comparison render.h @ 426:add9e2f5c0e3

Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
author Mike Pavone <pavone@retrodev.com>
date Sun, 30 Jun 2013 11:45:58 -0700
parents dbf4e1c86f3c
children 18cde14e8c10 7696d824489d
comparison
equal deleted inserted replaced
425:8b3ae850d1c4 426:add9e2f5c0e3
2 #define RENDER_H_ 2 #define RENDER_H_
3 3
4 #include "vdp.h" 4 #include "vdp.h"
5 #include "psg.h" 5 #include "psg.h"
6 #include "ym2612.h" 6 #include "ym2612.h"
7 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
8 uint8_t render_depth();
7 void render_init(int width, int height, char * title, uint32_t fps); 9 void render_init(int width, int height, char * title, uint32_t fps);
8 void render_context(vdp_context * context); 10 void render_context(vdp_context * context);
9 void render_wait_quit(vdp_context * context); 11 void render_wait_quit(vdp_context * context);
10 void render_wait_psg(psg_context * context); 12 void render_wait_psg(psg_context * context);
11 void render_wait_ym(ym2612_context * context); 13 void render_wait_ym(ym2612_context * context);