comparison vdp.h @ 322:8e2fa485c0f2

Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview.
author Mike Pavone <pavone@retrodev.com>
date Sat, 11 May 2013 22:45:05 -0700
parents e5e8b48ad157
children 1b00258b1f29
comparison
equal deleted inserted replaced
321:146c87616b05 322:8e2fa485c0f2
139 uint16_t vdp_hv_counter_read(vdp_context * context); 139 uint16_t vdp_hv_counter_read(vdp_context * context);
140 void vdp_adjust_cycles(vdp_context * context, uint32_t deduction); 140 void vdp_adjust_cycles(vdp_context * context, uint32_t deduction);
141 uint32_t vdp_next_hint(vdp_context * context); 141 uint32_t vdp_next_hint(vdp_context * context);
142 uint32_t vdp_next_vint(vdp_context * context); 142 uint32_t vdp_next_vint(vdp_context * context);
143 void vdp_int_ack(vdp_context * context, uint16_t int_num); 143 void vdp_int_ack(vdp_context * context, uint16_t int_num);
144 void vdp_print_sprite_table(vdp_context * context);
144 145
145 #endif //VDP_H_ 146 #endif //VDP_H_