comparison shaders/default.f.glsl @ 906:8cf57c6558ed

Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
author Michael Pavone <pavone@retrodev.com>
date Sat, 28 Nov 2015 20:05:15 -0800
parents 0820a71b80f3
children b1147418254a
comparison
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905:b3b399665356 906:8cf57c6558ed