Mercurial > repos > blastem
comparison shaders/default.v.glsl @ 1401:b56c8c51ca5d
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 15 Jun 2017 09:45:21 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
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1400:6a0e3bb6981f | 1401:b56c8c51ca5d |
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