Mercurial > repos > blastem
comparison shaders/crt.f.glsl @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 7da675d0c512 |
children | f3cca4b3f17a |
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1440:7d4483944d4d | 1441:8a3d3bb2cd08 |
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