747 } | |
748 } | |
749 | |
750 static int find_joystick_index(SDL_JoystickID instanceID) | |
751 { | |
752 for (int i = 0; i < MAX_JOYSTICKS; i++) { | |
753 if (joysticks[i] && SDL_JoystickInstanceID(joysticks[i]) == instanceID) { | |
754 return i; | |
755 } | |
756 } | |
757 return -1; | |
758 } | |
759 | |
760 static int lowest_unused_joystick_index() | |
761 { | |
762 for (int i = 0; i < MAX_JOYSTICKS; i++) { | |
763 if (!joysticks[i]) { | |
764 return i; | |
765 } | |
766 } | |
767 return -1; | |
768 } | |
769 | |
770 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis) | |
771 { | |
772 static tern_node *button_lookup, *axis_lookup; | |
773 if (controller > MAX_JOYSTICKS || !joysticks[controller]) { | |
774 return RENDER_NOT_PLUGGED_IN; | |
775 } | |
776 | |
777 if (!SDL_IsGameController(joystick_sdl_index[controller])) { | |
778 return RENDER_NOT_MAPPED; | |
779 } | |
780 SDL_GameController *control = SDL_GameControllerOpen(joystick_sdl_index[controller]); | |
781 if (!control) { | |
782 warning("Failed to open game controller %d: %s\n", controller, SDL_GetError()); | |
783 return RENDER_NOT_PLUGGED_IN; | |
784 } | |
785 | |
786 SDL_GameControllerButtonBind cbind; | |
787 if (is_axis) { | |
788 if (!axis_lookup) { | |
789 for (int i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++) | |
790 { | |
791 axis_lookup = tern_insert_int(axis_lookup, SDL_GameControllerGetStringForAxis(i), i); | |
792 } | |
793 //alternative Playstation-style names | |
794 axis_lookup = tern_insert_int(axis_lookup, "l2", SDL_CONTROLLER_AXIS_TRIGGERLEFT); | |
795 axis_lookup = tern_insert_int(axis_lookup, "r2", SDL_CONTROLLER_AXIS_TRIGGERRIGHT); | |
796 } | |
797 intptr_t sdl_axis = tern_find_int(axis_lookup, name, SDL_CONTROLLER_AXIS_INVALID); | |
798 if (sdl_axis == SDL_CONTROLLER_AXIS_INVALID) { | |
799 SDL_GameControllerClose(control); | |
800 return RENDER_INVALID_NAME; | |
801 } | |
802 cbind = SDL_GameControllerGetBindForAxis(control, sdl_axis); | |
803 } else { | |
804 if (!button_lookup) { | |
805 for (int i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++) | |
806 { | |
807 button_lookup = tern_insert_int(button_lookup, SDL_GameControllerGetStringForButton(i), i); | |
808 } | |
809 //alternative Playstation-style names | |
810 button_lookup = tern_insert_int(button_lookup, "cross", SDL_CONTROLLER_BUTTON_A); | |
811 button_lookup = tern_insert_int(button_lookup, "circle", SDL_CONTROLLER_BUTTON_B); | |
812 button_lookup = tern_insert_int(button_lookup, "square", SDL_CONTROLLER_BUTTON_X); | |
813 button_lookup = tern_insert_int(button_lookup, "triangle", SDL_CONTROLLER_BUTTON_Y); | |
814 button_lookup = tern_insert_int(button_lookup, "share", SDL_CONTROLLER_BUTTON_BACK); | |
815 button_lookup = tern_insert_int(button_lookup, "select", SDL_CONTROLLER_BUTTON_BACK); | |
816 button_lookup = tern_insert_int(button_lookup, "options", SDL_CONTROLLER_BUTTON_START); | |
817 button_lookup = tern_insert_int(button_lookup, "l1", SDL_CONTROLLER_BUTTON_LEFTSHOULDER); | |
818 button_lookup = tern_insert_int(button_lookup, "r1", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); | |
819 button_lookup = tern_insert_int(button_lookup, "l3", SDL_CONTROLLER_BUTTON_LEFTSTICK); | |
820 button_lookup = tern_insert_int(button_lookup, "r3", SDL_CONTROLLER_BUTTON_RIGHTSTICK); | |
821 } | |
822 intptr_t sdl_button = tern_find_int(button_lookup, name, SDL_CONTROLLER_BUTTON_INVALID); | |
823 if (sdl_button == SDL_CONTROLLER_BUTTON_INVALID) { | |
824 SDL_GameControllerClose(control); | |
825 return RENDER_INVALID_NAME; | |
826 } | |
827 cbind = SDL_GameControllerGetBindForButton(control, sdl_button); | |
828 } | |
829 SDL_GameControllerClose(control); | |
830 switch (cbind.bindType) | |
831 { | |
832 case SDL_CONTROLLER_BINDTYPE_BUTTON: | |
833 return cbind.value.button; | |
834 case SDL_CONTROLLER_BINDTYPE_AXIS: | |
835 return RENDER_AXIS_BIT | cbind.value.axis; | |
836 case SDL_CONTROLLER_BINDTYPE_HAT: | |
837 return RENDER_DPAD_BIT | (cbind.value.hat.hat << 4) | cbind.value.hat.hat_mask; | |
838 } | |
839 return RENDER_NOT_MAPPED; | |
840 } | |
841 | |
842 int32_t render_dpad_part(int32_t input) | |
843 { | |
844 return input >> 4 & 0xFFFFFF; | |
845 } | |
846 | |
847 uint8_t render_direction_part(int32_t input) | |
848 { | |
849 return input & 0xF; | |
850 } | |
851 | |
852 int32_t render_axis_part(int32_t input) | |
853 { | |
854 return input & 0xFFFFFFF; | |
855 } | 707 } |
856 | 708 |
857 static uint8_t scancode_map[SDL_NUM_SCANCODES] = { | 709 static uint8_t scancode_map[SDL_NUM_SCANCODES] = { |
858 [SDL_SCANCODE_A] = 0x1C, | 710 [SDL_SCANCODE_A] = 0x1C, |
859 [SDL_SCANCODE_B] = 0x32, | 711 [SDL_SCANCODE_B] = 0x32, |
962 void render_set_drag_drop_handler(drop_handler handler) | 814 void render_set_drag_drop_handler(drop_handler handler) |
963 { | 815 { |
964 drag_drop_handler = handler; | 816 drag_drop_handler = handler; |
965 } | 817 } |
966 | 818 |
819 static event_handler custom_event_handler; | |
820 void render_set_event_handler(event_handler handler) | |
821 { | |
822 custom_event_handler = handler; | |
823 } | |
824 | |
825 static int find_joystick_index(SDL_JoystickID instanceID) | |
826 { | |
827 for (int i = 0; i < MAX_JOYSTICKS; i++) { | |
828 if (joysticks[i] && SDL_JoystickInstanceID(joysticks[i]) == instanceID) { | |
829 return i; | |
830 } | |
831 } | |
832 return -1; | |
833 } | |
834 | |
835 static int lowest_unused_joystick_index() | |
836 { | |
837 for (int i = 0; i < MAX_JOYSTICKS; i++) { | |
838 if (!joysticks[i]) { | |
839 return i; | |
840 } | |
841 } | |
842 return -1; | |
843 } | |
844 | |
845 SDL_Joystick *render_get_joystick(int index) | |
846 { | |
847 if (index >= MAX_JOYSTICKS) { | |
848 return NULL; | |
849 } | |
850 return joysticks[index]; | |
851 } | |
852 | |
853 char* render_joystick_type_id(int index) | |
854 { | |
855 SDL_Joystick *stick = render_get_joystick(index); | |
856 if (!stick) { | |
857 return NULL; | |
858 } | |
859 char *guid_string = malloc(33); | |
860 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, 33); | |
861 return guid_string; | |
862 } | |
863 | |
864 SDL_GameController *render_get_controller(int index) | |
865 { | |
866 if (index >= MAX_JOYSTICKS) { | |
867 return NULL; | |
868 } | |
869 return SDL_GameControllerOpen(joystick_sdl_index[index]); | |
870 } | |
871 | |
872 static uint32_t overscan_top[NUM_VID_STD] = {2, 21}; | |
873 static uint32_t overscan_bot[NUM_VID_STD] = {1, 17}; | |
874 static uint32_t overscan_left[NUM_VID_STD] = {13, 13}; | |
875 static uint32_t overscan_right[NUM_VID_STD] = {14, 14}; | |
876 static vid_std video_standard = VID_NTSC; | |
877 | |
967 static int32_t handle_event(SDL_Event *event) | 878 static int32_t handle_event(SDL_Event *event) |
968 { | 879 { |
880 if (custom_event_handler) { | |
881 custom_event_handler(event); | |
882 } | |
969 switch (event->type) { | 883 switch (event->type) { |
970 case SDL_KEYDOWN: | 884 case SDL_KEYDOWN: |
971 handle_keydown(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]); | 885 handle_keydown(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]); |
972 break; | 886 break; |
973 case SDL_KEYUP: | 887 case SDL_KEYUP: |
978 break; | 892 break; |
979 case SDL_JOYBUTTONUP: | 893 case SDL_JOYBUTTONUP: |
980 handle_joyup(find_joystick_index(event->jbutton.which), event->jbutton.button); | 894 handle_joyup(find_joystick_index(event->jbutton.which), event->jbutton.button); |
981 break; | 895 break; |
982 case SDL_JOYHATMOTION: | 896 case SDL_JOYHATMOTION: |
983 handle_joy_dpad(find_joystick_index(event->jbutton.which), event->jhat.hat, event->jhat.value); | 897 handle_joy_dpad(find_joystick_index(event->jhat.which), event->jhat.hat, event->jhat.value); |
984 break; | 898 break; |
985 case SDL_JOYAXISMOTION: | 899 case SDL_JOYAXISMOTION: |
986 handle_joy_axis(find_joystick_index(event->jaxis.which), event->jaxis.axis, event->jaxis.value); | 900 handle_joy_axis(find_joystick_index(event->jaxis.which), event->jaxis.axis, event->jaxis.value); |
987 break; | 901 break; |
988 case SDL_JOYDEVICEADDED: | 902 case SDL_JOYDEVICEADDED: |
1026 main_width = event->window.data1; | 940 main_width = event->window.data1; |
1027 main_height = event->window.data2; | 941 main_height = event->window.data2; |
1028 update_aspect(); | 942 update_aspect(); |
1029 #ifndef DISABLE_OPENGL | 943 #ifndef DISABLE_OPENGL |
1030 if (render_gl) { | 944 if (render_gl) { |
945 if (on_context_destroyed) { | |
946 on_context_destroyed(); | |
947 } | |
948 gl_teardown(); | |
1031 SDL_GL_DeleteContext(main_context); | 949 SDL_GL_DeleteContext(main_context); |
1032 main_context = SDL_GL_CreateContext(main_window); | 950 main_context = SDL_GL_CreateContext(main_window); |
1033 gl_setup(); | 951 gl_setup(); |
1034 } | 952 if (on_context_created) { |
1035 #endif | 953 on_context_created(); |
954 } | |
955 } | |
956 #endif | |
957 break; | |
958 case SDL_WINDOWEVENT_CLOSE: | |
959 if (SDL_GetWindowID(main_window) == event->window.windowID) { | |
960 exit(0); | |
961 } else { | |
962 for (int i = 0; i < num_textures - FRAMEBUFFER_USER_START; i++) | |
963 { | |
964 if (SDL_GetWindowID(extra_windows[i]) == event->window.windowID) { | |
965 if (close_handlers[i]) { | |
966 close_handlers[i](i + FRAMEBUFFER_USER_START); | |
967 } | |
968 break; | |
969 } | |
970 } | |
971 } | |
1036 break; | 972 break; |
1037 } | 973 } |
1038 break; | 974 break; |
1039 case SDL_DROPFILE: | 975 case SDL_DROPFILE: |
1040 if (drag_drop_handler) { | 976 if (drag_drop_handler) { |
1056 { | 992 { |
1057 handle_event(&event); | 993 handle_event(&event); |
1058 } | 994 } |
1059 } | 995 } |
1060 | 996 |
997 static char *vid_std_names[NUM_VID_STD] = {"ntsc", "pal"}; | |
998 static int display_hz; | |
999 static int source_hz; | |
1000 static int source_frame; | |
1001 static int source_frame_count; | |
1002 static int frame_repeat[60]; | |
1003 | |
1004 static void init_audio() | |
1005 { | |
1006 SDL_AudioSpec desired, actual; | |
1007 char * rate_str = tern_find_path(config, "audio\0rate\0", TVAL_PTR).ptrval; | |
1008 int rate = rate_str ? atoi(rate_str) : 0; | |
1009 if (!rate) { | |
1010 rate = 48000; | |
1011 } | |
1012 desired.freq = rate; | |
1013 desired.format = AUDIO_S16SYS; | |
1014 desired.channels = 2; | |
1015 char * samples_str = tern_find_path(config, "audio\0buffer\0", TVAL_PTR).ptrval; | |
1016 int samples = samples_str ? atoi(samples_str) : 0; | |
1017 if (!samples) { | |
1018 samples = 512; | |
1019 } | |
1020 printf("config says: %d\n", samples); | |
1021 desired.samples = samples*2; | |
1022 desired.callback = sync_to_audio ? audio_callback : audio_callback_drc; | |
1023 desired.userdata = NULL; | |
1024 | |
1025 if (SDL_OpenAudio(&desired, &actual) < 0) { | |
1026 fatal_error("Unable to open SDL audio: %s\n", SDL_GetError()); | |
1027 } | |
1028 buffer_samples = actual.samples; | |
1029 sample_rate = actual.freq; | |
1030 printf("Initialized audio at frequency %d with a %d sample buffer, ", actual.freq, actual.samples); | |
1031 if (actual.format == AUDIO_S16SYS) { | |
1032 puts("signed 16-bit int format"); | |
1033 mix = mix_s16; | |
1034 } else if (actual.format == AUDIO_F32SYS) { | |
1035 puts("32-bit float format"); | |
1036 mix = mix_f32; | |
1037 } else { | |
1038 printf("unsupported format %X\n", actual.format); | |
1039 warning("Unsupported audio sample format: %X\n", actual.format); | |
1040 mix = mix_null; | |
1041 } | |
1042 } | |
1043 | |
1044 void window_setup(void) | |
1045 { | |
1046 uint32_t flags = SDL_WINDOW_RESIZABLE; | |
1047 if (is_fullscreen) { | |
1048 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; | |
1049 } | |
1050 | |
1051 tern_val def = {.ptrval = "audio"}; | |
1052 char *sync_src = tern_find_path_default(config, "system\0sync_source\0", def, TVAL_PTR).ptrval; | |
1053 sync_to_audio = !strcmp(sync_src, "audio"); | |
1054 | |
1055 const char *vsync; | |
1056 if (sync_to_audio) { | |
1057 def.ptrval = "off"; | |
1058 vsync = tern_find_path_default(config, "video\0vsync\0", def, TVAL_PTR).ptrval; | |
1059 } else { | |
1060 vsync = "on"; | |
1061 } | |
1062 | |
1063 tern_node *video = tern_find_node(config, "video"); | |
1064 if (video) | |
1065 { | |
1066 for (int i = 0; i < NUM_VID_STD; i++) | |
1067 { | |
1068 tern_node *std_settings = tern_find_node(video, vid_std_names[i]); | |
1069 if (std_settings) { | |
1070 char *val = tern_find_path_default(std_settings, "overscan\0top\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
1071 if (val) { | |
1072 overscan_top[i] = atoi(val); | |
1073 } | |
1074 val = tern_find_path_default(std_settings, "overscan\0bottom\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
1075 if (val) { | |
1076 overscan_bot[i] = atoi(val); | |
1077 } | |
1078 val = tern_find_path_default(std_settings, "overscan\0left\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
1079 if (val) { | |
1080 overscan_left[i] = atoi(val); | |
1081 } | |
1082 val = tern_find_path_default(std_settings, "overscan\0right\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval; | |
1083 if (val) { | |
1084 overscan_right[i] = atoi(val); | |
1085 } | |
1086 } | |
1087 } | |
1088 } | |
1089 render_gl = 0; | |
1090 | |
1091 #ifndef DISABLE_OPENGL | |
1092 char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval; | |
1093 uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0; | |
1094 if (gl_enabled) | |
1095 { | |
1096 flags |= SDL_WINDOW_OPENGL; | |
1097 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); | |
1098 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); | |
1099 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); | |
1100 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); | |
1101 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
1102 #ifdef USE_GLES | |
1103 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | |
1104 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | |
1105 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | |
1106 #endif | |
1107 } | |
1108 #endif | |
1109 main_window = SDL_CreateWindow(caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, main_width, main_height, flags); | |
1110 if (!main_window) { | |
1111 fatal_error("Unable to create SDL window: %s\n", SDL_GetError()); | |
1112 } | |
1113 #ifndef DISABLE_OPENGL | |
1114 if (gl_enabled) | |
1115 { | |
1116 main_context = SDL_GL_CreateContext(main_window); | |
1117 #ifdef USE_GLES | |
1118 int major_version; | |
1119 if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major_version) == 0 && major_version >= 2) { | |
1120 #else | |
1121 GLenum res = glewInit(); | |
1122 if (res != GLEW_OK) { | |
1123 warning("Initialization of GLEW failed with code %d\n", res); | |
1124 } | |
1125 | |
1126 if (res == GLEW_OK && GLEW_VERSION_2_0) { | |
1127 #endif | |
1128 render_gl = 1; | |
1129 SDL_GL_MakeCurrent(main_window, main_context); | |
1130 if (!strcmp("tear", vsync)) { | |
1131 if (SDL_GL_SetSwapInterval(-1) < 0) { | |
1132 warning("late tear is not available (%s), using normal vsync\n", SDL_GetError()); | |
1133 vsync = "on"; | |
1134 } else { | |
1135 vsync = NULL; | |
1136 } | |
1137 } | |
1138 if (vsync) { | |
1139 if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) { | |
1140 warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError()); | |
1141 } | |
1142 } | |
1143 } else { | |
1144 warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n"); | |
1145 } | |
1146 } | |
1147 if (!render_gl) { | |
1148 #endif | |
1149 flags = SDL_RENDERER_ACCELERATED; | |
1150 if (!strcmp("on", vsync) || !strcmp("tear", vsync)) { | |
1151 flags |= SDL_RENDERER_PRESENTVSYNC; | |
1152 } | |
1153 main_renderer = SDL_CreateRenderer(main_window, -1, flags); | |
1154 | |
1155 if (!main_renderer) { | |
1156 fatal_error("unable to create SDL renderer: %s\n", SDL_GetError()); | |
1157 } | |
1158 SDL_RendererInfo rinfo; | |
1159 SDL_GetRendererInfo(main_renderer, &rinfo); | |
1160 printf("SDL2 Render Driver: %s\n", rinfo.name); | |
1161 main_clip.x = main_clip.y = 0; | |
1162 main_clip.w = main_width; | |
1163 main_clip.h = main_height; | |
1164 #ifndef DISABLE_OPENGL | |
1165 } | |
1166 #endif | |
1167 | |
1168 SDL_GetWindowSize(main_window, &main_width, &main_height); | |
1169 printf("Window created with size: %d x %d\n", main_width, main_height); | |
1170 update_aspect(); | |
1171 render_alloc_surfaces(); | |
1172 def.ptrval = "off"; | |
1173 scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def, TVAL_PTR).ptrval, "on"); | |
1174 } | |
1175 | |
1176 void render_init(int width, int height, char * title, uint8_t fullscreen) | |
1177 { | |
1178 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { | |
1179 fatal_error("Unable to init SDL: %s\n", SDL_GetError()); | |
1180 } | |
1181 atexit(SDL_Quit); | |
1182 if (height <= 0) { | |
1183 float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f; | |
1184 height = ((float)width / aspect) + 0.5f; | |
1185 } | |
1186 printf("width: %d, height: %d\n", width, height); | |
1187 windowed_width = width; | |
1188 windowed_height = height; | |
1189 | |
1190 SDL_DisplayMode mode; | |
1191 //TODO: Explicit multiple monitor support | |
1192 SDL_GetCurrentDisplayMode(0, &mode); | |
1193 display_hz = mode.refresh_rate; | |
1194 | |
1195 if (fullscreen) { | |
1196 //the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP | |
1197 //but that doesn't seem to work right when using OpenGL, at least on Linux anyway | |
1198 width = mode.w; | |
1199 height = mode.h; | |
1200 } | |
1201 main_width = width; | |
1202 main_height = height; | |
1203 is_fullscreen = fullscreen; | |
1204 | |
1205 caption = title; | |
1206 | |
1207 window_setup(); | |
1208 | |
1209 audio_mutex = SDL_CreateMutex(); | |
1210 audio_ready = SDL_CreateCond(); | |
1211 | |
1212 init_audio(); | |
1213 | |
1214 uint32_t db_size; | |
1215 char *db_data = read_bundled_file("gamecontrollerdb.txt", &db_size); | |
1216 if (db_data) { | |
1217 int added = SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(db_data, db_size), 1); | |
1218 free(db_data); | |
1219 printf("Added %d game controller mappings from gamecontrollerdb.txt\n", added); | |
1220 } | |
1221 | |
1222 controller_add_mappings(); | |
1223 | |
1224 SDL_JoystickEventState(SDL_ENABLE); | |
1225 | |
1226 render_set_video_standard(VID_NTSC); | |
1227 | |
1228 atexit(render_quit); | |
1229 } | |
1230 #include<unistd.h> | |
1231 static int in_toggle; | |
1232 static void update_source(audio_source *src, double rc, uint8_t sync_changed) | |
1233 { | |
1234 double alpha = src->dt / (src->dt + rc); | |
1235 int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha); | |
1236 src->lowpass_alpha = lowpass_alpha; | |
1237 if (sync_changed) { | |
1238 uint32_t alloc_size = sync_to_audio ? src->num_channels * buffer_samples : nearest_pow2(min_buffered * 4 * src->num_channels); | |
1239 src->back = realloc(src->back, alloc_size * sizeof(int16_t)); | |
1240 if (sync_to_audio) { | |
1241 src->front = malloc(alloc_size * sizeof(int16_t)); | |
1242 } else { | |
1243 free(src->front); | |
1244 src->front = src->back; | |
1245 } | |
1246 src->mask = sync_to_audio ? 0xFFFFFFFF : alloc_size-1; | |
1247 src->read_start = 0; | |
1248 src->read_end = sync_to_audio ? buffer_samples * src->num_channels : 0; | |
1249 src->buffer_pos = 0; | |
1250 } | |
1251 } | |
1252 | |
1253 void render_config_updated(void) | |
1254 { | |
1255 uint8_t old_sync_to_audio = sync_to_audio; | |
1256 | |
1257 free_surfaces(); | |
1258 #ifndef DISABLE_OPENGL | |
1259 if (render_gl) { | |
1260 if (on_context_destroyed) { | |
1261 on_context_destroyed(); | |
1262 } | |
1263 gl_teardown(); | |
1264 SDL_GL_DeleteContext(main_context); | |
1265 } else { | |
1266 #endif | |
1267 SDL_DestroyRenderer(main_renderer); | |
1268 #ifndef DISABLE_OPENGL | |
1269 } | |
1270 #endif | |
1271 in_toggle = 1; | |
1272 SDL_DestroyWindow(main_window); | |
1273 drain_events(); | |
1274 | |
1275 char *config_width = tern_find_path(config, "video\0width\0", TVAL_PTR).ptrval; | |
1276 if (config_width) { | |
1277 windowed_width = atoi(config_width); | |
1278 } | |
1279 char *config_height = tern_find_path(config, "video\0height\0", TVAL_PTR).ptrval; | |
1280 if (config_height) { | |
1281 windowed_height = atoi(config_height); | |
1282 } else { | |
1283 float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f; | |
1284 windowed_height = ((float)windowed_width / aspect) + 0.5f; | |
1285 } | |
1286 char *config_fullscreen = tern_find_path(config, "video\0fullscreen\0", TVAL_PTR).ptrval; | |
1287 is_fullscreen = config_fullscreen && !strcmp("on", config_fullscreen); | |
1288 if (is_fullscreen) { | |
1289 SDL_DisplayMode mode; | |
1290 //TODO: Multiple monitor support | |
1291 SDL_GetCurrentDisplayMode(0, &mode); | |
1292 main_width = mode.w; | |
1293 main_height = mode.h; | |
1294 } else { | |
1295 main_width = windowed_width; | |
1296 main_height = windowed_height; | |
1297 } | |
1298 | |
1299 window_setup(); | |
1300 update_aspect(); | |
1301 #ifndef DISABLE_OPENGL | |
1302 //need to check render_gl again after window_setup as render option could have changed | |
1303 if (render_gl && on_context_created) { | |
1304 on_context_created(); | |
1305 } | |
1306 #endif | |
1307 | |
1308 uint8_t was_paused = SDL_GetAudioStatus() == SDL_AUDIO_PAUSED; | |
1309 render_close_audio(); | |
1310 quitting = 0; | |
1311 init_audio(); | |
1312 render_set_video_standard(video_standard); | |
1313 | |
1314 double lowpass_cutoff = get_lowpass_cutoff(config); | |
1315 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI); | |
1316 lock_audio(); | |
1317 for (uint8_t i = 0; i < num_audio_sources; i++) | |
1318 { | |
1319 update_source(audio_sources[i], rc, old_sync_to_audio != sync_to_audio); | |
1320 } | |
1321 unlock_audio(); | |
1322 for (uint8_t i = 0; i < num_inactive_audio_sources; i++) | |
1323 { | |
1324 update_source(inactive_audio_sources[i], rc, old_sync_to_audio != sync_to_audio); | |
1325 } | |
1326 drain_events(); | |
1327 in_toggle = 0; | |
1328 if (!was_paused) { | |
1329 SDL_PauseAudio(0); | |
1330 } | |
1331 } | |
1332 | |
1333 SDL_Window *render_get_window(void) | |
1334 { | |
1335 return main_window; | |
1336 } | |
1337 | |
1338 void render_set_video_standard(vid_std std) | |
1339 { | |
1340 video_standard = std; | |
1341 source_hz = std == VID_PAL ? 50 : 60; | |
1342 uint32_t max_repeat = 0; | |
1343 if (abs(source_hz - display_hz) < 2) { | |
1344 memset(frame_repeat, 0, sizeof(int)*display_hz); | |
1345 } else { | |
1346 int inc = display_hz * 100000 / source_hz; | |
1347 int accum = 0; | |
1348 int dst_frames = 0; | |
1349 for (int src_frame = 0; src_frame < source_hz; src_frame++) | |
1350 { | |
1351 frame_repeat[src_frame] = -1; | |
1352 accum += inc; | |
1353 while (accum > 100000) | |
1354 { | |
1355 accum -= 100000; | |
1356 frame_repeat[src_frame]++; | |
1357 max_repeat = frame_repeat[src_frame] > max_repeat ? frame_repeat[src_frame] : max_repeat; | |
1358 dst_frames++; | |
1359 } | |
1360 } | |
1361 if (dst_frames != display_hz) { | |
1362 frame_repeat[source_hz-1] += display_hz - dst_frames; | |
1363 } | |
1364 } | |
1365 source_frame = 0; | |
1366 source_frame_count = frame_repeat[0]; | |
1367 //sync samples with audio thread approximately every 8 lines | |
1368 sync_samples = sync_to_audio ? buffer_samples : 8 * sample_rate / (source_hz * (VID_PAL ? 313 : 262)); | |
1369 max_repeat++; | |
1370 min_buffered = (((float)max_repeat * (float)sample_rate/(float)source_hz)/* / (float)buffer_samples*/);// + 0.9999; | |
1371 //min_buffered *= buffer_samples; | |
1372 printf("Min samples buffered before audio start: %d\n", min_buffered); | |
1373 max_adjust = BASE_MAX_ADJUST / source_hz; | |
1374 } | |
1375 | |
1376 void render_update_caption(char *title) | |
1377 { | |
1378 caption = title; | |
1379 free(fps_caption); | |
1380 fps_caption = NULL; | |
1381 } | |
1382 | |
1383 static char *screenshot_path; | |
1384 void render_save_screenshot(char *path) | |
1385 { | |
1386 if (screenshot_path) { | |
1387 free(screenshot_path); | |
1388 } | |
1389 screenshot_path = path; | |
1390 } | |
1391 | |
1392 uint8_t render_create_window(char *caption, uint32_t width, uint32_t height, window_close_handler close_handler) | |
1393 { | |
1394 uint8_t win_idx = 0xFF; | |
1395 for (int i = 0; i < num_textures - FRAMEBUFFER_USER_START; i++) | |
1396 { | |
1397 if (!extra_windows[i]) { | |
1398 win_idx = i; | |
1399 break; | |
1400 } | |
1401 } | |
1402 | |
1403 if (win_idx == 0xFF) { | |
1404 num_textures++; | |
1405 sdl_textures = realloc(sdl_textures, num_textures * sizeof(*sdl_textures)); | |
1406 extra_windows = realloc(extra_windows, (num_textures - FRAMEBUFFER_USER_START) * sizeof(*extra_windows)); | |
1407 extra_renderers = realloc(extra_renderers, (num_textures - FRAMEBUFFER_USER_START) * sizeof(*extra_renderers)); | |
1408 close_handlers = realloc(close_handlers, (num_textures - FRAMEBUFFER_USER_START) * sizeof(*close_handlers)); | |
1409 win_idx = num_textures - FRAMEBUFFER_USER_START - 1; | |
1410 } | |
1411 extra_windows[win_idx] = SDL_CreateWindow(caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, 0); | |
1412 if (!extra_windows[win_idx]) { | |
1413 goto fail_window; | |
1414 } | |
1415 extra_renderers[win_idx] = SDL_CreateRenderer(extra_windows[win_idx], -1, SDL_RENDERER_ACCELERATED); | |
1416 if (!extra_renderers[win_idx]) { | |
1417 goto fail_renderer; | |
1418 } | |
1419 uint8_t texture_idx = win_idx + FRAMEBUFFER_USER_START; | |
1420 sdl_textures[texture_idx] = SDL_CreateTexture(extra_renderers[win_idx], SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height); | |
1421 if (!sdl_textures[texture_idx]) { | |
1422 goto fail_texture; | |
1423 } | |
1424 close_handlers[win_idx] = close_handler; | |
1425 return texture_idx; | |
1426 | |
1427 fail_texture: | |
1428 SDL_DestroyRenderer(extra_renderers[win_idx]); | |
1429 fail_renderer: | |
1430 SDL_DestroyWindow(extra_windows[win_idx]); | |
1431 fail_window: | |
1432 num_textures--; | |
1433 return 0; | |
1434 } | |
1435 | |
1436 void render_destroy_window(uint8_t which) | |
1437 { | |
1438 uint8_t win_idx = which - FRAMEBUFFER_USER_START; | |
1439 //Destroying the renderers also frees the textures | |
1440 SDL_DestroyRenderer(extra_renderers[win_idx]); | |
1441 SDL_DestroyWindow(extra_windows[win_idx]); | |
1442 | |
1443 extra_renderers[win_idx] = NULL; | |
1444 extra_windows[win_idx] = NULL; | |
1445 } | |
1446 | |
1447 uint32_t *locked_pixels; | |
1448 uint32_t locked_pitch; | |
1449 uint32_t *render_get_framebuffer(uint8_t which, int *pitch) | |
1450 { | |
1451 #ifndef DISABLE_OPENGL | |
1452 if (render_gl && which <= FRAMEBUFFER_EVEN) { | |
1453 *pitch = LINEBUF_SIZE * sizeof(uint32_t); | |
1454 return texture_buf; | |
1455 } else { | |
1456 #endif | |
1457 if (which >= num_textures) { | |
1458 warning("Request for invalid framebuffer number %d\n", which); | |
1459 return NULL; | |
1460 } | |
1461 void *pixels; | |
1462 if (SDL_LockTexture(sdl_textures[which], NULL, &pixels, pitch) < 0) { | |
1463 warning("Failed to lock texture: %s\n", SDL_GetError()); | |
1464 return NULL; | |
1465 } | |
1466 static uint8_t last; | |
1467 if (which <= FRAMEBUFFER_EVEN) { | |
1468 locked_pixels = pixels; | |
1469 if (which == FRAMEBUFFER_EVEN) { | |
1470 pixels += *pitch; | |
1471 } | |
1472 locked_pitch = *pitch; | |
1473 if (which != last) { | |
1474 *pitch *= 2; | |
1475 } | |
1476 last = which; | |
1477 } | |
1478 return pixels; | |
1479 #ifndef DISABLE_OPENGL | |
1480 } | |
1481 #endif | |
1482 } | |
1483 | |
1484 uint8_t events_processed; | |
1485 #ifdef __ANDROID__ | |
1486 #define FPS_INTERVAL 10000 | |
1487 #else | |
1488 #define FPS_INTERVAL 1000 | |
1489 #endif | |
1490 | |
1491 static uint32_t last_width, last_height; | |
1492 static uint8_t interlaced; | |
1493 void render_framebuffer_updated(uint8_t which, int width) | |
1494 { | |
1495 static uint8_t last; | |
1496 if (!sync_to_audio && which <= FRAMEBUFFER_EVEN && source_frame_count < 0) { | |
1497 source_frame++; | |
1498 if (source_frame >= source_hz) { | |
1499 source_frame = 0; | |
1500 } | |
1501 source_frame_count = frame_repeat[source_frame]; | |
1502 //TODO: Figure out what to do about SDL Render API texture locking | |
1503 return; | |
1504 } | |
1505 | |
1506 last_width = width; | |
1507 uint32_t height = which <= FRAMEBUFFER_EVEN | |
1508 ? (video_standard == VID_NTSC ? 243 : 294) - (overscan_top[video_standard] + overscan_bot[video_standard]) | |
1509 : 240; | |
1510 FILE *screenshot_file = NULL; | |
1511 uint32_t shot_height, shot_width; | |
1512 char *ext; | |
1513 if (screenshot_path && which == FRAMEBUFFER_ODD) { | |
1514 screenshot_file = fopen(screenshot_path, "wb"); | |
1515 if (screenshot_file) { | |
1516 #ifndef DISABLE_ZLIB | |
1517 ext = path_extension(screenshot_path); | |
1518 #endif | |
1519 info_message("Saving screenshot to %s\n", screenshot_path); | |
1520 } else { | |
1521 warning("Failed to open screenshot file %s for writing\n", screenshot_path); | |
1522 } | |
1523 free(screenshot_path); | |
1524 screenshot_path = NULL; | |
1525 shot_height = video_standard == VID_NTSC ? 243 : 294; | |
1526 shot_width = width; | |
1527 } | |
1528 interlaced = last != which; | |
1529 width -= overscan_left[video_standard] + overscan_right[video_standard]; | |
1530 #ifndef DISABLE_OPENGL | |
1531 if (render_gl && which <= FRAMEBUFFER_EVEN) { | |
1532 SDL_GL_MakeCurrent(main_window, main_context); | |
1533 glBindTexture(GL_TEXTURE_2D, textures[which]); | |
1534 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, SRC_FORMAT, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]); | |
1535 | |
1536 if (screenshot_file) { | |
1537 //properly supporting interlaced modes here is non-trivial, so only save the odd field for now | |
1538 #ifndef DISABLE_ZLIB | |
1539 if (!strcasecmp(ext, "png")) { | |
1540 free(ext); | |
1541 save_png(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t)); | |
1542 } else { | |
1543 free(ext); | |
1544 #endif | |
1545 save_ppm(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t)); | |
1546 #ifndef DISABLE_ZLIB | |
1547 } | |
1548 #endif | |
1549 } | |
1550 } else { | |
1551 #endif | |
1552 if (which <= FRAMEBUFFER_EVEN && last != which) { | |
1553 uint8_t *cur_dst = (uint8_t *)locked_pixels; | |
1554 uint8_t *cur_saved = (uint8_t *)texture_buf; | |
1555 uint32_t dst_off = which == FRAMEBUFFER_EVEN ? 0 : locked_pitch; | |
1556 uint32_t src_off = which == FRAMEBUFFER_EVEN ? locked_pitch : 0; | |
1557 for (int i = 0; i < height; ++i) | |
1558 { | |
1559 //copy saved line from other field | |
1560 memcpy(cur_dst + dst_off, cur_saved, locked_pitch); | |
1561 //save line from this field to buffer for next frame | |
1562 memcpy(cur_saved, cur_dst + src_off, locked_pitch); | |
1563 cur_dst += locked_pitch * 2; | |
1564 cur_saved += locked_pitch; | |
1565 } | |
1566 height = 480; | |
1567 } | |
1568 if (screenshot_file) { | |
1569 uint32_t shot_pitch = locked_pitch; | |
1570 if (which == FRAMEBUFFER_EVEN) { | |
1571 shot_height *= 2; | |
1572 } else { | |
1573 shot_pitch *= 2; | |
1574 } | |
1575 #ifndef DISABLE_ZLIB | |
1576 if (!strcasecmp(ext, "png")) { | |
1577 free(ext); | |
1578 save_png(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch); | |
1579 } else { | |
1580 free(ext); | |
1581 #endif | |
1582 save_ppm(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch); | |
1583 #ifndef DISABLE_ZLIB | |
1584 } | |
1585 #endif | |
1586 } | |
1587 SDL_UnlockTexture(sdl_textures[which]); | |
1588 #ifndef DISABLE_OPENGL | |
1589 } | |
1590 #endif | |
1591 last_height = height; | |
1592 if (which <= FRAMEBUFFER_EVEN) { | |
1593 render_update_display(); | |
1594 } else { | |
1595 SDL_RenderCopy(extra_renderers[which - FRAMEBUFFER_USER_START], sdl_textures[which], NULL, NULL); | |
1596 SDL_RenderPresent(extra_renderers[which - FRAMEBUFFER_USER_START]); | |
1597 } | |
1598 if (screenshot_file) { | |
1599 fclose(screenshot_file); | |
1600 } | |
1601 if (which <= FRAMEBUFFER_EVEN) { | |
1602 last = which; | |
1603 static uint32_t frame_counter, start; | |
1604 frame_counter++; | |
1605 last_frame= SDL_GetTicks(); | |
1606 if ((last_frame - start) > FPS_INTERVAL) { | |
1607 if (start && (last_frame-start)) { | |
1608 #ifdef __ANDROID__ | |
1609 info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); | |
1610 #else | |
1611 if (!fps_caption) { | |
1612 fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1); | |
1613 } | |
1614 sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); | |
1615 SDL_SetWindowTitle(main_window, fps_caption); | |
1616 #endif | |
1617 } | |
1618 start = last_frame; | |
1619 frame_counter = 0; | |
1620 } | |
1621 } | |
1622 if (!sync_to_audio) { | |
1623 int32_t local_cur_min, local_min_remaining; | |
1624 SDL_LockAudio(); | |
1625 if (last_buffered > NO_LAST_BUFFERED) { | |
1626 average_change *= 0.9f; | |
1627 average_change += (cur_min_buffered - last_buffered) * 0.1f; | |
1628 } | |
1629 local_cur_min = cur_min_buffered; | |
1630 local_min_remaining = min_remaining_buffer; | |
1631 last_buffered = cur_min_buffered; | |
1632 SDL_UnlockAudio(); | |
1633 float frames_to_problem; | |
1634 if (average_change < 0) { | |
1635 frames_to_problem = (float)local_cur_min / -average_change; | |
1636 } else { | |
1637 frames_to_problem = (float)local_min_remaining / average_change; | |
1638 } | |
1639 float adjust_ratio = 0.0f; | |
1640 if ( | |
1641 frames_to_problem < BUFFER_FRAMES_THRESHOLD | |
1642 || (average_change < 0 && local_cur_min < 3*min_buffered / 4) | |
1643 || (average_change >0 && local_cur_min > 5 * min_buffered / 4) | |
1644 || cur_min_buffered < 0 | |
1645 ) { | |
1646 | |
1647 if (cur_min_buffered < 0) { | |
1648 adjust_ratio = max_adjust; | |
1649 SDL_PauseAudio(1); | |
1650 last_buffered = NO_LAST_BUFFERED; | |
1651 cur_min_buffered = 0; | |
1652 } else { | |
1653 adjust_ratio = -1.0 * average_change / ((float)sample_rate / (float)source_hz); | |
1654 adjust_ratio /= 2.5 * source_hz; | |
1655 if (fabsf(adjust_ratio) > max_adjust) { | |
1656 adjust_ratio = adjust_ratio > 0 ? max_adjust : -max_adjust; | |
1657 } | |
1658 } | |
1659 } else if (local_cur_min < min_buffered / 2) { | |
1660 adjust_ratio = max_adjust; | |
1661 } | |
1662 if (adjust_ratio != 0.0f) { | |
1663 average_change = 0; | |
1664 for (uint8_t i = 0; i < num_audio_sources; i++) | |
1665 { | |
1666 audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5; | |
1667 } | |
1668 } | |
1669 while (source_frame_count > 0) | |
1670 { | |
1671 render_update_display(); | |
1672 source_frame_count--; | |
1673 } | |
1674 source_frame++; | |
1675 if (source_frame >= source_hz) { | |
1676 source_frame = 0; | |
1677 } | |
1678 source_frame_count = frame_repeat[source_frame]; | |
1679 } | |
1680 } | |
1681 | |
1682 static ui_render_fun render_ui; | |
1683 void render_set_ui_render_fun(ui_render_fun fun) | |
1684 { | |
1685 render_ui = fun; | |
1686 } | |
1687 | |
1688 void render_update_display() | |
1689 { | |
1690 #ifndef DISABLE_OPENGL | |
1691 if (render_gl) { | |
1692 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
1693 glClear(GL_COLOR_BUFFER_BIT); | |
1694 | |
1695 glUseProgram(program); | |
1696 glActiveTexture(GL_TEXTURE0); | |
1697 glBindTexture(GL_TEXTURE_2D, textures[0]); | |
1698 glUniform1i(un_textures[0], 0); | |
1699 | |
1700 glActiveTexture(GL_TEXTURE1); | |
1701 glBindTexture(GL_TEXTURE_2D, textures[interlaced ? 1 : scanlines ? 2 : 0]); | |
1702 glUniform1i(un_textures[1], 1); | |
1703 | |
1704 glUniform1f(un_width, render_emulated_width()); | |
1705 glUniform1f(un_height, last_height); | |
1706 | |
1707 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); | |
1708 glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0); | |
1709 glEnableVertexAttribArray(at_pos); | |
1710 | |
1711 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); | |
1712 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0); | |
1713 | |
1714 glDisableVertexAttribArray(at_pos); | |
1715 | |
1716 if (render_ui) { | |
1717 render_ui(); | |
1718 } | |
1719 | |
1720 SDL_GL_SwapWindow(main_window); | |
1721 } else { | |
1722 #endif | |
1723 SDL_Rect src_clip = { | |
1724 .x = overscan_left[video_standard], | |
1725 .y = overscan_top[video_standard], | |
1726 .w = render_emulated_width(), | |
1727 .h = last_height | |
1728 }; | |
1729 SDL_SetRenderDrawColor(main_renderer, 0, 0, 0, 255); | |
1730 SDL_RenderClear(main_renderer); | |
1731 SDL_RenderCopy(main_renderer, sdl_textures[FRAMEBUFFER_ODD], &src_clip, &main_clip); | |
1732 if (render_ui) { | |
1733 render_ui(); | |
1734 } | |
1735 SDL_RenderPresent(main_renderer); | |
1736 #ifndef DISABLE_OPENGL | |
1737 } | |
1738 #endif | |
1739 if (!events_processed) { | |
1740 process_events(); | |
1741 } | |
1742 events_processed = 0; | |
1743 } | |
1744 | |
1745 uint32_t render_emulated_width() | |
1746 { | |
1747 return last_width - overscan_left[video_standard] - overscan_right[video_standard]; | |
1748 } | |
1749 | |
1750 uint32_t render_emulated_height() | |
1751 { | |
1752 return (video_standard == VID_NTSC ? 243 : 294) - overscan_top[video_standard] - overscan_bot[video_standard]; | |
1753 } | |
1754 | |
1755 uint32_t render_overscan_left() | |
1756 { | |
1757 return overscan_left[video_standard]; | |
1758 } | |
1759 | |
1760 uint32_t render_overscan_top() | |
1761 { | |
1762 return overscan_top[video_standard]; | |
1763 } | |
1764 | |
1765 void render_wait_quit(vdp_context * context) | |
1766 { | |
1767 SDL_Event event; | |
1768 while(SDL_WaitEvent(&event)) { | |
1769 switch (event.type) { | |
1770 case SDL_QUIT: | |
1771 return; | |
1772 } | |
1773 } | |
1774 } | |
1775 | |
1776 int render_lookup_button(char *name) | |
1777 { | |
1778 static tern_node *button_lookup; | |
1779 if (!button_lookup) { | |
1780 for (int i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++) | |
1781 { | |
1782 button_lookup = tern_insert_int(button_lookup, SDL_GameControllerGetStringForButton(i), i); | |
1783 } | |
1784 //alternative Playstation-style names | |
1785 button_lookup = tern_insert_int(button_lookup, "cross", SDL_CONTROLLER_BUTTON_A); | |
1786 button_lookup = tern_insert_int(button_lookup, "circle", SDL_CONTROLLER_BUTTON_B); | |
1787 button_lookup = tern_insert_int(button_lookup, "square", SDL_CONTROLLER_BUTTON_X); | |
1788 button_lookup = tern_insert_int(button_lookup, "triangle", SDL_CONTROLLER_BUTTON_Y); | |
1789 button_lookup = tern_insert_int(button_lookup, "share", SDL_CONTROLLER_BUTTON_BACK); | |
1790 button_lookup = tern_insert_int(button_lookup, "select", SDL_CONTROLLER_BUTTON_BACK); | |
1791 button_lookup = tern_insert_int(button_lookup, "options", SDL_CONTROLLER_BUTTON_START); | |
1792 button_lookup = tern_insert_int(button_lookup, "l1", SDL_CONTROLLER_BUTTON_LEFTSHOULDER); | |
1793 button_lookup = tern_insert_int(button_lookup, "r1", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); | |
1794 button_lookup = tern_insert_int(button_lookup, "l3", SDL_CONTROLLER_BUTTON_LEFTSTICK); | |
1795 button_lookup = tern_insert_int(button_lookup, "r3", SDL_CONTROLLER_BUTTON_RIGHTSTICK); | |
1796 } | |
1797 return (int)tern_find_int(button_lookup, name, SDL_CONTROLLER_BUTTON_INVALID); | |
1798 } | |
1799 | |
1800 int render_lookup_axis(char *name) | |
1801 { | |
1802 static tern_node *axis_lookup; | |
1803 if (!axis_lookup) { | |
1804 for (int i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++) | |
1805 { | |
1806 axis_lookup = tern_insert_int(axis_lookup, SDL_GameControllerGetStringForAxis(i), i); | |
1807 } | |
1808 //alternative Playstation-style names | |
1809 axis_lookup = tern_insert_int(axis_lookup, "l2", SDL_CONTROLLER_AXIS_TRIGGERLEFT); | |
1810 axis_lookup = tern_insert_int(axis_lookup, "r2", SDL_CONTROLLER_AXIS_TRIGGERRIGHT); | |
1811 } | |
1812 return (int)tern_find_int(axis_lookup, name, SDL_CONTROLLER_AXIS_INVALID); | |
1813 } | |
1814 | |
1815 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis) | |
1816 { | |
1817 tern_node *button_lookup, *axis_lookup; | |
1818 if (controller > MAX_JOYSTICKS || !joysticks[controller]) { | |
1819 return RENDER_NOT_PLUGGED_IN; | |
1820 } | |
1821 | |
1822 if (!SDL_IsGameController(joystick_sdl_index[controller])) { | |
1823 return RENDER_NOT_MAPPED; | |
1824 } | |
1825 SDL_GameController *control = SDL_GameControllerOpen(joystick_sdl_index[controller]); | |
1826 if (!control) { | |
1827 warning("Failed to open game controller %d: %s\n", controller, SDL_GetError()); | |
1828 return RENDER_NOT_PLUGGED_IN; | |
1829 } | |
1830 | |
1831 SDL_GameControllerButtonBind cbind; | |
1832 if (is_axis) { | |
1833 | |
1834 int sdl_axis = render_lookup_axis(name); | |
1835 if (sdl_axis == SDL_CONTROLLER_AXIS_INVALID) { | |
1836 SDL_GameControllerClose(control); | |
1837 return RENDER_INVALID_NAME; | |
1838 } | |
1839 cbind = SDL_GameControllerGetBindForAxis(control, sdl_axis); | |
1840 } else { | |
1841 int sdl_button = render_lookup_button(name); | |
1842 if (sdl_button == SDL_CONTROLLER_BUTTON_INVALID) { | |
1843 SDL_GameControllerClose(control); | |
1844 return RENDER_INVALID_NAME; | |
1845 } | |
1846 cbind = SDL_GameControllerGetBindForButton(control, sdl_button); | |
1847 } | |
1848 SDL_GameControllerClose(control); | |
1849 switch (cbind.bindType) | |
1850 { | |
1851 case SDL_CONTROLLER_BINDTYPE_BUTTON: | |
1852 return cbind.value.button; | |
1853 case SDL_CONTROLLER_BINDTYPE_AXIS: | |
1854 return RENDER_AXIS_BIT | cbind.value.axis; | |
1855 case SDL_CONTROLLER_BINDTYPE_HAT: | |
1856 return RENDER_DPAD_BIT | (cbind.value.hat.hat << 4) | cbind.value.hat.hat_mask; | |
1857 } | |
1858 return RENDER_NOT_MAPPED; | |
1859 } | |
1860 | |
1861 int32_t render_dpad_part(int32_t input) | |
1862 { | |
1863 return input >> 4 & 0xFFFFFF; | |
1864 } | |
1865 | |
1866 uint8_t render_direction_part(int32_t input) | |
1867 { | |
1868 return input & 0xF; | |
1869 } | |
1870 | |
1871 int32_t render_axis_part(int32_t input) | |
1872 { | |
1873 return input & 0xFFFFFFF; | |
1874 } | |
1875 | |
1061 void process_events() | 1876 void process_events() |
1062 { | 1877 { |
1063 if (events_processed > MAX_EVENT_POLL_PER_FRAME) { | 1878 if (events_processed > MAX_EVENT_POLL_PER_FRAME) { |
1064 return; | 1879 return; |
1065 } | 1880 } |
1068 } | 1883 } |
1069 | 1884 |
1070 #define TOGGLE_MIN_DELAY 250 | 1885 #define TOGGLE_MIN_DELAY 250 |
1071 void render_toggle_fullscreen() | 1886 void render_toggle_fullscreen() |
1072 { | 1887 { |
1073 static int in_toggle; | |
1074 //protect against event processing causing us to attempt to toggle while still toggling | 1888 //protect against event processing causing us to attempt to toggle while still toggling |
1075 if (in_toggle) { | 1889 if (in_toggle) { |
1076 return; | 1890 return; |
1077 } | 1891 } |
1078 in_toggle = 1; | 1892 in_toggle = 1; |
1108 SDL_SetWindowSize(main_window, windowed_width, windowed_height); | 1922 SDL_SetWindowSize(main_window, windowed_width, windowed_height); |
1109 drain_events(); | 1923 drain_events(); |
1110 in_toggle = 0; | 1924 in_toggle = 0; |
1111 } | 1925 } |
1112 | 1926 |
1113 void render_wait_psg(psg_context * context) | |
1114 { | |
1115 SDL_LockMutex(audio_mutex); | |
1116 while (current_psg != NULL) { | |
1117 SDL_CondWait(psg_cond, audio_mutex); | |
1118 } | |
1119 current_psg = context->audio_buffer; | |
1120 SDL_CondSignal(audio_ready); | |
1121 | |
1122 context->audio_buffer = context->back_buffer; | |
1123 context->back_buffer = current_psg; | |
1124 SDL_UnlockMutex(audio_mutex); | |
1125 context->buffer_pos = 0; | |
1126 } | |
1127 | |
1128 void render_wait_ym(ym2612_context * context) | |
1129 { | |
1130 SDL_LockMutex(audio_mutex); | |
1131 while (current_ym != NULL) { | |
1132 SDL_CondWait(ym_cond, audio_mutex); | |
1133 } | |
1134 current_ym = context->audio_buffer; | |
1135 SDL_CondSignal(audio_ready); | |
1136 | |
1137 context->audio_buffer = context->back_buffer; | |
1138 context->back_buffer = current_ym; | |
1139 SDL_UnlockMutex(audio_mutex); | |
1140 context->buffer_pos = 0; | |
1141 } | |
1142 | |
1143 uint32_t render_audio_buffer() | 1927 uint32_t render_audio_buffer() |
1144 { | 1928 { |
1145 return buffer_samples; | 1929 return buffer_samples; |
1146 } | 1930 } |
1147 | 1931 |
1163 void render_infobox(char *title, char *message) | 1947 void render_infobox(char *title, char *message) |
1164 { | 1948 { |
1165 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL); | 1949 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL); |
1166 } | 1950 } |
1167 | 1951 |
1952 uint32_t render_elapsed_ms(void) | |
1953 { | |
1954 return SDL_GetTicks(); | |
1955 } | |
1956 | |
1957 void render_sleep_ms(uint32_t delay) | |
1958 { | |
1959 return SDL_Delay(delay); | |
1960 } | |
1961 | |
1962 uint8_t render_has_gl(void) | |
1963 { | |
1964 return render_gl; | |
1965 } | |
1966 | |
1967 uint8_t render_get_active_framebuffer(void) | |
1968 { | |
1969 if (SDL_GetWindowFlags(main_window) & SDL_WINDOW_INPUT_FOCUS) { | |
1970 return FRAMEBUFFER_ODD; | |
1971 } | |
1972 for (int i = 0; i < num_textures - 2; i++) | |
1973 { | |
1974 if (extra_windows[i] && (SDL_GetWindowFlags(extra_windows[i]) & SDL_WINDOW_INPUT_FOCUS)) { | |
1975 return FRAMEBUFFER_USER_START + i; | |
1976 } | |
1977 } | |
1978 return 0xFF; | |
1979 } |