Mercurial > repos > blastem
comparison render_sdl.c @ 426:add9e2f5c0e3
Make VDP render in native pixel format of the renderer for a modest performance gain and to make it easier to use OpenGL for rendering
author | Mike Pavone <pavone@retrodev.com> |
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date | Sun, 30 Jun 2013 11:45:58 -0700 |
parents | d0cacb4ade0b |
children | 18cde14e8c10 7696d824489d |
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425:8b3ae850d1c4 | 426:add9e2f5c0e3 |
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7 SDL_Surface *screen; | 7 SDL_Surface *screen; |
8 uint8_t render_dbg = 0; | 8 uint8_t render_dbg = 0; |
9 uint8_t debug_pal = 0; | 9 uint8_t debug_pal = 0; |
10 | 10 |
11 uint32_t last_frame = 0; | 11 uint32_t last_frame = 0; |
12 | |
13 int32_t color_map[1 << 12]; | |
14 uint8_t levels[] = {0, 27, 49, 71, 87, 103, 119, 130, 146, 157, 174, 190, 206, 228, 255}; | |
15 | 12 |
16 uint32_t min_delay; | 13 uint32_t min_delay; |
17 uint32_t frame_delay = 1000/60; | 14 uint32_t frame_delay = 1000/60; |
18 | 15 |
19 int16_t * current_psg = NULL; | 16 int16_t * current_psg = NULL; |
74 } | 71 } |
75 | 72 |
76 SDL_Joystick * joysticks[MAX_JOYSTICKS]; | 73 SDL_Joystick * joysticks[MAX_JOYSTICKS]; |
77 int num_joysticks; | 74 int num_joysticks; |
78 | 75 |
76 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) | |
77 { | |
78 return SDL_MapRGB(screen->format, r, g, b); | |
79 } | |
80 | |
81 uint8_t render_depth() | |
82 { | |
83 return screen->format->BytesPerPixel * 8; | |
84 } | |
85 | |
79 void render_init(int width, int height, char * title, uint32_t fps) | 86 void render_init(int width, int height, char * title, uint32_t fps) |
80 { | 87 { |
81 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { | 88 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { |
82 fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); | 89 fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); |
83 exit(1); | 90 exit(1); |
88 screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE | SDL_ANYFORMAT); | 95 screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE | SDL_ANYFORMAT); |
89 if (!screen) { | 96 if (!screen) { |
90 fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError()); | 97 fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError()); |
91 exit(1); | 98 exit(1); |
92 } | 99 } |
93 if (screen->format->BytesPerPixel < 2) { | 100 if (screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) { |
94 fprintf(stderr, "BlastEm requires at least a 16-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8); | 101 fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8); |
95 exit(1); | 102 exit(1); |
96 } | 103 } |
97 SDL_WM_SetCaption(title, title); | 104 SDL_WM_SetCaption(title, title); |
98 uint8_t b,g,r; | |
99 for (uint16_t color = 0; color < (1 << 12); color++) { | |
100 if (color & FBUF_SHADOW) { | |
101 b = levels[(color >> 9) & 0x7]; | |
102 g = levels[(color >> 5) & 0x7]; | |
103 r = levels[(color >> 1) & 0x7]; | |
104 } else if(color & FBUF_HILIGHT) { | |
105 b = levels[((color >> 9) & 0x7) + 7]; | |
106 g = levels[((color >> 5) & 0x7) + 7]; | |
107 r = levels[((color >> 1) & 0x7) + 7]; | |
108 } else { | |
109 b = levels[(color >> 8) & 0xE]; | |
110 g = levels[(color >> 4) & 0xE]; | |
111 r = levels[color & 0xE]; | |
112 } | |
113 color_map[color] = SDL_MapRGB(screen->format, r, g, b); | |
114 } | |
115 min_delay = 0; | 105 min_delay = 0; |
116 for (int i = 0; i < 100; i++) { | 106 for (int i = 0; i < 100; i++) { |
117 uint32_t start = SDL_GetTicks(); | 107 uint32_t start = SDL_GetTicks(); |
118 SDL_Delay(1); | 108 SDL_Delay(1); |
119 uint32_t delay = SDL_GetTicks()-start; | 109 uint32_t delay = SDL_GetTicks()-start; |
161 } | 151 } |
162 } | 152 } |
163 SDL_JoystickEventState(SDL_ENABLE); | 153 SDL_JoystickEventState(SDL_ENABLE); |
164 } | 154 } |
165 | 155 |
166 uint16_t blankbuf[320*240]; | 156 uint32_t blankbuf[320*240]; |
167 | 157 |
168 void render_context(vdp_context * context) | 158 void render_context(vdp_context * context) |
169 { | 159 { |
170 uint8_t *buf_8; | |
171 uint16_t *buf_16; | 160 uint16_t *buf_16; |
172 uint32_t *buf_32; | 161 uint32_t *buf_32; |
173 uint8_t b,g,r; | 162 uint8_t b,g,r; |
174 last_frame = SDL_GetTicks(); | 163 last_frame = SDL_GetTicks(); |
175 if (SDL_MUSTLOCK(screen)) { | 164 if (SDL_MUSTLOCK(screen)) { |
183 repeat_x = repeat_y; | 172 repeat_x = repeat_y; |
184 } else { | 173 } else { |
185 repeat_y = repeat_x; | 174 repeat_y = repeat_x; |
186 } | 175 } |
187 int othermask = repeat_y >> 1; | 176 int othermask = repeat_y >> 1; |
188 uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : blankbuf; | 177 |
189 switch (screen->format->BytesPerPixel) { | 178 if (screen->format->BytesPerPixel == 2) { |
190 case 2: | 179 uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf; |
191 buf_16 = (uint16_t *)screen->pixels; | 180 uint16_t * oddbuf = context->oddbuf; |
192 for (int y = 0; y < 240; y++) { | 181 buf_16 = (uint16_t *)screen->pixels; |
193 for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) { | 182 for (int y = 0; y < 240; y++) { |
183 for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) { | |
194 uint16_t *line = buf_16; | 184 uint16_t *line = buf_16; |
195 uint16_t *src_line = (i & othermask ? otherbuf : context->oddbuf) + y * 320; | 185 uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320; |
196 for (int x = 0; x < 320; x++) { | 186 for (int x = 0; x < 320; x++) { |
197 uint16_t color = color_map[*(src_line++) & 0xFFF]; | 187 uint16_t color = *(src_line++); |
198 for (int j = 0; j < repeat_x; j++) { | 188 for (int j = 0; j < repeat_x; j++) { |
199 *(line++) = color; | 189 *(line++) = color; |
200 } | 190 } |
201 } | 191 } |
202 } | 192 } |
203 } | 193 } |
204 break; | 194 } else { |
205 case 3: | 195 uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf; |
206 buf_8 = (uint8_t *)screen->pixels; | 196 uint32_t * oddbuf = context->oddbuf; |
207 for (int y = 0; y < 240; y++) { | 197 buf_32 = (uint32_t *)screen->pixels; |
208 for (int i = 0; i < repeat_y; i++,buf_8 += screen->pitch) { | 198 for (int y = 0; y < 240; y++) { |
209 uint8_t *line = buf_8; | 199 for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) { |
200 uint32_t *line = buf_32; | |
201 uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320; | |
210 for (int x = 0; x < 320; x++) { | 202 for (int x = 0; x < 320; x++) { |
211 uint16_t gen_color = context->oddbuf[y * 320 + x]; | 203 uint32_t color = *(src_line++); |
212 b = ((gen_color >> 8) & 0xE) * 18; | |
213 g = ((gen_color >> 4) & 0xE) * 18; | |
214 r = (gen_color& 0xE) * 18; | |
215 for (int j = 0; j < repeat_x; j++) { | 204 for (int j = 0; j < repeat_x; j++) { |
216 *(buf_8+screen->format->Rshift/8) = r; | 205 *(line++) = color; |
217 *(buf_8+screen->format->Gshift/8) = g; | 206 } |
218 *(buf_8+screen->format->Bshift/8) = b; | |
219 buf_8 += 3; | |
220 } | |
221 } | 207 } |
222 } | 208 } |
223 } | 209 } |
224 break; | 210 } |
225 case 4: | |
226 buf_32 = (uint32_t *)screen->pixels; | |
227 | |
228 for (int y = 0; y < 240; y++) { | |
229 for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) { | |
230 uint32_t *line = buf_32; | |
231 uint16_t *src_line = (i & othermask ? otherbuf : context->oddbuf) + y * 320; | |
232 for (int x = 0; x < 320; x++) { | |
233 uint32_t color; | |
234 if (!render_dbg) { | |
235 color = color_map[*(src_line++) & 0xFFF]; | |
236 } else if(render_dbg == 2) { | |
237 color = color_map[context->cram[(y/30)*8 + x/40]]; | |
238 } else if(render_dbg == 3) { | |
239 if (x & 1) { | |
240 color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] & 0xF) ]]; | |
241 } else { | |
242 color = color_map[context->cram[ (debug_pal << 4) | (context->vdpmem[(x/8)*32 + (y/8)*32*40 + (x%8)/2 + (y%8)*4] >> 4) ]]; | |
243 } | |
244 }else { | |
245 uint16_t gen_color = context->oddbuf[y * 320 + x]; | |
246 r = g = b = 0; | |
247 switch(gen_color & FBUF_SRC_MASK) | |
248 { | |
249 case FBUF_SRC_A: | |
250 g = 127;//plane a = green | |
251 break; | |
252 case FBUF_SRC_W: | |
253 g = 127;//window = cyan | |
254 b = 127; | |
255 break; | |
256 case FBUF_SRC_B: | |
257 b = 127;//plane b = blue | |
258 break; | |
259 case FBUF_SRC_S: | |
260 r = 127;//sprite = red | |
261 break; | |
262 case FBUF_SRC_BG: | |
263 r = 127;//BG = purple | |
264 b = 127; | |
265 } | |
266 if (gen_color & FBUF_BIT_PRIORITY) { | |
267 b *= 2; | |
268 g *= 2; | |
269 r *= 2; | |
270 } | |
271 if (gen_color & FBUF_SHADOW) { | |
272 b /= 2; | |
273 g /= 2; | |
274 r /= 2; | |
275 } else if(gen_color & FBUF_HILIGHT) { | |
276 b = b ? b : 64; | |
277 g = g ? g : 64; | |
278 r = r ? r : 64; | |
279 } | |
280 color = SDL_MapRGB(screen->format, r, g, b); | |
281 } | |
282 for (int j = 0; j < repeat_x; j++) { | |
283 *(line++) = color; | |
284 } | |
285 } | |
286 } | |
287 } | |
288 break; | |
289 } | |
290 if ( SDL_MUSTLOCK(screen) ) { | 211 if ( SDL_MUSTLOCK(screen) ) { |
291 SDL_UnlockSurface(screen); | 212 SDL_UnlockSurface(screen); |
292 } | 213 } |
293 SDL_UpdateRect(screen, 0, 0, screen->clip_rect.w, screen->clip_rect.h); | 214 SDL_UpdateRect(screen, 0, 0, screen->clip_rect.w, screen->clip_rect.h); |
294 if (context->regs[REG_MODE_4] & BIT_INTERLACE) | 215 if (context->regs[REG_MODE_4] & BIT_INTERLACE) |