comparison vdp.h @ 494:8ac0eb05642c

Initial implementation of sprite overflow and sprite collision status register flags
author Mike Pavone <pavone@retrodev.com>
date Mon, 07 Oct 2013 10:02:08 -0700
parents 0737953132ad
children b76d2a628ab9
comparison
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493:36c080ece4ed 494:8ac0eb05642c
43 #define FLAG_PENDING 0x10 43 #define FLAG_PENDING 0x10
44 #define FLAG_UNUSED_SLOT 0x20 44 #define FLAG_UNUSED_SLOT 0x20
45 #define FLAG_DMA_RUN 0x40 45 #define FLAG_DMA_RUN 0x40
46 #define FLAG_DMA_PROG 0x80 46 #define FLAG_DMA_PROG 0x80
47 47
48 #define FLAG2_VINT_PENDING 0x01 48 #define FLAG2_VINT_PENDING 0x01
49 #define FLAG2_HINT_PENDING 0x02 49 #define FLAG2_HINT_PENDING 0x02
50 #define FLAG2_READ_PENDING 0x04 50 #define FLAG2_READ_PENDING 0x04
51 #define FLAG2_SPRITE_COLLIDE 0x08
51 52
52 #define DISPLAY_ENABLE 0x40 53 #define DISPLAY_ENABLE 0x40
53 54
54 enum { 55 enum {
55 REG_MODE_1=0, 56 REG_MODE_1=0,