Mercurial > repos > blastem
comparison bindings.c @ 1648:b7ecd0d6a77b mame_interp
Merge from default
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 25 Dec 2018 11:12:26 -0800 |
parents | 6909c5d0bbb5 |
children | 12d0c7c4ad80 |
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1509:36732f5c2281 | 1648:b7ecd0d6a77b |
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1 #include <string.h> | |
2 #include "render.h" | |
3 #include "system.h" | |
4 #include "io.h" | |
5 #include "blastem.h" | |
6 #include "saves.h" | |
7 #include "util.h" | |
8 #include "genesis.h" | |
9 #include "sms.h" | |
10 #include "menu.h" | |
11 #include "bindings.h" | |
12 #include "controller_info.h" | |
13 #ifndef DISABLE_NUKLEAR | |
14 #include "nuklear_ui/blastem_nuklear.h" | |
15 #endif | |
16 | |
17 enum { | |
18 BIND_NONE, | |
19 BIND_UI, | |
20 BIND_GAMEPAD, | |
21 BIND_MOUSE | |
22 }; | |
23 | |
24 typedef enum { | |
25 UI_DEBUG_MODE_INC, | |
26 UI_ENTER_DEBUGGER, | |
27 UI_SAVE_STATE, | |
28 UI_SET_SPEED, | |
29 UI_NEXT_SPEED, | |
30 UI_PREV_SPEED, | |
31 UI_RELEASE_MOUSE, | |
32 UI_TOGGLE_KEYBOARD_CAPTURE, | |
33 UI_TOGGLE_FULLSCREEN, | |
34 UI_SOFT_RESET, | |
35 UI_RELOAD, | |
36 UI_SMS_PAUSE, | |
37 UI_SCREENSHOT, | |
38 UI_EXIT, | |
39 UI_PLANE_DEBUG, | |
40 UI_VRAM_DEBUG, | |
41 UI_CRAM_DEBUG, | |
42 UI_COMPOSITE_DEBUG | |
43 } ui_action; | |
44 | |
45 typedef struct { | |
46 uint8_t bind_type; | |
47 uint8_t subtype_a; | |
48 uint8_t subtype_b; | |
49 } keybinding; | |
50 | |
51 typedef struct { | |
52 keybinding bindings[4]; | |
53 uint8_t state; | |
54 } joydpad; | |
55 | |
56 typedef struct { | |
57 keybinding positive; | |
58 keybinding negative; | |
59 int16_t value; | |
60 } joyaxis; | |
61 | |
62 typedef struct { | |
63 keybinding *buttons; | |
64 joydpad *dpads; | |
65 joyaxis *axes; | |
66 uint32_t num_buttons; //number of entries in the buttons array, not necessarily the number of buttons on the device | |
67 uint32_t num_dpads; //number of entries in the dpads array, not necessarily the number of dpads on the device | |
68 uint32_t num_axes; //number of entries in the axes array, not necessarily the number of dpads on the device | |
69 } joystick; | |
70 | |
71 typedef struct { | |
72 keybinding buttons[MAX_MOUSE_BUTTONS]; | |
73 keybinding motion; | |
74 } mousebinding; | |
75 | |
76 #define DEFAULT_JOYBUTTON_ALLOC 12 | |
77 static keybinding *bindings[0x10000]; | |
78 static joystick joysticks[MAX_JOYSTICKS]; | |
79 static mousebinding mice[MAX_MICE]; | |
80 const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT}; | |
81 | |
82 static void do_bind(keybinding *binding, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
83 { | |
84 binding->bind_type = bind_type; | |
85 binding->subtype_a = subtype_a; | |
86 binding->subtype_b = subtype_b; | |
87 } | |
88 | |
89 void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
90 { | |
91 int bucket = keycode >> 15 & 0xFFFF; | |
92 if (!bindings[bucket]) { | |
93 bindings[bucket] = malloc(sizeof(keybinding) * 0x8000); | |
94 memset(bindings[bucket], 0, sizeof(keybinding) * 0x8000); | |
95 } | |
96 int idx = keycode & 0x7FFF; | |
97 do_bind(bindings[bucket] + idx, bind_type, subtype_a, subtype_b); | |
98 } | |
99 | |
100 void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
101 { | |
102 if (joystick >= MAX_JOYSTICKS) { | |
103 return; | |
104 } | |
105 if (!joysticks[joystick].buttons) { | |
106 joysticks[joystick].num_buttons = button < DEFAULT_JOYBUTTON_ALLOC ? DEFAULT_JOYBUTTON_ALLOC : button + 1; | |
107 joysticks[joystick].buttons = calloc(joysticks[joystick].num_buttons, sizeof(keybinding)); | |
108 } else if (joysticks[joystick].num_buttons <= button) { | |
109 uint32_t old_capacity = joysticks[joystick].num_buttons; | |
110 joysticks[joystick].num_buttons *= 2; | |
111 joysticks[joystick].buttons = realloc(joysticks[joystick].buttons, sizeof(keybinding) * joysticks[joystick].num_buttons); | |
112 memset(joysticks[joystick].buttons + old_capacity, 0, joysticks[joystick].num_buttons - old_capacity); | |
113 } | |
114 do_bind(joysticks[joystick].buttons + button, bind_type, subtype_a, subtype_b); | |
115 } | |
116 | |
117 void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
118 { | |
119 if (joystick >= MAX_JOYSTICKS) { | |
120 return; | |
121 } | |
122 if (!joysticks[joystick].dpads) { | |
123 //multiple D-pads/hats are not common, so don't allocate any extra space | |
124 joysticks[joystick].dpads = calloc(dpad+1, sizeof(joydpad)); | |
125 joysticks[joystick].num_dpads = dpad+1; | |
126 } else if (joysticks[joystick].num_dpads <= dpad) { | |
127 uint32_t old_capacity = joysticks[joystick].num_dpads; | |
128 joysticks[joystick].num_dpads *= 2; | |
129 joysticks[joystick].dpads = realloc(joysticks[joystick].dpads, sizeof(joydpad) * joysticks[joystick].num_dpads); | |
130 memset(joysticks[joystick].dpads + old_capacity, 0, (joysticks[joystick].num_dpads - old_capacity) * sizeof(joydpad)); | |
131 } | |
132 for (int i = 0; i < 4; i ++) { | |
133 if (dpadbits[i] & direction) { | |
134 do_bind(joysticks[joystick].dpads[dpad].bindings + i, bind_type, subtype_a, subtype_b); | |
135 break; | |
136 } | |
137 } | |
138 } | |
139 | |
140 void bind_axis(int joystick, int axis, int positive, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b) | |
141 { | |
142 if (joystick >= MAX_JOYSTICKS) { | |
143 return; | |
144 } | |
145 if (!joysticks[joystick].axes) { | |
146 //typical gamepad has 4 axes | |
147 joysticks[joystick].num_axes = axis+1 > 4 ? axis+1 : 4; | |
148 joysticks[joystick].axes = calloc(joysticks[joystick].num_axes, sizeof(joyaxis)); | |
149 } else if (joysticks[joystick].num_axes <= axis) { | |
150 uint32_t old_capacity = joysticks[joystick].num_axes; | |
151 joysticks[joystick].num_axes *= 2; | |
152 joysticks[joystick].axes = realloc(joysticks[joystick].axes, sizeof(joyaxis) * joysticks[joystick].num_axes); | |
153 memset(joysticks[joystick].axes + old_capacity, 0, (joysticks[joystick].num_axes - old_capacity) * sizeof(joyaxis)); | |
154 } | |
155 if (positive) { | |
156 do_bind(&joysticks[joystick].axes[axis].positive, bind_type, subtype_a, subtype_b); | |
157 } else { | |
158 do_bind(&joysticks[joystick].axes[axis].negative, bind_type, subtype_a, subtype_b); | |
159 } | |
160 } | |
161 | |
162 void reset_joystick_bindings(int joystick) | |
163 { | |
164 if (joystick >= MAX_JOYSTICKS) { | |
165 return; | |
166 } | |
167 if (joysticks[joystick].buttons) { | |
168 for (int i = 0; i < joysticks[joystick].num_buttons; i++) | |
169 { | |
170 joysticks[joystick].buttons[i].bind_type = BIND_NONE; | |
171 } | |
172 } | |
173 if (joysticks[joystick].dpads) { | |
174 for (int i = 0; i < joysticks[joystick].num_dpads; i++) | |
175 { | |
176 for (int dir = 0; dir < 4; dir++) | |
177 { | |
178 joysticks[joystick].dpads[i].bindings[dir].bind_type = BIND_NONE; | |
179 } | |
180 } | |
181 } | |
182 if (joysticks[joystick].axes) { | |
183 for (int i = 0; i < joysticks[joystick].num_axes; i++) | |
184 { | |
185 joysticks[joystick].axes[i].positive.bind_type = BIND_NONE; | |
186 joysticks[joystick].axes[i].negative.bind_type = BIND_NONE; | |
187 } | |
188 } | |
189 } | |
190 | |
191 void handle_binding_down(keybinding * binding) | |
192 { | |
193 if (!current_system) { | |
194 return; | |
195 } | |
196 if (binding->bind_type == BIND_GAMEPAD && current_system && current_system->gamepad_down) | |
197 { | |
198 current_system->gamepad_down(current_system, binding->subtype_a, binding->subtype_b); | |
199 } | |
200 else if (binding->bind_type == BIND_MOUSE && current_system && current_system->mouse_down) | |
201 { | |
202 current_system->mouse_down(current_system, binding->subtype_a, binding->subtype_b); | |
203 } | |
204 } | |
205 | |
206 static uint8_t keyboard_captured; | |
207 void handle_keydown(int keycode, uint8_t scancode) | |
208 { | |
209 int bucket = keycode >> 15 & 0xFFFF; | |
210 int idx = keycode & 0x7FFF; | |
211 keybinding * binding = bindings[bucket] ? bindings[bucket] + idx : NULL; | |
212 if (binding && (!keyboard_captured || (binding->bind_type == BIND_UI && binding->subtype_a == UI_TOGGLE_KEYBOARD_CAPTURE))) { | |
213 handle_binding_down(binding); | |
214 } else if (keyboard_captured && current_system && current_system->keyboard_down) { | |
215 current_system->keyboard_down(current_system, scancode); | |
216 } | |
217 } | |
218 | |
219 void handle_joydown(int joystick, int button) | |
220 { | |
221 if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) { | |
222 return; | |
223 } | |
224 keybinding * binding = joysticks[joystick].buttons + button; | |
225 handle_binding_down(binding); | |
226 } | |
227 | |
228 static uint8_t mouse_mode = MOUSE_NONE; | |
229 static uint8_t mouse_captured; | |
230 void handle_mousedown(int mouse, int button) | |
231 { | |
232 if (mouse_mode == MOUSE_CAPTURE && !mouse_captured) { | |
233 mouse_captured = 1; | |
234 render_relative_mouse(1); | |
235 return; | |
236 } | |
237 if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) { | |
238 return; | |
239 } | |
240 keybinding * binding = mice[mouse].buttons + button - 1; | |
241 handle_binding_down(binding); | |
242 } | |
243 | |
244 static int current_speed = 0; | |
245 static int num_speeds = 1; | |
246 static uint32_t * speeds = NULL; | |
247 | |
248 static uint8_t mouse_captured; | |
249 | |
250 #ifdef _WIN32 | |
251 #define localtime_r(a,b) localtime(a) | |
252 #endif | |
253 | |
254 void handle_binding_up(keybinding * binding) | |
255 { | |
256 switch(binding->bind_type) | |
257 { | |
258 case BIND_GAMEPAD: | |
259 if (current_system && current_system->gamepad_up) { | |
260 current_system->gamepad_up(current_system, binding->subtype_a, binding->subtype_b); | |
261 } | |
262 break; | |
263 case BIND_MOUSE: | |
264 if (current_system && current_system->mouse_up) { | |
265 current_system->mouse_up(current_system, binding->subtype_a, binding->subtype_b); | |
266 } | |
267 break; | |
268 case BIND_UI: | |
269 switch (binding->subtype_a) | |
270 { | |
271 case UI_DEBUG_MODE_INC: | |
272 current_system->inc_debug_mode(current_system); | |
273 break; | |
274 case UI_ENTER_DEBUGGER: | |
275 current_system->enter_debugger = 1; | |
276 break; | |
277 case UI_SAVE_STATE: | |
278 current_system->save_state = QUICK_SAVE_SLOT+1; | |
279 break; | |
280 case UI_NEXT_SPEED: | |
281 current_speed++; | |
282 if (current_speed >= num_speeds) { | |
283 current_speed = 0; | |
284 } | |
285 printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); | |
286 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
287 break; | |
288 case UI_PREV_SPEED: | |
289 current_speed--; | |
290 if (current_speed < 0) { | |
291 current_speed = num_speeds - 1; | |
292 } | |
293 printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); | |
294 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
295 break; | |
296 case UI_SET_SPEED: | |
297 if (binding->subtype_b < num_speeds) { | |
298 current_speed = binding->subtype_b; | |
299 printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]); | |
300 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
301 } else { | |
302 printf("Setting speed to %d\n", speeds[current_speed]); | |
303 current_system->set_speed_percent(current_system, speeds[current_speed]); | |
304 } | |
305 break; | |
306 case UI_RELEASE_MOUSE: | |
307 if (mouse_captured) { | |
308 mouse_captured = 0; | |
309 render_relative_mouse(0); | |
310 } | |
311 break; | |
312 case UI_TOGGLE_KEYBOARD_CAPTURE: | |
313 if (current_system && current_system->has_keyboard) { | |
314 keyboard_captured = !keyboard_captured; | |
315 } | |
316 break; | |
317 case UI_TOGGLE_FULLSCREEN: | |
318 render_toggle_fullscreen(); | |
319 break; | |
320 case UI_SOFT_RESET: | |
321 current_system->soft_reset(current_system); | |
322 break; | |
323 case UI_RELOAD: | |
324 reload_media(); | |
325 break; | |
326 case UI_SMS_PAUSE: | |
327 if (current_system && current_system->gamepad_down) { | |
328 current_system->gamepad_down(current_system, GAMEPAD_MAIN_UNIT, MAIN_UNIT_PAUSE); | |
329 } | |
330 break; | |
331 case UI_SCREENSHOT: { | |
332 char *screenshot_base = tern_find_path(config, "ui\0screenshot_path\0", TVAL_PTR).ptrval; | |
333 if (!screenshot_base) { | |
334 screenshot_base = "$HOME"; | |
335 } | |
336 tern_node *vars = tern_insert_ptr(NULL, "HOME", get_home_dir()); | |
337 vars = tern_insert_ptr(vars, "EXEDIR", get_exe_dir()); | |
338 screenshot_base = replace_vars(screenshot_base, vars, 1); | |
339 tern_free(vars); | |
340 time_t now = time(NULL); | |
341 struct tm local_store; | |
342 char fname_part[256]; | |
343 char *template = tern_find_path(config, "ui\0screenshot_template\0", TVAL_PTR).ptrval; | |
344 if (!template) { | |
345 template = "blastem_%c.ppm"; | |
346 } | |
347 strftime(fname_part, sizeof(fname_part), template, localtime_r(&now, &local_store)); | |
348 char const *parts[] = {screenshot_base, PATH_SEP, fname_part}; | |
349 char *path = alloc_concat_m(3, parts); | |
350 free(screenshot_base); | |
351 render_save_screenshot(path); | |
352 break; | |
353 } | |
354 case UI_EXIT: | |
355 #ifndef DISABLE_NUKLEAR | |
356 if (is_nuklear_active()) { | |
357 show_pause_menu(); | |
358 } else { | |
359 #endif | |
360 current_system->request_exit(current_system); | |
361 if (current_system->type == SYSTEM_GENESIS) { | |
362 genesis_context *gen = (genesis_context *)current_system; | |
363 if (gen->extra) { | |
364 //TODO: More robust mechanism for detecting menu | |
365 menu_context *menu = gen->extra; | |
366 menu->external_game_load = 1; | |
367 } | |
368 } | |
369 #ifndef DISABLE_NUKLEAR | |
370 } | |
371 #endif | |
372 break; | |
373 case UI_PLANE_DEBUG: | |
374 case UI_VRAM_DEBUG: | |
375 case UI_CRAM_DEBUG: | |
376 case UI_COMPOSITE_DEBUG: { | |
377 vdp_context *vdp = NULL; | |
378 if (current_system->type == SYSTEM_GENESIS) { | |
379 genesis_context *gen = (genesis_context *)current_system; | |
380 vdp = gen->vdp; | |
381 } else if (current_system->type == SYSTEM_SMS) { | |
382 sms_context *sms = (sms_context *)current_system; | |
383 vdp = sms->vdp; | |
384 } | |
385 if (vdp) { | |
386 uint8_t debug_type; | |
387 switch(binding->subtype_a) | |
388 { | |
389 case UI_PLANE_DEBUG: debug_type = VDP_DEBUG_PLANE; break; | |
390 case UI_VRAM_DEBUG: debug_type = VDP_DEBUG_VRAM; break; | |
391 case UI_CRAM_DEBUG: debug_type = VDP_DEBUG_CRAM; break; | |
392 case UI_COMPOSITE_DEBUG: debug_type = VDP_DEBUG_COMPOSITE; break; | |
393 default: return; | |
394 } | |
395 vdp_toggle_debug_view(vdp, debug_type); | |
396 } | |
397 break; | |
398 } | |
399 } | |
400 break; | |
401 } | |
402 } | |
403 | |
404 void handle_keyup(int keycode, uint8_t scancode) | |
405 { | |
406 int bucket = keycode >> 15 & 0xFFFF; | |
407 int idx = keycode & 0x7FFF; | |
408 keybinding * binding = bindings[bucket] ? bindings[bucket] + idx : NULL; | |
409 if (binding && (!keyboard_captured || (binding->bind_type == BIND_UI && binding->subtype_a == UI_TOGGLE_KEYBOARD_CAPTURE))) { | |
410 handle_binding_up(binding); | |
411 } else if (keyboard_captured && current_system && current_system->keyboard_up) { | |
412 current_system->keyboard_up(current_system, scancode); | |
413 } | |
414 } | |
415 | |
416 void handle_joyup(int joystick, int button) | |
417 { | |
418 if (joystick >= MAX_JOYSTICKS || button >= joysticks[joystick].num_buttons) { | |
419 return; | |
420 } | |
421 keybinding * binding = joysticks[joystick].buttons + button; | |
422 handle_binding_up(binding); | |
423 } | |
424 | |
425 void handle_joy_dpad(int joystick, int dpadnum, uint8_t value) | |
426 { | |
427 if (joystick >= MAX_JOYSTICKS || dpadnum >= joysticks[joystick].num_dpads) { | |
428 return; | |
429 } | |
430 joydpad * dpad = joysticks[joystick].dpads + dpadnum; | |
431 uint8_t newdown = (value ^ dpad->state) & value; | |
432 uint8_t newup = ((~value) ^ (~dpad->state)) & (~value); | |
433 dpad->state = value; | |
434 for (int i = 0; i < 4; i++) { | |
435 if (newdown & dpadbits[i]) { | |
436 handle_binding_down(dpad->bindings + i); | |
437 } else if(newup & dpadbits[i]) { | |
438 handle_binding_up(dpad->bindings + i); | |
439 } | |
440 } | |
441 } | |
442 | |
443 #define JOY_AXIS_THRESHOLD 2000 | |
444 | |
445 void handle_joy_axis(int joystick, int axis, int16_t value) | |
446 { | |
447 if (joystick >= MAX_JOYSTICKS || axis >= joysticks[joystick].num_axes) { | |
448 return; | |
449 } | |
450 joyaxis *jaxis = joysticks[joystick].axes + axis; | |
451 int old_active = abs(jaxis->value) > JOY_AXIS_THRESHOLD; | |
452 int new_active = abs(value) > JOY_AXIS_THRESHOLD; | |
453 int old_pos = jaxis->value > 0; | |
454 int new_pos = value > 0; | |
455 jaxis->value = value; | |
456 if (old_active && (!new_active || old_pos != new_pos)) { | |
457 //previously activated direction is no longer active | |
458 handle_binding_up(old_pos ? &jaxis->positive : &jaxis->negative); | |
459 } | |
460 if (new_active && (!old_active || old_pos != new_pos)) { | |
461 //previously unactivated direction is now active | |
462 handle_binding_down(new_pos ? &jaxis->positive : &jaxis->negative); | |
463 } | |
464 } | |
465 | |
466 void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay) | |
467 { | |
468 if (mouse >= MAX_MICE || !current_system) { | |
469 return; | |
470 } | |
471 if (mice[mouse].motion.bind_type == BIND_MOUSE && mice[mouse].motion.subtype_b == PSEUDO_BUTTON_MOTION) { | |
472 uint8_t target_mouse = mice[mouse].motion.subtype_a; | |
473 switch(mouse_mode) | |
474 { | |
475 case MOUSE_NONE: | |
476 break; | |
477 case MOUSE_ABSOLUTE: { | |
478 if (current_system->mouse_motion_absolute) { | |
479 float scale_x = (render_emulated_width() * 2.0f) / ((float)render_width()); | |
480 float scale_y = (render_emulated_height() * 2.0f) / ((float)render_height()); | |
481 int32_t adj_x = x * scale_x + 2 * render_overscan_left() - 2 * BORDER_LEFT; | |
482 int32_t adj_y = y * scale_y + 2 * render_overscan_top() - 4; | |
483 | |
484 current_system->mouse_motion_absolute(current_system, target_mouse, adj_x, adj_y); | |
485 } | |
486 break; | |
487 } | |
488 case MOUSE_RELATIVE: { | |
489 if (current_system->mouse_motion_relative) { | |
490 current_system->mouse_motion_relative(current_system, target_mouse, deltax, deltay); | |
491 } | |
492 break; | |
493 } | |
494 case MOUSE_CAPTURE: { | |
495 if (mouse_captured && current_system->mouse_motion_relative) { | |
496 current_system->mouse_motion_relative(current_system, target_mouse, deltax, deltay); | |
497 } | |
498 break; | |
499 } | |
500 } | |
501 } else { | |
502 handle_binding_up(&mice[mouse].motion); | |
503 } | |
504 } | |
505 | |
506 void handle_mouseup(int mouse, int button) | |
507 { | |
508 if (mouse >= MAX_MICE || button > MAX_MOUSE_BUTTONS || button <= 0) { | |
509 return; | |
510 } | |
511 keybinding * binding = mice[mouse].buttons + button - 1; | |
512 handle_binding_up(binding); | |
513 } | |
514 | |
515 void bindings_release_capture(void) | |
516 { | |
517 if (mouse_mode == MOUSE_RELATIVE || (mouse_mode == MOUSE_CAPTURE && mouse_captured)) { | |
518 render_relative_mouse(0); | |
519 } | |
520 keyboard_captured = 0; | |
521 } | |
522 | |
523 void bindings_reacquire_capture(void) | |
524 { | |
525 if (mouse_mode == MOUSE_RELATIVE || (mouse_mode == MOUSE_CAPTURE && mouse_captured)) { | |
526 render_relative_mouse(1); | |
527 } | |
528 } | |
529 | |
530 int parse_binding_target(int device_num, char * target, tern_node * padbuttons, tern_node *mousebuttons, uint8_t * subtype_a, uint8_t * subtype_b) | |
531 { | |
532 const int gpadslen = strlen("gamepads."); | |
533 const int mouselen = strlen("mouse."); | |
534 if (!strncmp(target, "gamepads.", gpadslen)) { | |
535 int padnum = target[gpadslen] == 'n' ? device_num + 1 : target[gpadslen] - '0'; | |
536 if (padnum >= 1 && padnum <= 8) { | |
537 int button = tern_find_int(padbuttons, target + gpadslen + 1, 0); | |
538 if (button) { | |
539 *subtype_a = padnum; | |
540 *subtype_b = button; | |
541 return BIND_GAMEPAD; | |
542 } else { | |
543 if (target[gpadslen+1]) { | |
544 warning("Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1); | |
545 } else { | |
546 warning("Gamepad mapping string '%s' has no button component\n", target); | |
547 } | |
548 } | |
549 } else { | |
550 warning("Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]); | |
551 } | |
552 } else if(!strncmp(target, "mouse.", mouselen)) { | |
553 int mousenum = target[mouselen] == 'n' ? device_num + 1 : target[mouselen] - '0'; | |
554 if (mousenum >= 1 && mousenum <= 8) { | |
555 int button = tern_find_int(mousebuttons, target + mouselen + 1, 0); | |
556 if (button) { | |
557 *subtype_a = mousenum; | |
558 *subtype_b = button; | |
559 return BIND_MOUSE; | |
560 } else { | |
561 if (target[mouselen+1]) { | |
562 warning("Mouse mapping string '%s' refers to an invalid button '%s'\n", target, target + mouselen + 1); | |
563 } else { | |
564 warning("Mouse mapping string '%s' has no button component\n", target); | |
565 } | |
566 } | |
567 } else { | |
568 warning("Gamepad mapping string '%s' refers to an invalid mouse number %c\n", target, target[mouselen]); | |
569 } | |
570 } else if(!strncmp(target, "ui.", strlen("ui."))) { | |
571 if (!strcmp(target + 3, "vdp_debug_mode")) { | |
572 *subtype_a = UI_DEBUG_MODE_INC; | |
573 } else if(!strcmp(target + 3, "vdp_debug_pal")) { | |
574 //legacy binding, ignore | |
575 return 0; | |
576 } else if(!strcmp(target + 3, "enter_debugger")) { | |
577 *subtype_a = UI_ENTER_DEBUGGER; | |
578 } else if(!strcmp(target + 3, "save_state")) { | |
579 *subtype_a = UI_SAVE_STATE; | |
580 } else if(!strncmp(target + 3, "set_speed.", strlen("set_speed."))) { | |
581 *subtype_a = UI_SET_SPEED; | |
582 *subtype_b = atoi(target + 3 + strlen("set_speed.")); | |
583 } else if(!strcmp(target + 3, "next_speed")) { | |
584 *subtype_a = UI_NEXT_SPEED; | |
585 } else if(!strcmp(target + 3, "prev_speed")) { | |
586 *subtype_a = UI_PREV_SPEED; | |
587 } else if(!strcmp(target + 3, "release_mouse")) { | |
588 *subtype_a = UI_RELEASE_MOUSE; | |
589 } else if(!strcmp(target + 3, "toggle_keyboard_captured")) { | |
590 *subtype_a = UI_TOGGLE_KEYBOARD_CAPTURE; | |
591 } else if (!strcmp(target + 3, "toggle_fullscreen")) { | |
592 *subtype_a = UI_TOGGLE_FULLSCREEN; | |
593 } else if (!strcmp(target + 3, "soft_reset")) { | |
594 *subtype_a = UI_SOFT_RESET; | |
595 } else if (!strcmp(target + 3, "reload")) { | |
596 *subtype_a = UI_RELOAD; | |
597 } else if (!strcmp(target + 3, "sms_pause")) { | |
598 *subtype_a = UI_SMS_PAUSE; | |
599 } else if (!strcmp(target + 3, "screenshot")) { | |
600 *subtype_a = UI_SCREENSHOT; | |
601 } else if(!strcmp(target + 3, "exit")) { | |
602 *subtype_a = UI_EXIT; | |
603 } else if (!strcmp(target + 3, "plane_debug")) { | |
604 *subtype_a = UI_PLANE_DEBUG; | |
605 } else if (!strcmp(target + 3, "vram_debug")) { | |
606 *subtype_a = UI_VRAM_DEBUG; | |
607 } else if (!strcmp(target + 3, "cram_debug")) { | |
608 *subtype_a = UI_CRAM_DEBUG; | |
609 } else if (!strcmp(target + 3, "compositing_debug")) { | |
610 *subtype_a = UI_COMPOSITE_DEBUG; | |
611 } else { | |
612 warning("Unreconized UI binding type %s\n", target); | |
613 return 0; | |
614 } | |
615 return BIND_UI; | |
616 } else { | |
617 warning("Unrecognized binding type %s\n", target); | |
618 } | |
619 return 0; | |
620 } | |
621 | |
622 void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, tern_node *mousebuttons, char * prefix) | |
623 { | |
624 char * curstr = NULL; | |
625 int len; | |
626 if (!cur) { | |
627 return; | |
628 } | |
629 char onec[2]; | |
630 if (prefix) { | |
631 len = strlen(prefix); | |
632 curstr = malloc(len + 2); | |
633 memcpy(curstr, prefix, len); | |
634 } else { | |
635 curstr = onec; | |
636 len = 0; | |
637 } | |
638 curstr[len] = cur->el; | |
639 curstr[len+1] = 0; | |
640 if (cur->el) { | |
641 process_keys(cur->straight.next, special, padbuttons, mousebuttons, curstr); | |
642 } else { | |
643 int keycode = tern_find_int(special, curstr, 0); | |
644 if (!keycode) { | |
645 keycode = curstr[0]; | |
646 if (curstr[1] != 0) { | |
647 warning("%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]); | |
648 } | |
649 } | |
650 char * target = cur->straight.value.ptrval; | |
651 uint8_t subtype_a = 0, subtype_b = 0; | |
652 int bindtype = parse_binding_target(0, target, padbuttons, mousebuttons, &subtype_a, &subtype_b); | |
653 bind_key(keycode, bindtype, subtype_a, subtype_b); | |
654 } | |
655 process_keys(cur->left, special, padbuttons, mousebuttons, prefix); | |
656 process_keys(cur->right, special, padbuttons, mousebuttons, prefix); | |
657 if (curstr && len) { | |
658 free(curstr); | |
659 } | |
660 } | |
661 | |
662 void process_speeds(tern_node * cur, char * prefix) | |
663 { | |
664 char * curstr = NULL; | |
665 int len; | |
666 if (!cur) { | |
667 return; | |
668 } | |
669 char onec[2]; | |
670 if (prefix) { | |
671 len = strlen(prefix); | |
672 curstr = malloc(len + 2); | |
673 memcpy(curstr, prefix, len); | |
674 } else { | |
675 curstr = onec; | |
676 len = 0; | |
677 } | |
678 curstr[len] = cur->el; | |
679 curstr[len+1] = 0; | |
680 if (cur->el) { | |
681 process_speeds(cur->straight.next, curstr); | |
682 } else { | |
683 char *end; | |
684 long speed_index = strtol(curstr, &end, 10); | |
685 if (speed_index < 0 || end == curstr || *end) { | |
686 warning("%s is not a valid speed index", curstr); | |
687 } else { | |
688 if (speed_index >= num_speeds) { | |
689 speeds = realloc(speeds, sizeof(uint32_t) * (speed_index+1)); | |
690 for(; num_speeds < speed_index + 1; num_speeds++) { | |
691 speeds[num_speeds] = 0; | |
692 } | |
693 } | |
694 speeds[speed_index] = atoi(cur->straight.value.ptrval); | |
695 if (speeds[speed_index] < 1) { | |
696 warning("%s is not a valid speed percentage, setting speed %d to 100", cur->straight.value.ptrval, speed_index); | |
697 speeds[speed_index] = 100; | |
698 } | |
699 } | |
700 } | |
701 process_speeds(cur->left, prefix); | |
702 process_speeds(cur->right, prefix); | |
703 if (curstr && len) { | |
704 free(curstr); | |
705 } | |
706 } | |
707 | |
708 typedef struct { | |
709 tern_node *padbuttons; | |
710 tern_node *mousebuttons; | |
711 int mouseidx; | |
712 } pmb_state; | |
713 | |
714 void process_mouse_button(char *buttonstr, tern_val value, uint8_t valtype, void *data) | |
715 { | |
716 pmb_state *state = data; | |
717 int buttonnum = atoi(buttonstr); | |
718 if (buttonnum < 1 || buttonnum > MAX_MOUSE_BUTTONS) { | |
719 warning("Mouse button %s is out of the supported range of 1-8\n", buttonstr); | |
720 return; | |
721 } | |
722 if (valtype != TVAL_PTR) { | |
723 warning("Mouse button %s is not a scalar value!\n", buttonstr); | |
724 return; | |
725 } | |
726 buttonnum--; | |
727 uint8_t subtype_a = 0, subtype_b = 0; | |
728 int bindtype = parse_binding_target(state->mouseidx, value.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b); | |
729 mice[state->mouseidx].buttons[buttonnum].bind_type = bindtype; | |
730 mice[state->mouseidx].buttons[buttonnum].subtype_a = subtype_a; | |
731 mice[state->mouseidx].buttons[buttonnum].subtype_b = subtype_b; | |
732 } | |
733 | |
734 void process_mouse(char *mousenum, tern_val value, uint8_t valtype, void *data) | |
735 { | |
736 tern_node **buttonmaps = data; | |
737 if (valtype != TVAL_NODE) { | |
738 warning("Binding for mouse %s is a scalar!\n", mousenum); | |
739 return; | |
740 } | |
741 tern_node *mousedef = value.ptrval; | |
742 tern_node *padbuttons = buttonmaps[0]; | |
743 tern_node *mousebuttons = buttonmaps[1]; | |
744 | |
745 int mouseidx = atoi(mousenum); | |
746 if (mouseidx < 0 || mouseidx >= MAX_MICE) { | |
747 warning("Mouse numbers must be between 0 and %d, but %d is not\n", MAX_MICE, mouseidx); | |
748 return; | |
749 } | |
750 char *motion = tern_find_ptr(mousedef, "motion"); | |
751 if (motion) { | |
752 uint8_t subtype_a = 0, subtype_b = 0; | |
753 int bindtype = parse_binding_target(mouseidx, motion, padbuttons, mousebuttons, &subtype_a, &subtype_b); | |
754 mice[mouseidx].motion.bind_type = bindtype; | |
755 mice[mouseidx].motion.subtype_a = subtype_a; | |
756 mice[mouseidx].motion.subtype_b = subtype_b; | |
757 } | |
758 tern_node *buttons = tern_find_path(mousedef, "buttons\0\0", TVAL_NODE).ptrval; | |
759 if (buttons) { | |
760 pmb_state state = {padbuttons, mousebuttons, mouseidx}; | |
761 tern_foreach(buttons, process_mouse_button, &state); | |
762 } | |
763 } | |
764 | |
765 typedef struct { | |
766 int padnum; | |
767 tern_node *padbuttons; | |
768 tern_node *mousebuttons; | |
769 } pad_button_state; | |
770 | |
771 | |
772 static long map_warning_pad = -1; | |
773 void process_pad_button(char *key, tern_val val, uint8_t valtype, void *data) | |
774 { | |
775 pad_button_state *state = data; | |
776 int hostpadnum = state->padnum; | |
777 if (valtype != TVAL_PTR) { | |
778 warning("Pad button %s has a non-scalar value\n", key); | |
779 return; | |
780 } | |
781 uint8_t subtype_a = 0, subtype_b = 0; | |
782 int bindtype = parse_binding_target(hostpadnum, val.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b); | |
783 char *end; | |
784 long hostbutton = strtol(key, &end, 10); | |
785 if (*end) { | |
786 //key is not a valid base 10 integer | |
787 hostbutton = render_translate_input_name(hostpadnum, key, 0); | |
788 if (hostbutton < 0) { | |
789 if (hostbutton == RENDER_INVALID_NAME) { | |
790 warning("%s is not a valid gamepad input name\n", key); | |
791 } else if (hostbutton == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) { | |
792 warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum); | |
793 map_warning_pad = hostpadnum; | |
794 } | |
795 return; | |
796 } | |
797 if (hostbutton & RENDER_DPAD_BIT) { | |
798 bind_dpad(hostpadnum, render_dpad_part(hostbutton), render_direction_part(hostbutton), bindtype, subtype_a, subtype_b); | |
799 return; | |
800 } else if (hostbutton & RENDER_AXIS_BIT) { | |
801 bind_axis(hostpadnum, render_axis_part(hostbutton), 1, bindtype, subtype_a, subtype_b); | |
802 return; | |
803 } | |
804 } | |
805 bind_button(hostpadnum, hostbutton, bindtype, subtype_a, subtype_b); | |
806 } | |
807 | |
808 void process_pad_axis(char *key, tern_val val, uint8_t valtype, void *data) | |
809 { | |
810 key = strdup(key); | |
811 pad_button_state *state = data; | |
812 int hostpadnum = state->padnum; | |
813 if (valtype != TVAL_PTR) { | |
814 warning("Mapping for axis %s has a non-scalar value", key); | |
815 return; | |
816 } | |
817 uint8_t subtype_a = 0, subtype_b = 0; | |
818 int bindtype = parse_binding_target(hostpadnum, val.ptrval, state->padbuttons, state->mousebuttons, &subtype_a, &subtype_b); | |
819 char *modifier = strchr(key, '.'); | |
820 int positive = 1; | |
821 if (modifier) { | |
822 *modifier = 0; | |
823 modifier++; | |
824 if (!strcmp("negative", modifier)) { | |
825 positive = 0; | |
826 } else if(strcmp("positive", modifier)) { | |
827 warning("Invalid axis modifier %s for axis %s on pad %d\n", modifier, key, hostpadnum); | |
828 } | |
829 } | |
830 char *end; | |
831 long axis = strtol(key, &end, 10); | |
832 if (*end) { | |
833 //key is not a valid base 10 integer | |
834 axis = render_translate_input_name(hostpadnum, key, 1); | |
835 if (axis < 0) { | |
836 if (axis == RENDER_INVALID_NAME) { | |
837 warning("%s is not a valid gamepad input name\n", key); | |
838 } else if (axis == RENDER_NOT_MAPPED && hostpadnum != map_warning_pad) { | |
839 warning("No SDL 2 mapping exists for input %s on gamepad %d\n", key, hostpadnum); | |
840 map_warning_pad = hostpadnum; | |
841 } | |
842 goto done; | |
843 } | |
844 if (axis & RENDER_DPAD_BIT) { | |
845 bind_dpad(hostpadnum, render_dpad_part(axis), render_direction_part(axis), bindtype, subtype_a, subtype_b); | |
846 goto done; | |
847 } else if (axis & RENDER_AXIS_BIT) { | |
848 axis = render_axis_part(axis); | |
849 } else { | |
850 bind_button(hostpadnum, axis, bindtype, subtype_a, subtype_b); | |
851 goto done; | |
852 } | |
853 } | |
854 bind_axis(hostpadnum, axis, positive, bindtype, subtype_a, subtype_b); | |
855 done: | |
856 free(key); | |
857 return; | |
858 } | |
859 | |
860 static tern_node *get_pad_buttons() | |
861 { | |
862 static tern_node *padbuttons; | |
863 if (!padbuttons) { | |
864 padbuttons = tern_insert_int(NULL, ".up", DPAD_UP); | |
865 padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN); | |
866 padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT); | |
867 padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT); | |
868 padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A); | |
869 padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B); | |
870 padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C); | |
871 padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X); | |
872 padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y); | |
873 padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z); | |
874 padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START); | |
875 padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE); | |
876 } | |
877 return padbuttons; | |
878 } | |
879 | |
880 static tern_node *get_mouse_buttons() | |
881 { | |
882 static tern_node *mousebuttons; | |
883 if (!mousebuttons) { | |
884 mousebuttons = tern_insert_int(NULL, ".left", MOUSE_LEFT); | |
885 mousebuttons = tern_insert_int(mousebuttons, ".middle", MOUSE_MIDDLE); | |
886 mousebuttons = tern_insert_int(mousebuttons, ".right", MOUSE_RIGHT); | |
887 mousebuttons = tern_insert_int(mousebuttons, ".start", MOUSE_START); | |
888 mousebuttons = tern_insert_int(mousebuttons, ".motion", PSEUDO_BUTTON_MOTION); | |
889 } | |
890 return mousebuttons; | |
891 } | |
892 | |
893 tern_node *get_binding_node_for_pad(int padnum) | |
894 { | |
895 if (padnum > MAX_JOYSTICKS) { | |
896 return NULL; | |
897 } | |
898 tern_node * pads = tern_find_path(config, "bindings\0pads\0", TVAL_NODE).ptrval; | |
899 if (!pads) { | |
900 return NULL; | |
901 } | |
902 char numstr[11]; | |
903 sprintf(numstr, "%d", padnum); | |
904 tern_node * pad = tern_find_node(pads, numstr); | |
905 if (!pad) { | |
906 char *type_id = render_joystick_type_id(padnum); | |
907 pad = tern_find_node(pads, type_id); | |
908 free(type_id); | |
909 } | |
910 if (!pad) { | |
911 controller_info info = get_controller_info(padnum); | |
912 char *key = make_controller_type_key(&info); | |
913 pad = tern_find_node(pads, key); | |
914 free(key); | |
915 } | |
916 if (!pad) { | |
917 pad = tern_find_node(pads, "default"); | |
918 } | |
919 return pad; | |
920 } | |
921 | |
922 void handle_joy_added(int joystick) | |
923 { | |
924 tern_node *pad = get_binding_node_for_pad(joystick); | |
925 if (!pad) { | |
926 return; | |
927 } | |
928 tern_node * dpad_node = tern_find_node(pad, "dpads"); | |
929 if (dpad_node) { | |
930 for (int dpad = 0; dpad < 10; dpad++) | |
931 { | |
932 char numstr[2] = {dpad + '0', 0}; | |
933 tern_node * pad_dpad = tern_find_node(dpad_node, numstr); | |
934 char * dirs[] = {"up", "down", "left", "right"}; | |
935 //TODO: Support controllers that have d-pads implemented as analog axes or buttons | |
936 int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT}; | |
937 for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) { | |
938 char * target = tern_find_ptr(pad_dpad, dirs[dir]); | |
939 if (target) { | |
940 uint8_t subtype_a = 0, subtype_b = 0; | |
941 int bindtype = parse_binding_target(joystick, target, get_pad_buttons(), get_mouse_buttons(), &subtype_a, &subtype_b); | |
942 bind_dpad(joystick, dpad, dirnums[dir], bindtype, subtype_a, subtype_b); | |
943 } | |
944 } | |
945 } | |
946 } | |
947 tern_node *button_node = tern_find_node(pad, "buttons"); | |
948 if (button_node) { | |
949 pad_button_state state = { | |
950 .padnum = joystick, | |
951 .padbuttons = get_pad_buttons(), | |
952 .mousebuttons = get_mouse_buttons() | |
953 }; | |
954 tern_foreach(button_node, process_pad_button, &state); | |
955 } | |
956 tern_node *axes_node = tern_find_node(pad, "axes"); | |
957 if (axes_node) { | |
958 pad_button_state state = { | |
959 .padnum = joystick, | |
960 .padbuttons = get_pad_buttons(), | |
961 .mousebuttons = get_mouse_buttons() | |
962 }; | |
963 tern_foreach(axes_node, process_pad_axis, &state); | |
964 } | |
965 } | |
966 | |
967 //only handles keyboards and mice as gamepads are handled on hotplug events | |
968 void set_bindings(void) | |
969 { | |
970 tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP); | |
971 special = tern_insert_int(special, "down", RENDERKEY_DOWN); | |
972 special = tern_insert_int(special, "left", RENDERKEY_LEFT); | |
973 special = tern_insert_int(special, "right", RENDERKEY_RIGHT); | |
974 special = tern_insert_int(special, "enter", '\r'); | |
975 special = tern_insert_int(special, "space", ' '); | |
976 special = tern_insert_int(special, "tab", '\t'); | |
977 special = tern_insert_int(special, "backspace", '\b'); | |
978 special = tern_insert_int(special, "esc", RENDERKEY_ESC); | |
979 special = tern_insert_int(special, "delete", RENDERKEY_DEL); | |
980 special = tern_insert_int(special, "lshift", RENDERKEY_LSHIFT); | |
981 special = tern_insert_int(special, "rshift", RENDERKEY_RSHIFT); | |
982 special = tern_insert_int(special, "lctrl", RENDERKEY_LCTRL); | |
983 special = tern_insert_int(special, "rctrl", RENDERKEY_RCTRL); | |
984 special = tern_insert_int(special, "lalt", RENDERKEY_LALT); | |
985 special = tern_insert_int(special, "ralt", RENDERKEY_RALT); | |
986 special = tern_insert_int(special, "home", RENDERKEY_HOME); | |
987 special = tern_insert_int(special, "end", RENDERKEY_END); | |
988 special = tern_insert_int(special, "pageup", RENDERKEY_PAGEUP); | |
989 special = tern_insert_int(special, "pagedown", RENDERKEY_PAGEDOWN); | |
990 special = tern_insert_int(special, "f1", RENDERKEY_F1); | |
991 special = tern_insert_int(special, "f2", RENDERKEY_F2); | |
992 special = tern_insert_int(special, "f3", RENDERKEY_F3); | |
993 special = tern_insert_int(special, "f4", RENDERKEY_F4); | |
994 special = tern_insert_int(special, "f5", RENDERKEY_F5); | |
995 special = tern_insert_int(special, "f6", RENDERKEY_F6); | |
996 special = tern_insert_int(special, "f7", RENDERKEY_F7); | |
997 special = tern_insert_int(special, "f8", RENDERKEY_F8); | |
998 special = tern_insert_int(special, "f9", RENDERKEY_F9); | |
999 special = tern_insert_int(special, "f10", RENDERKEY_F10); | |
1000 special = tern_insert_int(special, "f11", RENDERKEY_F11); | |
1001 special = tern_insert_int(special, "f12", RENDERKEY_F12); | |
1002 special = tern_insert_int(special, "select", RENDERKEY_SELECT); | |
1003 special = tern_insert_int(special, "play", RENDERKEY_PLAY); | |
1004 special = tern_insert_int(special, "search", RENDERKEY_SEARCH); | |
1005 special = tern_insert_int(special, "back", RENDERKEY_BACK); | |
1006 special = tern_insert_int(special, "np0", RENDERKEY_NP0); | |
1007 special = tern_insert_int(special, "np1", RENDERKEY_NP1); | |
1008 special = tern_insert_int(special, "np2", RENDERKEY_NP2); | |
1009 special = tern_insert_int(special, "np3", RENDERKEY_NP3); | |
1010 special = tern_insert_int(special, "np4", RENDERKEY_NP4); | |
1011 special = tern_insert_int(special, "np5", RENDERKEY_NP5); | |
1012 special = tern_insert_int(special, "np6", RENDERKEY_NP6); | |
1013 special = tern_insert_int(special, "np7", RENDERKEY_NP7); | |
1014 special = tern_insert_int(special, "np8", RENDERKEY_NP8); | |
1015 special = tern_insert_int(special, "np9", RENDERKEY_NP9); | |
1016 special = tern_insert_int(special, "np/", RENDERKEY_NP_DIV); | |
1017 special = tern_insert_int(special, "np*", RENDERKEY_NP_MUL); | |
1018 special = tern_insert_int(special, "np-", RENDERKEY_NP_MIN); | |
1019 special = tern_insert_int(special, "np+", RENDERKEY_NP_PLUS); | |
1020 special = tern_insert_int(special, "npenter", RENDERKEY_NP_ENTER); | |
1021 special = tern_insert_int(special, "np.", RENDERKEY_NP_STOP); | |
1022 | |
1023 tern_node *padbuttons = get_pad_buttons(); | |
1024 | |
1025 tern_node *mousebuttons = get_mouse_buttons(); | |
1026 | |
1027 tern_node * keys = tern_find_path(config, "bindings\0keys\0", TVAL_NODE).ptrval; | |
1028 process_keys(keys, special, padbuttons, mousebuttons, NULL); | |
1029 tern_free(special); | |
1030 | |
1031 memset(mice, 0, sizeof(mice)); | |
1032 tern_node * mice = tern_find_path(config, "bindings\0mice\0", TVAL_NODE).ptrval; | |
1033 if (mice) { | |
1034 tern_node *buttonmaps[2] = {padbuttons, mousebuttons}; | |
1035 tern_foreach(mice, process_mouse, buttonmaps); | |
1036 } | |
1037 tern_node * speed_nodes = tern_find_path(config, "clocks\0speeds\0", TVAL_NODE).ptrval; | |
1038 speeds = malloc(sizeof(uint32_t)); | |
1039 speeds[0] = 100; | |
1040 process_speeds(speed_nodes, NULL); | |
1041 for (int i = 0; i < num_speeds; i++) | |
1042 { | |
1043 if (!speeds[i]) { | |
1044 warning("Speed index %d was not set to a valid percentage!", i); | |
1045 speeds[i] = 100; | |
1046 } | |
1047 } | |
1048 } | |
1049 | |
1050 void bindings_set_mouse_mode(uint8_t mode) | |
1051 { | |
1052 mouse_mode = mode; | |
1053 if (mode == MOUSE_RELATIVE) { | |
1054 render_relative_mouse(1); | |
1055 } | |
1056 } |