comparison render_sdl.c @ 1648:b7ecd0d6a77b mame_interp

Merge from default
author Michael Pavone <pavone@retrodev.com>
date Tue, 25 Dec 2018 11:12:26 -0800
parents c6b2c0f8cc61
children b500e971da75
comparison
equal deleted inserted replaced
1509:36732f5c2281 1648:b7ecd0d6a77b
6 #include <stdlib.h> 6 #include <stdlib.h>
7 #include <stdio.h> 7 #include <stdio.h>
8 #include <string.h> 8 #include <string.h>
9 #include <math.h> 9 #include <math.h>
10 #include "render.h" 10 #include "render.h"
11 #include "render_sdl.h"
11 #include "blastem.h" 12 #include "blastem.h"
12 #include "genesis.h" 13 #include "genesis.h"
13 #include "io.h" 14 #include "bindings.h"
14 #include "util.h" 15 #include "util.h"
15 #include "ppm.h" 16 #include "ppm.h"
17 #include "png.h"
18 #include "config.h"
19 #include "controller_info.h"
16 20
17 #ifndef DISABLE_OPENGL 21 #ifndef DISABLE_OPENGL
18 #include <GL/glew.h> 22 #include <GL/glew.h>
19 #endif 23 #endif
20 24
21 #define MAX_EVENT_POLL_PER_FRAME 2 25 #define MAX_EVENT_POLL_PER_FRAME 2
22 26
23 static SDL_Window *main_window; 27 static SDL_Window *main_window;
28 static SDL_Window **extra_windows;
24 static SDL_Renderer *main_renderer; 29 static SDL_Renderer *main_renderer;
30 static SDL_Renderer **extra_renderers;
25 static SDL_Texture **sdl_textures; 31 static SDL_Texture **sdl_textures;
26 static uint8_t num_textures; 32 static uint8_t num_textures;
27 static SDL_Rect main_clip; 33 static SDL_Rect main_clip;
28 static SDL_GLContext *main_context; 34 static SDL_GLContext *main_context;
29 35
32 static uint8_t render_gl = 1; 38 static uint8_t render_gl = 1;
33 static uint8_t scanlines = 0; 39 static uint8_t scanlines = 0;
34 40
35 static uint32_t last_frame = 0; 41 static uint32_t last_frame = 0;
36 42
37 static int16_t * current_psg = NULL;
38 static int16_t * current_ym = NULL;
39
40 static uint32_t buffer_samples, sample_rate; 43 static uint32_t buffer_samples, sample_rate;
41 static uint32_t missing_count; 44 static uint32_t missing_count;
42 45
43 static SDL_mutex * audio_mutex; 46 static SDL_mutex * audio_mutex;
44 static SDL_cond * audio_ready; 47 static SDL_cond * audio_ready;
45 static SDL_cond * psg_cond;
46 static SDL_cond * ym_cond;
47 static uint8_t quitting = 0; 48 static uint8_t quitting = 0;
48 static uint8_t ym_enabled = 1; 49
50 struct audio_source {
51 SDL_cond *cond;
52 int16_t *front;
53 int16_t *back;
54 double dt;
55 uint64_t buffer_fraction;
56 uint64_t buffer_inc;
57 uint32_t buffer_pos;
58 uint32_t read_start;
59 uint32_t read_end;
60 uint32_t lowpass_alpha;
61 uint32_t mask;
62 int16_t last_left;
63 int16_t last_right;
64 uint8_t num_channels;
65 uint8_t front_populated;
66 };
67
68 static audio_source *audio_sources[8];
69 static audio_source *inactive_audio_sources[8];
70 static uint8_t num_audio_sources;
71 static uint8_t num_inactive_audio_sources;
72 static uint8_t sync_to_audio;
73 static uint32_t min_buffered;
74
75 typedef int32_t (*mix_func)(audio_source *audio, void *vstream, int len);
76
77 static int32_t mix_s16(audio_source *audio, void *vstream, int len)
78 {
79 int samples = len/(sizeof(int16_t)*2);
80 int16_t *stream = vstream;
81 int16_t *end = stream + 2*samples;
82 int16_t *src = audio->front;
83 uint32_t i = audio->read_start;
84 uint32_t i_end = audio->read_end;
85 int16_t *cur = stream;
86 if (audio->num_channels == 1) {
87 while (cur < end && i != i_end)
88 {
89 *(cur++) += src[i];
90 *(cur++) += src[i++];
91 i &= audio->mask;
92 }
93 } else {
94 while (cur < end && i != i_end)
95 {
96 *(cur++) += src[i++];
97 *(cur++) += src[i++];
98 i &= audio->mask;
99 }
100 }
101
102 if (cur != end) {
103 printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
104 }
105 if (!sync_to_audio) {
106 audio->read_start = i;
107 }
108 if (cur != end) {
109 //printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
110 return (cur-end)/2;
111 } else {
112 return ((i_end - i) & audio->mask) / audio->num_channels;
113 }
114 }
115
116 static int32_t mix_f32(audio_source *audio, void *vstream, int len)
117 {
118 int samples = len/(sizeof(float)*2);
119 float *stream = vstream;
120 float *end = stream + 2*samples;
121 int16_t *src = audio->front;
122 uint32_t i = audio->read_start;
123 uint32_t i_end = audio->read_end;
124 float *cur = stream;
125 if (audio->num_channels == 1) {
126 while (cur < end && i != i_end)
127 {
128 *(cur++) += ((float)src[i]) / 0x7FFF;
129 *(cur++) += ((float)src[i++]) / 0x7FFF;
130 i &= audio->mask;
131 }
132 } else {
133 while(cur < end && i != i_end)
134 {
135 *(cur++) += ((float)src[i++]) / 0x7FFF;
136 *(cur++) += ((float)src[i++]) / 0x7FFF;
137 i &= audio->mask;
138 }
139 }
140 if (!sync_to_audio) {
141 audio->read_start = i;
142 }
143 if (cur != end) {
144 printf("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
145 return (cur-end)/2;
146 } else {
147 return ((i_end - i) & audio->mask) / audio->num_channels;
148 }
149 }
150
151 static int32_t mix_null(audio_source *audio, void *vstream, int len)
152 {
153 return 0;
154 }
155
156 static mix_func mix;
49 157
50 static void audio_callback(void * userdata, uint8_t *byte_stream, int len) 158 static void audio_callback(void * userdata, uint8_t *byte_stream, int len)
51 { 159 {
52 //puts("audio_callback"); 160 uint8_t num_populated;
53 int16_t * stream = (int16_t *)byte_stream; 161 memset(byte_stream, 0, len);
54 int samples = len/(sizeof(int16_t)*2);
55 int16_t * psg_buf, * ym_buf;
56 uint8_t local_quit;
57 SDL_LockMutex(audio_mutex); 162 SDL_LockMutex(audio_mutex);
58 psg_buf = NULL;
59 ym_buf = NULL;
60 do { 163 do {
61 if (!psg_buf) { 164 num_populated = 0;
62 psg_buf = current_psg; 165 for (uint8_t i = 0; i < num_audio_sources; i++)
63 current_psg = NULL; 166 {
64 SDL_CondSignal(psg_cond); 167 if (audio_sources[i]->front_populated) {
65 } 168 num_populated++;
66 if (ym_enabled && !ym_buf) { 169 }
67 ym_buf = current_ym; 170 }
68 current_ym = NULL; 171 if (!quitting && num_populated < num_audio_sources) {
69 SDL_CondSignal(ym_cond); 172 fflush(stdout);
70 }
71 if (!quitting && (!psg_buf || (ym_enabled && !ym_buf))) {
72 SDL_CondWait(audio_ready, audio_mutex); 173 SDL_CondWait(audio_ready, audio_mutex);
73 } 174 }
74 } while(!quitting && (!psg_buf || (ym_enabled && !ym_buf))); 175 } while(!quitting && num_populated < num_audio_sources);
75 176 if (!quitting) {
76 local_quit = quitting; 177 for (uint8_t i = 0; i < num_audio_sources; i++)
178 {
179 mix(audio_sources[i], byte_stream, len);
180 audio_sources[i]->front_populated = 0;
181 SDL_CondSignal(audio_sources[i]->cond);
182 }
183 }
77 SDL_UnlockMutex(audio_mutex); 184 SDL_UnlockMutex(audio_mutex);
78 if (!local_quit) { 185 }
79 if (ym_enabled) { 186
80 for (int i = 0; i < samples; i++) 187 #define NO_LAST_BUFFERED -2000000000
81 { 188 static int32_t last_buffered = NO_LAST_BUFFERED;
82 *(stream++) = psg_buf[i] + *(ym_buf++); 189 static float average_change;
83 *(stream++) = psg_buf[i] + *(ym_buf++); 190 #define BUFFER_FRAMES_THRESHOLD 6
84 } 191 #define BASE_MAX_ADJUST 0.0125
85 } else { 192 static float max_adjust;
86 for (int i = 0; i < samples; i++) 193 static int32_t cur_min_buffered;
87 { 194 static uint32_t min_remaining_buffer;
88 *(stream++) = psg_buf[i]; 195 static void audio_callback_drc(void *userData, uint8_t *byte_stream, int len)
89 *(stream++) = psg_buf[i]; 196 {
90 } 197 memset(byte_stream, 0, len);
91 } 198 if (cur_min_buffered < 0) {
92 } 199 //underflow last frame, but main thread hasn't gotten a chance to call SDL_PauseAudio yet
93 } 200 return;
94 201 }
95 void render_disable_ym() 202 cur_min_buffered = 0x7FFFFFFF;
96 { 203 min_remaining_buffer = 0xFFFFFFFF;
97 ym_enabled = 0; 204 for (uint8_t i = 0; i < num_audio_sources; i++)
98 } 205 {
99 206
100 void render_enable_ym() 207 int32_t buffered = mix(audio_sources[i], byte_stream, len);
101 { 208 cur_min_buffered = buffered < cur_min_buffered ? buffered : cur_min_buffered;
102 ym_enabled = 1; 209 uint32_t remaining = (audio_sources[i]->mask + 1)/audio_sources[i]->num_channels - buffered;
210 min_remaining_buffer = remaining < min_remaining_buffer ? remaining : min_remaining_buffer;
211 }
212 }
213
214 static void lock_audio()
215 {
216 if (sync_to_audio) {
217 SDL_LockMutex(audio_mutex);
218 } else {
219 SDL_LockAudio();
220 }
221 }
222
223 static void unlock_audio()
224 {
225 if (sync_to_audio) {
226 SDL_UnlockMutex(audio_mutex);
227 } else {
228 SDL_UnlockAudio();
229 }
103 } 230 }
104 231
105 static void render_close_audio() 232 static void render_close_audio()
106 { 233 {
107 SDL_LockMutex(audio_mutex); 234 SDL_LockMutex(audio_mutex);
108 quitting = 1; 235 quitting = 1;
109 SDL_CondSignal(audio_ready); 236 SDL_CondSignal(audio_ready);
110 SDL_UnlockMutex(audio_mutex); 237 SDL_UnlockMutex(audio_mutex);
111 SDL_CloseAudio(); 238 SDL_CloseAudio();
239 }
240
241 #define BUFFER_INC_RES 0x40000000UL
242
243 void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider)
244 {
245 src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider;
246 }
247
248 audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels)
249 {
250 audio_source *ret = NULL;
251 uint32_t alloc_size = sync_to_audio ? channels * buffer_samples : nearest_pow2(min_buffered * 4 * channels);
252 lock_audio();
253 if (num_audio_sources < 8) {
254 ret = malloc(sizeof(audio_source));
255 ret->back = malloc(alloc_size * sizeof(int16_t));
256 ret->front = sync_to_audio ? malloc(alloc_size * sizeof(int16_t)) : ret->back;
257 ret->front_populated = 0;
258 ret->cond = SDL_CreateCond();
259 ret->num_channels = channels;
260 audio_sources[num_audio_sources++] = ret;
261 }
262 unlock_audio();
263 if (!ret) {
264 fatal_error("Too many audio sources!");
265 } else {
266 render_audio_adjust_clock(ret, master_clock, sample_divider);
267 double lowpass_cutoff = get_lowpass_cutoff(config);
268 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
269 ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider));
270 double alpha = ret->dt / (ret->dt + rc);
271 ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
272 ret->buffer_pos = 0;
273 ret->buffer_fraction = 0;
274 ret->last_left = ret->last_right = 0;
275 ret->read_start = 0;
276 ret->read_end = sync_to_audio ? buffer_samples * channels : 0;
277 ret->mask = sync_to_audio ? 0xFFFFFFFF : alloc_size-1;
278 }
279 if (sync_to_audio && SDL_GetAudioStatus() == SDL_AUDIO_PAUSED) {
280 SDL_PauseAudio(0);
281 }
282 return ret;
283 }
284
285 void render_pause_source(audio_source *src)
286 {
287 uint8_t need_pause = 0;
288 lock_audio();
289 for (uint8_t i = 0; i < num_audio_sources; i++)
290 {
291 if (audio_sources[i] == src) {
292 audio_sources[i] = audio_sources[--num_audio_sources];
293 if (sync_to_audio) {
294 SDL_CondSignal(audio_ready);
295 }
296 break;
297 }
298 }
299 if (!num_audio_sources) {
300 need_pause = 1;
301 }
302 unlock_audio();
303 if (need_pause) {
304 SDL_PauseAudio(1);
305 }
306 inactive_audio_sources[num_inactive_audio_sources++] = src;
307 }
308
309 void render_resume_source(audio_source *src)
310 {
311 lock_audio();
312 if (num_audio_sources < 8) {
313 audio_sources[num_audio_sources++] = src;
314 }
315 unlock_audio();
316 for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
317 {
318 if (inactive_audio_sources[i] == src) {
319 inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
320 }
321 }
322 if (sync_to_audio) {
323 SDL_PauseAudio(0);
324 }
325 }
326
327 void render_free_source(audio_source *src)
328 {
329 render_pause_source(src);
330
331 free(src->front);
332 if (sync_to_audio) {
333 free(src->back);
334 SDL_DestroyCond(src->cond);
335 }
336 free(src);
337 }
338 static uint32_t sync_samples;
339 static void do_audio_ready(audio_source *src)
340 {
341 if (sync_to_audio) {
342 SDL_LockMutex(audio_mutex);
343 while (src->front_populated) {
344 SDL_CondWait(src->cond, audio_mutex);
345 }
346 int16_t *tmp = src->front;
347 src->front = src->back;
348 src->back = tmp;
349 src->front_populated = 1;
350 src->buffer_pos = 0;
351 SDL_CondSignal(audio_ready);
352 SDL_UnlockMutex(audio_mutex);
353 } else {
354 uint32_t num_buffered;
355 SDL_LockAudio();
356 src->read_end = src->buffer_pos;
357 num_buffered = ((src->read_end - src->read_start) & src->mask) / src->num_channels;
358 SDL_UnlockAudio();
359 if (num_buffered >= min_buffered && SDL_GetAudioStatus() == SDL_AUDIO_PAUSED) {
360 SDL_PauseAudio(0);
361 }
362 }
363 }
364
365 static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current)
366 {
367 int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha);
368 current = tmp >> 16;
369 return current;
370 }
371
372 static void interp_sample(audio_source *src, int16_t last, int16_t current)
373 {
374 int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc);
375 tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc));
376 src->back[src->buffer_pos++] = tmp >> 16;
377 }
378
379 void render_put_mono_sample(audio_source *src, int16_t value)
380 {
381 value = lowpass_sample(src, src->last_left, value);
382 src->buffer_fraction += src->buffer_inc;
383 uint32_t base = sync_to_audio ? 0 : src->read_end;
384 while (src->buffer_fraction > BUFFER_INC_RES)
385 {
386 src->buffer_fraction -= BUFFER_INC_RES;
387 interp_sample(src, src->last_left, value);
388
389 if (((src->buffer_pos - base) & src->mask) >= sync_samples) {
390 do_audio_ready(src);
391 }
392 src->buffer_pos &= src->mask;
393 }
394 src->last_left = value;
395 }
396
397 void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right)
398 {
399 left = lowpass_sample(src, src->last_left, left);
400 right = lowpass_sample(src, src->last_right, right);
401 src->buffer_fraction += src->buffer_inc;
402 uint32_t base = sync_to_audio ? 0 : src->read_end;
403 while (src->buffer_fraction > BUFFER_INC_RES)
404 {
405 src->buffer_fraction -= BUFFER_INC_RES;
406
407 interp_sample(src, src->last_left, left);
408 interp_sample(src, src->last_right, right);
409
410 if (((src->buffer_pos - base) & src->mask)/2 >= sync_samples) {
411 do_audio_ready(src);
412 }
413 src->buffer_pos &= src->mask;
414 }
415 src->last_left = left;
416 src->last_right = right;
112 } 417 }
113 418
114 static SDL_Joystick * joysticks[MAX_JOYSTICKS]; 419 static SDL_Joystick * joysticks[MAX_JOYSTICKS];
115 static int joystick_sdl_index[MAX_JOYSTICKS]; 420 static int joystick_sdl_index[MAX_JOYSTICKS];
116 421
237 un_textures[1] = glGetUniformLocation(program, "textures[1]"); 542 un_textures[1] = glGetUniformLocation(program, "textures[1]");
238 un_width = glGetUniformLocation(program, "width"); 543 un_width = glGetUniformLocation(program, "width");
239 un_height = glGetUniformLocation(program, "height"); 544 un_height = glGetUniformLocation(program, "height");
240 at_pos = glGetAttribLocation(program, "pos"); 545 at_pos = glGetAttribLocation(program, "pos");
241 } 546 }
242 #endif 547
243 548 static void gl_teardown()
549 {
550 glDeleteProgram(program);
551 glDeleteShader(vshader);
552 glDeleteShader(fshader);
553 glDeleteBuffers(2, buffers);
554 glDeleteTextures(3, textures);
555 }
556 #endif
557
558 static uint8_t texture_init;
244 static void render_alloc_surfaces() 559 static void render_alloc_surfaces()
245 { 560 {
246 static uint8_t texture_init;
247
248 if (texture_init) { 561 if (texture_init) {
249 return; 562 return;
250 } 563 }
251 sdl_textures= malloc(sizeof(SDL_Texture *) * 2); 564 sdl_textures= malloc(sizeof(SDL_Texture *) * 2);
252 num_textures = 2; 565 num_textures = 2;
265 #ifndef DISABLE_OPENGL 578 #ifndef DISABLE_OPENGL
266 } 579 }
267 #endif 580 #endif
268 } 581 }
269 582
270 static char * caption = NULL; 583 static void free_surfaces(void)
271 static char * fps_caption = NULL; 584 {
272
273 static void render_quit()
274 {
275 render_close_audio();
276 for (int i = 0; i < num_textures; i++) 585 for (int i = 0; i < num_textures; i++)
277 { 586 {
278 if (sdl_textures[i]) { 587 if (sdl_textures[i]) {
279 SDL_DestroyTexture(sdl_textures[i]); 588 SDL_DestroyTexture(sdl_textures[i]);
280 } 589 }
281 } 590 }
591 free(sdl_textures);
592 sdl_textures = NULL;
593 texture_init = 0;
594 }
595
596 static char * caption = NULL;
597 static char * fps_caption = NULL;
598
599 static void render_quit()
600 {
601 render_close_audio();
602 free_surfaces();
603 #ifndef DISABLE_OPENGL
604 if (render_gl) {
605 gl_teardown();
606 SDL_GL_DeleteContext(main_context);
607 }
608 #endif
282 } 609 }
283 610
284 static float config_aspect() 611 static float config_aspect()
285 { 612 {
286 static float aspect = 0.0f; 613 static float aspect = 0.0f;
336 } 663 }
337 #endif 664 #endif
338 } 665 }
339 } 666 }
340 667
341 static uint32_t overscan_top[NUM_VID_STD] = {2, 21}; 668 static ui_render_fun on_context_destroyed, on_context_created;
342 static uint32_t overscan_bot[NUM_VID_STD] = {1, 17}; 669 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create)
343 static uint32_t overscan_left[NUM_VID_STD] = {13, 13}; 670 {
344 static uint32_t overscan_right[NUM_VID_STD] = {14, 14}; 671 on_context_destroyed = destroy;
345 static vid_std video_standard = VID_NTSC; 672 on_context_created = create;
346 static char *vid_std_names[NUM_VID_STD] = {"ntsc", "pal"};
347 void render_init(int width, int height, char * title, uint8_t fullscreen)
348 {
349 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
350 fatal_error("Unable to init SDL: %s\n", SDL_GetError());
351 }
352 atexit(SDL_Quit);
353 if (height <= 0) {
354 float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f;
355 height = ((float)width / aspect) + 0.5f;
356 }
357 printf("width: %d, height: %d\n", width, height);
358 windowed_width = width;
359 windowed_height = height;
360
361 uint32_t flags = SDL_WINDOW_RESIZABLE;
362
363 if (fullscreen) {
364 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
365 SDL_DisplayMode mode;
366 //TODO: Multiple monitor support
367 SDL_GetCurrentDisplayMode(0, &mode);
368 //the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP
369 //but that doesn't seem to work right when using OpenGL, at least on Linux anyway
370 width = mode.w;
371 height = mode.h;
372 }
373 main_width = width;
374 main_height = height;
375 is_fullscreen = fullscreen;
376
377 render_gl = 0;
378 tern_val def = {.ptrval = "off"};
379 char *vsync = tern_find_path_default(config, "video\0vsync\0", def, TVAL_PTR).ptrval;
380
381 tern_node *video = tern_find_node(config, "video");
382 if (video)
383 {
384 for (int i = 0; i < NUM_VID_STD; i++)
385 {
386 tern_node *std_settings = tern_find_node(video, vid_std_names[i]);
387 if (std_settings) {
388 char *val = tern_find_path_default(std_settings, "overscan\0top\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
389 if (val) {
390 overscan_top[i] = atoi(val);
391 }
392 val = tern_find_path_default(std_settings, "overscan\0bottom\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
393 if (val) {
394 overscan_bot[i] = atoi(val);
395 }
396 val = tern_find_path_default(std_settings, "overscan\0left\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
397 if (val) {
398 overscan_left[i] = atoi(val);
399 }
400 val = tern_find_path_default(std_settings, "overscan\0right\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
401 if (val) {
402 overscan_right[i] = atoi(val);
403 }
404 }
405 }
406 }
407
408 #ifndef DISABLE_OPENGL
409 char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval;
410 uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0;
411 if (gl_enabled)
412 {
413 flags |= SDL_WINDOW_OPENGL;
414 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
415 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
416 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
417 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
418 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
419 }
420 #endif
421 main_window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
422 if (!main_window) {
423 fatal_error("Unable to create SDL window: %s\n", SDL_GetError());
424 }
425 #ifndef DISABLE_OPENGL
426 if (gl_enabled)
427 {
428 main_context = SDL_GL_CreateContext(main_window);
429 GLenum res = glewInit();
430 if (res != GLEW_OK) {
431 warning("Initialization of GLEW failed with code %d\n", res);
432 }
433
434 if (res == GLEW_OK && GLEW_VERSION_2_0) {
435 render_gl = 1;
436 if (!strcmp("tear", vsync)) {
437 if (SDL_GL_SetSwapInterval(-1) < 0) {
438 warning("late tear is not available (%s), using normal vsync\n", SDL_GetError());
439 vsync = "on";
440 } else {
441 vsync = NULL;
442 }
443 }
444 if (vsync) {
445 if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) {
446 warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError());
447 }
448 }
449 } else {
450 warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n");
451 }
452 }
453 if (!render_gl) {
454 #endif
455 flags = SDL_RENDERER_ACCELERATED;
456 if (!strcmp("on", vsync) || !strcmp("tear", vsync)) {
457 flags |= SDL_RENDERER_PRESENTVSYNC;
458 }
459 main_renderer = SDL_CreateRenderer(main_window, -1, flags);
460
461 if (!main_renderer) {
462 fatal_error("unable to create SDL renderer: %s\n", SDL_GetError());
463 }
464 main_clip.x = main_clip.y = 0;
465 main_clip.w = width;
466 main_clip.h = height;
467 #ifndef DISABLE_OPENGL
468 }
469 #endif
470
471 SDL_GetWindowSize(main_window, &main_width, &main_height);
472 printf("Window created with size: %d x %d\n", main_width, main_height);
473 update_aspect();
474 render_alloc_surfaces();
475 def.ptrval = "off";
476 scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def, TVAL_PTR).ptrval, "on");
477
478 caption = title;
479
480 audio_mutex = SDL_CreateMutex();
481 psg_cond = SDL_CreateCond();
482 ym_cond = SDL_CreateCond();
483 audio_ready = SDL_CreateCond();
484
485 SDL_AudioSpec desired, actual;
486 char * rate_str = tern_find_path(config, "audio\0rate\0", TVAL_PTR).ptrval;
487 int rate = rate_str ? atoi(rate_str) : 0;
488 if (!rate) {
489 rate = 48000;
490 }
491 desired.freq = rate;
492 desired.format = AUDIO_S16SYS;
493 desired.channels = 2;
494 char * samples_str = tern_find_path(config, "audio\0buffer\0", TVAL_PTR).ptrval;
495 int samples = samples_str ? atoi(samples_str) : 0;
496 if (!samples) {
497 samples = 512;
498 }
499 printf("config says: %d\n", samples);
500 desired.samples = samples*2;
501 desired.callback = audio_callback;
502 desired.userdata = NULL;
503
504 if (SDL_OpenAudio(&desired, &actual) < 0) {
505 fatal_error("Unable to open SDL audio: %s\n", SDL_GetError());
506 }
507 buffer_samples = actual.samples;
508 sample_rate = actual.freq;
509 printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples);
510 SDL_PauseAudio(0);
511
512 uint32_t db_size;
513 char *db_data = read_bundled_file("gamecontrollerdb.txt", &db_size);
514 if (db_data) {
515 int added = SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(db_data, db_size), 1);
516 free(db_data);
517 printf("Added %d game controller mappings from gamecontrollerdb.txt\n", added);
518 }
519
520 SDL_JoystickEventState(SDL_ENABLE);
521
522 atexit(render_quit);
523 }
524
525 void render_set_video_standard(vid_std std)
526 {
527 video_standard = std;
528 }
529
530 void render_update_caption(char *title)
531 {
532 caption = title;
533 free(fps_caption);
534 fps_caption = NULL;
535 }
536
537 static char *screenshot_path;
538 void render_save_screenshot(char *path)
539 {
540 if (screenshot_path) {
541 free(screenshot_path);
542 }
543 screenshot_path = path;
544 }
545
546 uint32_t *locked_pixels;
547 uint32_t locked_pitch;
548 uint32_t *render_get_framebuffer(uint8_t which, int *pitch)
549 {
550 #ifndef DISABLE_OPENGL
551 if (render_gl && which <= FRAMEBUFFER_EVEN) {
552 *pitch = LINEBUF_SIZE * sizeof(uint32_t);
553 return texture_buf;
554 } else {
555 #endif
556 if (which >= num_textures) {
557 warning("Request for invalid framebuffer number %d\n", which);
558 return NULL;
559 }
560 void *pixels;
561 if (SDL_LockTexture(sdl_textures[which], NULL, &pixels, pitch) < 0) {
562 warning("Failed to lock texture: %s\n", SDL_GetError());
563 return NULL;
564 }
565 static uint8_t last;
566 if (which <= FRAMEBUFFER_EVEN) {
567 locked_pixels = pixels;
568 if (which == FRAMEBUFFER_EVEN) {
569 pixels += *pitch;
570 }
571 locked_pitch = *pitch;
572 if (which != last) {
573 *pitch *= 2;
574 }
575 last = which;
576 }
577 return pixels;
578 #ifndef DISABLE_OPENGL
579 }
580 #endif
581 }
582
583 uint8_t events_processed;
584 #ifdef __ANDROID__
585 #define FPS_INTERVAL 10000
586 #else
587 #define FPS_INTERVAL 1000
588 #endif
589
590 static uint32_t last_width;
591 void render_framebuffer_updated(uint8_t which, int width)
592 {
593 static uint8_t last;
594 last_width = width;
595 uint32_t height = which <= FRAMEBUFFER_EVEN
596 ? (video_standard == VID_NTSC ? 243 : 294) - (overscan_top[video_standard] + overscan_bot[video_standard])
597 : 240;
598 FILE *screenshot_file = NULL;
599 uint32_t shot_height, shot_width;
600 if (screenshot_path && which == FRAMEBUFFER_ODD) {
601 screenshot_file = fopen(screenshot_path, "wb");
602 if (screenshot_file) {
603 info_message("Saving screenshot to %s\n", screenshot_path);
604 } else {
605 warning("Failed to open screenshot file %s for writing\n", screenshot_path);
606 }
607 free(screenshot_path);
608 screenshot_path = NULL;
609 shot_height = video_standard == VID_NTSC ? 243 : 294;
610 shot_width = width;
611 }
612 width -= overscan_left[video_standard] + overscan_right[video_standard];
613 #ifndef DISABLE_OPENGL
614 if (render_gl && which <= FRAMEBUFFER_EVEN) {
615 glBindTexture(GL_TEXTURE_2D, textures[which]);
616 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]);
617
618 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
619 glClear(GL_COLOR_BUFFER_BIT);
620
621 glUseProgram(program);
622 glActiveTexture(GL_TEXTURE0);
623 glBindTexture(GL_TEXTURE_2D, textures[0]);
624 glUniform1i(un_textures[0], 0);
625
626 glActiveTexture(GL_TEXTURE1);
627 glBindTexture(GL_TEXTURE_2D, textures[last != which ? 1 : scanlines ? 2 : 0]);
628 glUniform1i(un_textures[1], 1);
629
630 glUniform1f(un_width, width);
631 glUniform1f(un_height, height);
632
633 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
634 glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);
635 glEnableVertexAttribArray(at_pos);
636
637 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
638 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0);
639
640 glDisableVertexAttribArray(at_pos);
641
642 SDL_GL_SwapWindow(main_window);
643
644 if (screenshot_file) {
645 //properly supporting interlaced modes here is non-trivial, so only save the odd field for now
646 save_ppm(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t));
647 }
648 } else {
649 #endif
650 if (which <= FRAMEBUFFER_EVEN && last != which) {
651 uint8_t *cur_dst = (uint8_t *)locked_pixels;
652 uint8_t *cur_saved = (uint8_t *)texture_buf;
653 uint32_t dst_off = which == FRAMEBUFFER_EVEN ? 0 : locked_pitch;
654 uint32_t src_off = which == FRAMEBUFFER_EVEN ? locked_pitch : 0;
655 for (int i = 0; i < height; ++i)
656 {
657 //copy saved line from other field
658 memcpy(cur_dst + dst_off, cur_saved, locked_pitch);
659 //save line from this field to buffer for next frame
660 memcpy(cur_saved, cur_dst + src_off, locked_pitch);
661 cur_dst += locked_pitch * 2;
662 cur_saved += locked_pitch;
663 }
664 height = 480;
665 }
666 if (screenshot_file) {
667 uint32_t shot_pitch = locked_pitch;
668 if (which == FRAMEBUFFER_EVEN) {
669 shot_height *= 2;
670 } else {
671 shot_pitch *= 2;
672 }
673 save_ppm(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch);
674 }
675 SDL_UnlockTexture(sdl_textures[which]);
676 SDL_Rect src_clip = {
677 .x = overscan_left[video_standard],
678 .y = overscan_top[video_standard],
679 .w = width,
680 .h = height
681 };
682 SDL_SetRenderDrawColor(main_renderer, 0, 0, 0, 255);
683 SDL_RenderClear(main_renderer);
684 SDL_RenderCopy(main_renderer, sdl_textures[which], &src_clip, &main_clip);
685 SDL_RenderPresent(main_renderer);
686 #ifndef DISABLE_OPENGL
687 }
688 #endif
689 if (screenshot_file) {
690 fclose(screenshot_file);
691 }
692 if (which <= FRAMEBUFFER_EVEN) {
693 last = which;
694 static uint32_t frame_counter, start;
695 frame_counter++;
696 last_frame= SDL_GetTicks();
697 if ((last_frame - start) > FPS_INTERVAL) {
698 if (start && (last_frame-start)) {
699 #ifdef __ANDROID__
700 info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
701 #else
702 if (!fps_caption) {
703 fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1);
704 }
705 sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
706 SDL_SetWindowTitle(main_window, fps_caption);
707 #endif
708 }
709 start = last_frame;
710 frame_counter = 0;
711 }
712 }
713 if (!events_processed) {
714 process_events();
715 }
716 events_processed = 0;
717 }
718
719 uint32_t render_emulated_width()
720 {
721 return last_width - overscan_left[video_standard] - overscan_right[video_standard];
722 }
723
724 uint32_t render_emulated_height()
725 {
726 return (video_standard == VID_NTSC ? 243 : 294) - overscan_top[video_standard] - overscan_bot[video_standard];
727 }
728
729 uint32_t render_overscan_left()
730 {
731 return overscan_left[video_standard];
732 }
733
734 uint32_t render_overscan_top()
735 {
736 return overscan_top[video_standard];
737 }
738
739 void render_wait_quit(vdp_context * context)
740 {
741 SDL_Event event;
742 while(SDL_WaitEvent(&event)) {
743 switch (event.type) {
744 case SDL_QUIT:
745 return;
746 }
747 }
748 }
749
750 static int find_joystick_index(SDL_JoystickID instanceID)
751 {
752 for (int i = 0; i < MAX_JOYSTICKS; i++) {
753 if (joysticks[i] && SDL_JoystickInstanceID(joysticks[i]) == instanceID) {
754 return i;
755 }
756 }
757 return -1;
758 }
759
760 static int lowest_unused_joystick_index()
761 {
762 for (int i = 0; i < MAX_JOYSTICKS; i++) {
763 if (!joysticks[i]) {
764 return i;
765 }
766 }
767 return -1;
768 }
769
770 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis)
771 {
772 static tern_node *button_lookup, *axis_lookup;
773 if (controller > MAX_JOYSTICKS || !joysticks[controller]) {
774 return RENDER_NOT_PLUGGED_IN;
775 }
776
777 if (!SDL_IsGameController(joystick_sdl_index[controller])) {
778 return RENDER_NOT_MAPPED;
779 }
780 SDL_GameController *control = SDL_GameControllerOpen(joystick_sdl_index[controller]);
781 if (!control) {
782 warning("Failed to open game controller %d: %s\n", controller, SDL_GetError());
783 return RENDER_NOT_PLUGGED_IN;
784 }
785
786 SDL_GameControllerButtonBind cbind;
787 if (is_axis) {
788 if (!axis_lookup) {
789 for (int i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++)
790 {
791 axis_lookup = tern_insert_int(axis_lookup, SDL_GameControllerGetStringForAxis(i), i);
792 }
793 //alternative Playstation-style names
794 axis_lookup = tern_insert_int(axis_lookup, "l2", SDL_CONTROLLER_AXIS_TRIGGERLEFT);
795 axis_lookup = tern_insert_int(axis_lookup, "r2", SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
796 }
797 intptr_t sdl_axis = tern_find_int(axis_lookup, name, SDL_CONTROLLER_AXIS_INVALID);
798 if (sdl_axis == SDL_CONTROLLER_AXIS_INVALID) {
799 SDL_GameControllerClose(control);
800 return RENDER_INVALID_NAME;
801 }
802 cbind = SDL_GameControllerGetBindForAxis(control, sdl_axis);
803 } else {
804 if (!button_lookup) {
805 for (int i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++)
806 {
807 button_lookup = tern_insert_int(button_lookup, SDL_GameControllerGetStringForButton(i), i);
808 }
809 //alternative Playstation-style names
810 button_lookup = tern_insert_int(button_lookup, "cross", SDL_CONTROLLER_BUTTON_A);
811 button_lookup = tern_insert_int(button_lookup, "circle", SDL_CONTROLLER_BUTTON_B);
812 button_lookup = tern_insert_int(button_lookup, "square", SDL_CONTROLLER_BUTTON_X);
813 button_lookup = tern_insert_int(button_lookup, "triangle", SDL_CONTROLLER_BUTTON_Y);
814 button_lookup = tern_insert_int(button_lookup, "share", SDL_CONTROLLER_BUTTON_BACK);
815 button_lookup = tern_insert_int(button_lookup, "select", SDL_CONTROLLER_BUTTON_BACK);
816 button_lookup = tern_insert_int(button_lookup, "options", SDL_CONTROLLER_BUTTON_START);
817 button_lookup = tern_insert_int(button_lookup, "l1", SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
818 button_lookup = tern_insert_int(button_lookup, "r1", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
819 button_lookup = tern_insert_int(button_lookup, "l3", SDL_CONTROLLER_BUTTON_LEFTSTICK);
820 button_lookup = tern_insert_int(button_lookup, "r3", SDL_CONTROLLER_BUTTON_RIGHTSTICK);
821 }
822 intptr_t sdl_button = tern_find_int(button_lookup, name, SDL_CONTROLLER_BUTTON_INVALID);
823 if (sdl_button == SDL_CONTROLLER_BUTTON_INVALID) {
824 SDL_GameControllerClose(control);
825 return RENDER_INVALID_NAME;
826 }
827 cbind = SDL_GameControllerGetBindForButton(control, sdl_button);
828 }
829 SDL_GameControllerClose(control);
830 switch (cbind.bindType)
831 {
832 case SDL_CONTROLLER_BINDTYPE_BUTTON:
833 return cbind.value.button;
834 case SDL_CONTROLLER_BINDTYPE_AXIS:
835 return RENDER_AXIS_BIT | cbind.value.axis;
836 case SDL_CONTROLLER_BINDTYPE_HAT:
837 return RENDER_DPAD_BIT | (cbind.value.hat.hat << 4) | cbind.value.hat.hat_mask;
838 }
839 return RENDER_NOT_MAPPED;
840 }
841
842 int32_t render_dpad_part(int32_t input)
843 {
844 return input >> 4 & 0xFFFFFF;
845 }
846
847 uint8_t render_direction_part(int32_t input)
848 {
849 return input & 0xF;
850 }
851
852 int32_t render_axis_part(int32_t input)
853 {
854 return input & 0xFFFFFFF;
855 } 673 }
856 674
857 static uint8_t scancode_map[SDL_NUM_SCANCODES] = { 675 static uint8_t scancode_map[SDL_NUM_SCANCODES] = {
858 [SDL_SCANCODE_A] = 0x1C, 676 [SDL_SCANCODE_A] = 0x1C,
859 [SDL_SCANCODE_B] = 0x32, 677 [SDL_SCANCODE_B] = 0x32,
962 void render_set_drag_drop_handler(drop_handler handler) 780 void render_set_drag_drop_handler(drop_handler handler)
963 { 781 {
964 drag_drop_handler = handler; 782 drag_drop_handler = handler;
965 } 783 }
966 784
785 static event_handler custom_event_handler;
786 void render_set_event_handler(event_handler handler)
787 {
788 custom_event_handler = handler;
789 }
790
791 static int find_joystick_index(SDL_JoystickID instanceID)
792 {
793 for (int i = 0; i < MAX_JOYSTICKS; i++) {
794 if (joysticks[i] && SDL_JoystickInstanceID(joysticks[i]) == instanceID) {
795 return i;
796 }
797 }
798 return -1;
799 }
800
801 static int lowest_unused_joystick_index()
802 {
803 for (int i = 0; i < MAX_JOYSTICKS; i++) {
804 if (!joysticks[i]) {
805 return i;
806 }
807 }
808 return -1;
809 }
810
811 SDL_Joystick *render_get_joystick(int index)
812 {
813 if (index >= MAX_JOYSTICKS) {
814 return NULL;
815 }
816 return joysticks[index];
817 }
818
819 char* render_joystick_type_id(int index)
820 {
821 SDL_Joystick *stick = render_get_joystick(index);
822 if (!stick) {
823 return NULL;
824 }
825 char *guid_string = malloc(33);
826 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, 33);
827 return guid_string;
828 }
829
830 SDL_GameController *render_get_controller(int index)
831 {
832 if (index >= MAX_JOYSTICKS) {
833 return NULL;
834 }
835 return SDL_GameControllerOpen(joystick_sdl_index[index]);
836 }
837
838 static uint32_t overscan_top[NUM_VID_STD] = {2, 21};
839 static uint32_t overscan_bot[NUM_VID_STD] = {1, 17};
840 static uint32_t overscan_left[NUM_VID_STD] = {13, 13};
841 static uint32_t overscan_right[NUM_VID_STD] = {14, 14};
842 static vid_std video_standard = VID_NTSC;
843
967 static int32_t handle_event(SDL_Event *event) 844 static int32_t handle_event(SDL_Event *event)
968 { 845 {
846 if (custom_event_handler) {
847 custom_event_handler(event);
848 }
969 switch (event->type) { 849 switch (event->type) {
970 case SDL_KEYDOWN: 850 case SDL_KEYDOWN:
971 handle_keydown(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]); 851 handle_keydown(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]);
972 break; 852 break;
973 case SDL_KEYUP: 853 case SDL_KEYUP:
978 break; 858 break;
979 case SDL_JOYBUTTONUP: 859 case SDL_JOYBUTTONUP:
980 handle_joyup(find_joystick_index(event->jbutton.which), event->jbutton.button); 860 handle_joyup(find_joystick_index(event->jbutton.which), event->jbutton.button);
981 break; 861 break;
982 case SDL_JOYHATMOTION: 862 case SDL_JOYHATMOTION:
983 handle_joy_dpad(find_joystick_index(event->jbutton.which), event->jhat.hat, event->jhat.value); 863 handle_joy_dpad(find_joystick_index(event->jhat.which), event->jhat.hat, event->jhat.value);
984 break; 864 break;
985 case SDL_JOYAXISMOTION: 865 case SDL_JOYAXISMOTION:
986 handle_joy_axis(find_joystick_index(event->jaxis.which), event->jaxis.axis, event->jaxis.value); 866 handle_joy_axis(find_joystick_index(event->jaxis.which), event->jaxis.axis, event->jaxis.value);
987 break; 867 break;
988 case SDL_JOYDEVICEADDED: 868 case SDL_JOYDEVICEADDED:
1026 main_width = event->window.data1; 906 main_width = event->window.data1;
1027 main_height = event->window.data2; 907 main_height = event->window.data2;
1028 update_aspect(); 908 update_aspect();
1029 #ifndef DISABLE_OPENGL 909 #ifndef DISABLE_OPENGL
1030 if (render_gl) { 910 if (render_gl) {
911 if (on_context_destroyed) {
912 on_context_destroyed();
913 }
914 gl_teardown();
1031 SDL_GL_DeleteContext(main_context); 915 SDL_GL_DeleteContext(main_context);
1032 main_context = SDL_GL_CreateContext(main_window); 916 main_context = SDL_GL_CreateContext(main_window);
1033 gl_setup(); 917 gl_setup();
918 if (on_context_created) {
919 on_context_created();
920 }
1034 } 921 }
1035 #endif 922 #endif
1036 break; 923 break;
1037 } 924 }
1038 break; 925 break;
1056 { 943 {
1057 handle_event(&event); 944 handle_event(&event);
1058 } 945 }
1059 } 946 }
1060 947
948 static char *vid_std_names[NUM_VID_STD] = {"ntsc", "pal"};
949 static int display_hz;
950 static int source_hz;
951 static int source_frame;
952 static int source_frame_count;
953 static int frame_repeat[60];
954
955 static void init_audio()
956 {
957 SDL_AudioSpec desired, actual;
958 char * rate_str = tern_find_path(config, "audio\0rate\0", TVAL_PTR).ptrval;
959 int rate = rate_str ? atoi(rate_str) : 0;
960 if (!rate) {
961 rate = 48000;
962 }
963 desired.freq = rate;
964 desired.format = AUDIO_S16SYS;
965 desired.channels = 2;
966 char * samples_str = tern_find_path(config, "audio\0buffer\0", TVAL_PTR).ptrval;
967 int samples = samples_str ? atoi(samples_str) : 0;
968 if (!samples) {
969 samples = 512;
970 }
971 printf("config says: %d\n", samples);
972 desired.samples = samples*2;
973 desired.callback = sync_to_audio ? audio_callback : audio_callback_drc;
974 desired.userdata = NULL;
975
976 if (SDL_OpenAudio(&desired, &actual) < 0) {
977 fatal_error("Unable to open SDL audio: %s\n", SDL_GetError());
978 }
979 buffer_samples = actual.samples;
980 sample_rate = actual.freq;
981 printf("Initialized audio at frequency %d with a %d sample buffer, ", actual.freq, actual.samples);
982 if (actual.format == AUDIO_S16SYS) {
983 puts("signed 16-bit int format");
984 mix = mix_s16;
985 } else if (actual.format == AUDIO_F32SYS) {
986 puts("32-bit float format");
987 mix = mix_f32;
988 } else {
989 printf("unsupported format %X\n", actual.format);
990 warning("Unsupported audio sample format: %X\n", actual.format);
991 mix = mix_null;
992 }
993 }
994
995 void window_setup(void)
996 {
997 uint32_t flags = SDL_WINDOW_RESIZABLE;
998 if (is_fullscreen) {
999 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
1000 }
1001
1002 tern_val def = {.ptrval = "video"};
1003 char *sync_src = tern_find_path_default(config, "system\0sync_source\0", def, TVAL_PTR).ptrval;
1004 sync_to_audio = !strcmp(sync_src, "audio");
1005
1006 const char *vsync;
1007 if (sync_to_audio) {
1008 def.ptrval = "off";
1009 vsync = tern_find_path_default(config, "video\0vsync\0", def, TVAL_PTR).ptrval;
1010 } else {
1011 vsync = "on";
1012 }
1013
1014 tern_node *video = tern_find_node(config, "video");
1015 if (video)
1016 {
1017 for (int i = 0; i < NUM_VID_STD; i++)
1018 {
1019 tern_node *std_settings = tern_find_node(video, vid_std_names[i]);
1020 if (std_settings) {
1021 char *val = tern_find_path_default(std_settings, "overscan\0top\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
1022 if (val) {
1023 overscan_top[i] = atoi(val);
1024 }
1025 val = tern_find_path_default(std_settings, "overscan\0bottom\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
1026 if (val) {
1027 overscan_bot[i] = atoi(val);
1028 }
1029 val = tern_find_path_default(std_settings, "overscan\0left\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
1030 if (val) {
1031 overscan_left[i] = atoi(val);
1032 }
1033 val = tern_find_path_default(std_settings, "overscan\0right\0", (tern_val){.ptrval = NULL}, TVAL_PTR).ptrval;
1034 if (val) {
1035 overscan_right[i] = atoi(val);
1036 }
1037 }
1038 }
1039 }
1040 render_gl = 0;
1041
1042 #ifndef DISABLE_OPENGL
1043 char *gl_enabled_str = tern_find_path_default(config, "video\0gl\0", def, TVAL_PTR).ptrval;
1044 uint8_t gl_enabled = strcmp(gl_enabled_str, "off") != 0;
1045 if (gl_enabled)
1046 {
1047 flags |= SDL_WINDOW_OPENGL;
1048 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
1049 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
1050 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
1051 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
1052 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1053 }
1054 #endif
1055 main_window = SDL_CreateWindow(caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, main_width, main_height, flags);
1056 if (!main_window) {
1057 fatal_error("Unable to create SDL window: %s\n", SDL_GetError());
1058 }
1059 #ifndef DISABLE_OPENGL
1060 if (gl_enabled)
1061 {
1062 main_context = SDL_GL_CreateContext(main_window);
1063 GLenum res = glewInit();
1064 if (res != GLEW_OK) {
1065 warning("Initialization of GLEW failed with code %d\n", res);
1066 }
1067
1068 if (res == GLEW_OK && GLEW_VERSION_2_0) {
1069 render_gl = 1;
1070 if (!strcmp("tear", vsync)) {
1071 if (SDL_GL_SetSwapInterval(-1) < 0) {
1072 warning("late tear is not available (%s), using normal vsync\n", SDL_GetError());
1073 vsync = "on";
1074 } else {
1075 vsync = NULL;
1076 }
1077 }
1078 if (vsync) {
1079 if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) {
1080 warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError());
1081 }
1082 }
1083 } else {
1084 warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n");
1085 }
1086 }
1087 if (!render_gl) {
1088 #endif
1089 flags = SDL_RENDERER_ACCELERATED;
1090 if (!strcmp("on", vsync) || !strcmp("tear", vsync)) {
1091 flags |= SDL_RENDERER_PRESENTVSYNC;
1092 }
1093 main_renderer = SDL_CreateRenderer(main_window, -1, flags);
1094
1095 if (!main_renderer) {
1096 fatal_error("unable to create SDL renderer: %s\n", SDL_GetError());
1097 }
1098 main_clip.x = main_clip.y = 0;
1099 main_clip.w = main_width;
1100 main_clip.h = main_height;
1101 #ifndef DISABLE_OPENGL
1102 }
1103 #endif
1104
1105 SDL_GetWindowSize(main_window, &main_width, &main_height);
1106 printf("Window created with size: %d x %d\n", main_width, main_height);
1107 update_aspect();
1108 render_alloc_surfaces();
1109 def.ptrval = "off";
1110 scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def, TVAL_PTR).ptrval, "on");
1111 }
1112
1113 void render_init(int width, int height, char * title, uint8_t fullscreen)
1114 {
1115 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
1116 fatal_error("Unable to init SDL: %s\n", SDL_GetError());
1117 }
1118 atexit(SDL_Quit);
1119 if (height <= 0) {
1120 float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f;
1121 height = ((float)width / aspect) + 0.5f;
1122 }
1123 printf("width: %d, height: %d\n", width, height);
1124 windowed_width = width;
1125 windowed_height = height;
1126
1127 SDL_DisplayMode mode;
1128 //TODO: Explicit multiple monitor support
1129 SDL_GetCurrentDisplayMode(0, &mode);
1130 display_hz = mode.refresh_rate;
1131
1132 if (fullscreen) {
1133 //the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP
1134 //but that doesn't seem to work right when using OpenGL, at least on Linux anyway
1135 width = mode.w;
1136 height = mode.h;
1137 }
1138 main_width = width;
1139 main_height = height;
1140 is_fullscreen = fullscreen;
1141
1142 caption = title;
1143
1144 window_setup();
1145
1146 audio_mutex = SDL_CreateMutex();
1147 audio_ready = SDL_CreateCond();
1148
1149 init_audio();
1150
1151 uint32_t db_size;
1152 char *db_data = read_bundled_file("gamecontrollerdb.txt", &db_size);
1153 if (db_data) {
1154 int added = SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(db_data, db_size), 1);
1155 free(db_data);
1156 printf("Added %d game controller mappings from gamecontrollerdb.txt\n", added);
1157 }
1158
1159 controller_add_mappings();
1160
1161 SDL_JoystickEventState(SDL_ENABLE);
1162
1163 render_set_video_standard(VID_NTSC);
1164
1165 atexit(render_quit);
1166 }
1167 #include<unistd.h>
1168 static int in_toggle;
1169 static void update_source(audio_source *src, double rc, uint8_t sync_changed)
1170 {
1171 double alpha = src->dt / (src->dt + rc);
1172 int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
1173 src->lowpass_alpha = lowpass_alpha;
1174 if (sync_changed) {
1175 uint32_t alloc_size = sync_to_audio ? src->num_channels * buffer_samples : nearest_pow2(min_buffered * 4 * src->num_channels);
1176 src->back = realloc(src->back, alloc_size * sizeof(int16_t));
1177 if (sync_to_audio) {
1178 src->front = malloc(alloc_size * sizeof(int16_t));
1179 } else {
1180 free(src->front);
1181 src->front = src->back;
1182 }
1183 src->mask = sync_to_audio ? 0xFFFFFFFF : alloc_size-1;
1184 src->read_start = 0;
1185 src->read_end = sync_to_audio ? buffer_samples * src->num_channels : 0;
1186 src->buffer_pos = 0;
1187 }
1188 }
1189
1190 void render_config_updated(void)
1191 {
1192 uint8_t old_sync_to_audio = sync_to_audio;
1193
1194 free_surfaces();
1195 #ifndef DISABLE_OPENGL
1196 if (render_gl) {
1197 if (on_context_destroyed) {
1198 on_context_destroyed();
1199 }
1200 gl_teardown();
1201 SDL_GL_DeleteContext(main_context);
1202 } else {
1203 #endif
1204 SDL_DestroyRenderer(main_renderer);
1205 #ifndef DISABLE_OPENGL
1206 }
1207 #endif
1208 in_toggle = 1;
1209 SDL_DestroyWindow(main_window);
1210 drain_events();
1211
1212 char *config_width = tern_find_path(config, "video\0width\0", TVAL_PTR).ptrval;
1213 if (config_width) {
1214 windowed_width = atoi(config_width);
1215 }
1216 char *config_height = tern_find_path(config, "video\0height\0", TVAL_PTR).ptrval;
1217 if (config_height) {
1218 windowed_height = atoi(config_height);
1219 } else {
1220 float aspect = config_aspect() > 0.0f ? config_aspect() : 4.0f/3.0f;
1221 windowed_height = ((float)windowed_width / aspect) + 0.5f;
1222 }
1223 char *config_fullscreen = tern_find_path(config, "video\0fullscreen\0", TVAL_PTR).ptrval;
1224 is_fullscreen = config_fullscreen && !strcmp("on", config_fullscreen);
1225 if (is_fullscreen) {
1226 SDL_DisplayMode mode;
1227 //TODO: Multiple monitor support
1228 SDL_GetCurrentDisplayMode(0, &mode);
1229 main_width = mode.w;
1230 main_height = mode.h;
1231 } else {
1232 main_width = windowed_width;
1233 main_height = windowed_height;
1234 }
1235
1236 window_setup();
1237 update_aspect();
1238 #ifndef DISABLE_OPENGL
1239 //need to check render_gl again after window_setup as render option could have changed
1240 if (render_gl && on_context_created) {
1241 on_context_created();
1242 }
1243 #endif
1244
1245 uint8_t was_paused = SDL_GetAudioStatus() == SDL_AUDIO_PAUSED;
1246 render_close_audio();
1247 quitting = 0;
1248 init_audio();
1249 render_set_video_standard(video_standard);
1250
1251 double lowpass_cutoff = get_lowpass_cutoff(config);
1252 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
1253 lock_audio();
1254 for (uint8_t i = 0; i < num_audio_sources; i++)
1255 {
1256 update_source(audio_sources[i], rc, old_sync_to_audio != sync_to_audio);
1257 }
1258 unlock_audio();
1259 for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
1260 {
1261 update_source(inactive_audio_sources[i], rc, old_sync_to_audio != sync_to_audio);
1262 }
1263 drain_events();
1264 in_toggle = 0;
1265 if (!was_paused) {
1266 SDL_PauseAudio(0);
1267 }
1268 }
1269
1270 SDL_Window *render_get_window(void)
1271 {
1272 return main_window;
1273 }
1274
1275 void render_set_video_standard(vid_std std)
1276 {
1277 video_standard = std;
1278 source_hz = std == VID_PAL ? 50 : 60;
1279 uint32_t max_repeat = 0;
1280 if (abs(source_hz - display_hz) < 2) {
1281 memset(frame_repeat, 0, sizeof(int)*display_hz);
1282 } else {
1283 int inc = display_hz * 100000 / source_hz;
1284 int accum = 0;
1285 int dst_frames = 0;
1286 for (int src_frame = 0; src_frame < source_hz; src_frame++)
1287 {
1288 frame_repeat[src_frame] = -1;
1289 accum += inc;
1290 while (accum > 100000)
1291 {
1292 accum -= 100000;
1293 frame_repeat[src_frame]++;
1294 max_repeat = frame_repeat[src_frame] > max_repeat ? frame_repeat[src_frame] : max_repeat;
1295 dst_frames++;
1296 }
1297 }
1298 if (dst_frames != display_hz) {
1299 frame_repeat[source_hz-1] += display_hz - dst_frames;
1300 }
1301 }
1302 source_frame = 0;
1303 source_frame_count = frame_repeat[0];
1304 //sync samples with audio thread approximately every 8 lines
1305 sync_samples = sync_to_audio ? buffer_samples : 8 * sample_rate / (source_hz * (VID_PAL ? 313 : 262));
1306 max_repeat++;
1307 min_buffered = (((float)max_repeat * (float)sample_rate/(float)source_hz)/* / (float)buffer_samples*/);// + 0.9999;
1308 //min_buffered *= buffer_samples;
1309 printf("Min samples buffered before audio start: %d\n", min_buffered);
1310 max_adjust = BASE_MAX_ADJUST / source_hz;
1311 }
1312
1313 void render_update_caption(char *title)
1314 {
1315 caption = title;
1316 free(fps_caption);
1317 fps_caption = NULL;
1318 }
1319
1320 static char *screenshot_path;
1321 void render_save_screenshot(char *path)
1322 {
1323 if (screenshot_path) {
1324 free(screenshot_path);
1325 }
1326 screenshot_path = path;
1327 }
1328
1329 uint8_t render_create_window(char *caption, uint32_t width, uint32_t height)
1330 {
1331 uint8_t win_idx = 0xFF;
1332 for (int i = 0; i < num_textures - FRAMEBUFFER_USER_START; i++)
1333 {
1334 if (!extra_windows[i]) {
1335 win_idx = i;
1336 break;
1337 }
1338 }
1339
1340 if (win_idx == 0xFF) {
1341 num_textures++;
1342 sdl_textures = realloc(sdl_textures, num_textures * sizeof(*sdl_textures));
1343 extra_windows = realloc(extra_windows, (num_textures - FRAMEBUFFER_USER_START) * sizeof(*extra_windows));
1344 extra_renderers = realloc(extra_renderers, (num_textures - FRAMEBUFFER_USER_START) * sizeof(*extra_renderers));
1345 win_idx = num_textures - FRAMEBUFFER_USER_START - 1;
1346 }
1347 extra_windows[win_idx] = SDL_CreateWindow(caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, 0);
1348 if (!extra_windows[win_idx]) {
1349 goto fail_window;
1350 }
1351 extra_renderers[win_idx] = SDL_CreateRenderer(extra_windows[win_idx], -1, SDL_RENDERER_ACCELERATED);
1352 if (!extra_renderers[win_idx]) {
1353 goto fail_renderer;
1354 }
1355 uint8_t texture_idx = win_idx + FRAMEBUFFER_USER_START;
1356 sdl_textures[texture_idx] = SDL_CreateTexture(extra_renderers[win_idx], SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height);
1357 if (!sdl_textures[texture_idx]) {
1358 goto fail_texture;
1359 }
1360 return texture_idx;
1361
1362 fail_texture:
1363 SDL_DestroyRenderer(extra_renderers[win_idx]);
1364 fail_renderer:
1365 SDL_DestroyWindow(extra_windows[win_idx]);
1366 fail_window:
1367 num_textures--;
1368 return 0;
1369 }
1370
1371 void render_destroy_window(uint8_t which)
1372 {
1373 uint8_t win_idx = which - FRAMEBUFFER_USER_START;
1374 //Destroying the renderers also frees the textures
1375 SDL_DestroyRenderer(extra_renderers[win_idx]);
1376 SDL_DestroyWindow(extra_windows[win_idx]);
1377
1378 extra_renderers[win_idx] = NULL;
1379 extra_windows[win_idx] = NULL;
1380 }
1381
1382 uint32_t *locked_pixels;
1383 uint32_t locked_pitch;
1384 uint32_t *render_get_framebuffer(uint8_t which, int *pitch)
1385 {
1386 #ifndef DISABLE_OPENGL
1387 if (render_gl && which <= FRAMEBUFFER_EVEN) {
1388 *pitch = LINEBUF_SIZE * sizeof(uint32_t);
1389 return texture_buf;
1390 } else {
1391 #endif
1392 if (which >= num_textures) {
1393 warning("Request for invalid framebuffer number %d\n", which);
1394 return NULL;
1395 }
1396 void *pixels;
1397 if (SDL_LockTexture(sdl_textures[which], NULL, &pixels, pitch) < 0) {
1398 warning("Failed to lock texture: %s\n", SDL_GetError());
1399 return NULL;
1400 }
1401 static uint8_t last;
1402 if (which <= FRAMEBUFFER_EVEN) {
1403 locked_pixels = pixels;
1404 if (which == FRAMEBUFFER_EVEN) {
1405 pixels += *pitch;
1406 }
1407 locked_pitch = *pitch;
1408 if (which != last) {
1409 *pitch *= 2;
1410 }
1411 last = which;
1412 }
1413 return pixels;
1414 #ifndef DISABLE_OPENGL
1415 }
1416 #endif
1417 }
1418
1419 uint8_t events_processed;
1420 #ifdef __ANDROID__
1421 #define FPS_INTERVAL 10000
1422 #else
1423 #define FPS_INTERVAL 1000
1424 #endif
1425
1426 static uint32_t last_width, last_height;
1427 static uint8_t interlaced;
1428 void render_framebuffer_updated(uint8_t which, int width)
1429 {
1430 static uint8_t last;
1431 if (!sync_to_audio && which <= FRAMEBUFFER_EVEN && source_frame_count < 0) {
1432 source_frame++;
1433 if (source_frame >= source_hz) {
1434 source_frame = 0;
1435 }
1436 source_frame_count = frame_repeat[source_frame];
1437 //TODO: Figure out what to do about SDL Render API texture locking
1438 return;
1439 }
1440
1441 last_width = width;
1442 uint32_t height = which <= FRAMEBUFFER_EVEN
1443 ? (video_standard == VID_NTSC ? 243 : 294) - (overscan_top[video_standard] + overscan_bot[video_standard])
1444 : 240;
1445 FILE *screenshot_file = NULL;
1446 uint32_t shot_height, shot_width;
1447 char *ext;
1448 if (screenshot_path && which == FRAMEBUFFER_ODD) {
1449 screenshot_file = fopen(screenshot_path, "wb");
1450 if (screenshot_file) {
1451 #ifndef DISABLE_ZLIB
1452 ext = path_extension(screenshot_path);
1453 #endif
1454 info_message("Saving screenshot to %s\n", screenshot_path);
1455 } else {
1456 warning("Failed to open screenshot file %s for writing\n", screenshot_path);
1457 }
1458 free(screenshot_path);
1459 screenshot_path = NULL;
1460 shot_height = video_standard == VID_NTSC ? 243 : 294;
1461 shot_width = width;
1462 }
1463 interlaced = last != which;
1464 width -= overscan_left[video_standard] + overscan_right[video_standard];
1465 #ifndef DISABLE_OPENGL
1466 if (render_gl && which <= FRAMEBUFFER_EVEN) {
1467 SDL_GL_MakeCurrent(main_window, main_context);
1468 glBindTexture(GL_TEXTURE_2D, textures[which]);
1469 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LINEBUF_SIZE, height, GL_BGRA, GL_UNSIGNED_BYTE, texture_buf + overscan_left[video_standard] + LINEBUF_SIZE * overscan_top[video_standard]);
1470
1471 if (screenshot_file) {
1472 //properly supporting interlaced modes here is non-trivial, so only save the odd field for now
1473 #ifndef DISABLE_ZLIB
1474 if (!strcasecmp(ext, "png")) {
1475 free(ext);
1476 save_png(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t));
1477 } else {
1478 free(ext);
1479 #endif
1480 save_ppm(screenshot_file, texture_buf, shot_width, shot_height, LINEBUF_SIZE*sizeof(uint32_t));
1481 #ifndef DISABLE_ZLIB
1482 }
1483 #endif
1484 }
1485 } else {
1486 #endif
1487 if (which <= FRAMEBUFFER_EVEN && last != which) {
1488 uint8_t *cur_dst = (uint8_t *)locked_pixels;
1489 uint8_t *cur_saved = (uint8_t *)texture_buf;
1490 uint32_t dst_off = which == FRAMEBUFFER_EVEN ? 0 : locked_pitch;
1491 uint32_t src_off = which == FRAMEBUFFER_EVEN ? locked_pitch : 0;
1492 for (int i = 0; i < height; ++i)
1493 {
1494 //copy saved line from other field
1495 memcpy(cur_dst + dst_off, cur_saved, locked_pitch);
1496 //save line from this field to buffer for next frame
1497 memcpy(cur_saved, cur_dst + src_off, locked_pitch);
1498 cur_dst += locked_pitch * 2;
1499 cur_saved += locked_pitch;
1500 }
1501 height = 480;
1502 }
1503 if (screenshot_file) {
1504 uint32_t shot_pitch = locked_pitch;
1505 if (which == FRAMEBUFFER_EVEN) {
1506 shot_height *= 2;
1507 } else {
1508 shot_pitch *= 2;
1509 }
1510 #ifndef DISABLE_ZLIB
1511 if (!strcasecmp(ext, "png")) {
1512 free(ext);
1513 save_png(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch);
1514 } else {
1515 free(ext);
1516 #endif
1517 save_ppm(screenshot_file, locked_pixels, shot_width, shot_height, shot_pitch);
1518 #ifndef DISABLE_ZLIB
1519 }
1520 #endif
1521 }
1522 SDL_UnlockTexture(sdl_textures[which]);
1523 #ifndef DISABLE_OPENGL
1524 }
1525 #endif
1526 last_height = height;
1527 if (which <= FRAMEBUFFER_EVEN) {
1528 render_update_display();
1529 } else {
1530 SDL_RenderCopy(extra_renderers[which - FRAMEBUFFER_USER_START], sdl_textures[which], NULL, NULL);
1531 SDL_RenderPresent(extra_renderers[which - FRAMEBUFFER_USER_START]);
1532 }
1533 if (screenshot_file) {
1534 fclose(screenshot_file);
1535 }
1536 if (which <= FRAMEBUFFER_EVEN) {
1537 last = which;
1538 static uint32_t frame_counter, start;
1539 frame_counter++;
1540 last_frame= SDL_GetTicks();
1541 if ((last_frame - start) > FPS_INTERVAL) {
1542 if (start && (last_frame-start)) {
1543 #ifdef __ANDROID__
1544 info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
1545 #else
1546 if (!fps_caption) {
1547 fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1);
1548 }
1549 sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
1550 SDL_SetWindowTitle(main_window, fps_caption);
1551 #endif
1552 }
1553 start = last_frame;
1554 frame_counter = 0;
1555 }
1556 }
1557 if (!sync_to_audio) {
1558 int32_t local_cur_min, local_min_remaining;
1559 SDL_LockAudio();
1560 if (last_buffered > NO_LAST_BUFFERED) {
1561 average_change *= 0.9f;
1562 average_change += (cur_min_buffered - last_buffered) * 0.1f;
1563 }
1564 local_cur_min = cur_min_buffered;
1565 local_min_remaining = min_remaining_buffer;
1566 last_buffered = cur_min_buffered;
1567 SDL_UnlockAudio();
1568 float frames_to_problem;
1569 if (average_change < 0) {
1570 frames_to_problem = (float)local_cur_min / -average_change;
1571 } else {
1572 frames_to_problem = (float)local_min_remaining / average_change;
1573 }
1574 float adjust_ratio = 0.0f;
1575 if (
1576 frames_to_problem < BUFFER_FRAMES_THRESHOLD
1577 || (average_change < 0 && local_cur_min < 3*min_buffered / 4)
1578 || (average_change >0 && local_cur_min > 5 * min_buffered / 4)
1579 || cur_min_buffered < 0
1580 ) {
1581
1582 if (cur_min_buffered < 0) {
1583 adjust_ratio = max_adjust;
1584 SDL_PauseAudio(1);
1585 last_buffered = NO_LAST_BUFFERED;
1586 cur_min_buffered = 0;
1587 } else {
1588 adjust_ratio = -1.0 * average_change / ((float)sample_rate / (float)source_hz);
1589 adjust_ratio /= 2.5 * source_hz;
1590 if (fabsf(adjust_ratio) > max_adjust) {
1591 adjust_ratio = adjust_ratio > 0 ? max_adjust : -max_adjust;
1592 }
1593 }
1594 } else if (local_cur_min < min_buffered / 2) {
1595 adjust_ratio = max_adjust;
1596 }
1597 if (adjust_ratio != 0.0f) {
1598 average_change = 0;
1599 for (uint8_t i = 0; i < num_audio_sources; i++)
1600 {
1601 audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
1602 }
1603 }
1604 while (source_frame_count > 0)
1605 {
1606 render_update_display();
1607 source_frame_count--;
1608 }
1609 source_frame++;
1610 if (source_frame >= source_hz) {
1611 source_frame = 0;
1612 }
1613 source_frame_count = frame_repeat[source_frame];
1614 }
1615 }
1616
1617 static ui_render_fun render_ui;
1618 void render_set_ui_render_fun(ui_render_fun fun)
1619 {
1620 render_ui = fun;
1621 }
1622
1623 void render_update_display()
1624 {
1625 #ifndef DISABLE_OPENGL
1626 if (render_gl) {
1627 glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
1628 glClear(GL_COLOR_BUFFER_BIT);
1629
1630 glUseProgram(program);
1631 glActiveTexture(GL_TEXTURE0);
1632 glBindTexture(GL_TEXTURE_2D, textures[0]);
1633 glUniform1i(un_textures[0], 0);
1634
1635 glActiveTexture(GL_TEXTURE1);
1636 glBindTexture(GL_TEXTURE_2D, textures[interlaced ? 1 : scanlines ? 2 : 0]);
1637 glUniform1i(un_textures[1], 1);
1638
1639 glUniform1f(un_width, render_emulated_width());
1640 glUniform1f(un_height, last_height);
1641
1642 glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
1643 glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);
1644 glEnableVertexAttribArray(at_pos);
1645
1646 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
1647 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0);
1648
1649 glDisableVertexAttribArray(at_pos);
1650
1651 if (render_ui) {
1652 render_ui();
1653 }
1654
1655 SDL_GL_SwapWindow(main_window);
1656 } else {
1657 #endif
1658 SDL_Rect src_clip = {
1659 .x = overscan_left[video_standard],
1660 .y = overscan_top[video_standard],
1661 .w = render_emulated_width(),
1662 .h = last_height
1663 };
1664 SDL_SetRenderDrawColor(main_renderer, 0, 0, 0, 255);
1665 SDL_RenderClear(main_renderer);
1666 SDL_RenderCopy(main_renderer, sdl_textures[FRAMEBUFFER_ODD], &src_clip, &main_clip);
1667 if (render_ui) {
1668 render_ui();
1669 }
1670 SDL_RenderPresent(main_renderer);
1671 #ifndef DISABLE_OPENGL
1672 }
1673 #endif
1674 if (!events_processed) {
1675 process_events();
1676 }
1677 events_processed = 0;
1678 }
1679
1680 uint32_t render_emulated_width()
1681 {
1682 return last_width - overscan_left[video_standard] - overscan_right[video_standard];
1683 }
1684
1685 uint32_t render_emulated_height()
1686 {
1687 return (video_standard == VID_NTSC ? 243 : 294) - overscan_top[video_standard] - overscan_bot[video_standard];
1688 }
1689
1690 uint32_t render_overscan_left()
1691 {
1692 return overscan_left[video_standard];
1693 }
1694
1695 uint32_t render_overscan_top()
1696 {
1697 return overscan_top[video_standard];
1698 }
1699
1700 void render_wait_quit(vdp_context * context)
1701 {
1702 SDL_Event event;
1703 while(SDL_WaitEvent(&event)) {
1704 switch (event.type) {
1705 case SDL_QUIT:
1706 return;
1707 }
1708 }
1709 }
1710
1711 int render_lookup_button(char *name)
1712 {
1713 static tern_node *button_lookup;
1714 if (!button_lookup) {
1715 for (int i = SDL_CONTROLLER_BUTTON_A; i < SDL_CONTROLLER_BUTTON_MAX; i++)
1716 {
1717 button_lookup = tern_insert_int(button_lookup, SDL_GameControllerGetStringForButton(i), i);
1718 }
1719 //alternative Playstation-style names
1720 button_lookup = tern_insert_int(button_lookup, "cross", SDL_CONTROLLER_BUTTON_A);
1721 button_lookup = tern_insert_int(button_lookup, "circle", SDL_CONTROLLER_BUTTON_B);
1722 button_lookup = tern_insert_int(button_lookup, "square", SDL_CONTROLLER_BUTTON_X);
1723 button_lookup = tern_insert_int(button_lookup, "triangle", SDL_CONTROLLER_BUTTON_Y);
1724 button_lookup = tern_insert_int(button_lookup, "share", SDL_CONTROLLER_BUTTON_BACK);
1725 button_lookup = tern_insert_int(button_lookup, "select", SDL_CONTROLLER_BUTTON_BACK);
1726 button_lookup = tern_insert_int(button_lookup, "options", SDL_CONTROLLER_BUTTON_START);
1727 button_lookup = tern_insert_int(button_lookup, "l1", SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
1728 button_lookup = tern_insert_int(button_lookup, "r1", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
1729 button_lookup = tern_insert_int(button_lookup, "l3", SDL_CONTROLLER_BUTTON_LEFTSTICK);
1730 button_lookup = tern_insert_int(button_lookup, "r3", SDL_CONTROLLER_BUTTON_RIGHTSTICK);
1731 }
1732 return (int)tern_find_int(button_lookup, name, SDL_CONTROLLER_BUTTON_INVALID);
1733 }
1734
1735 int render_lookup_axis(char *name)
1736 {
1737 static tern_node *axis_lookup;
1738 if (!axis_lookup) {
1739 for (int i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++)
1740 {
1741 axis_lookup = tern_insert_int(axis_lookup, SDL_GameControllerGetStringForAxis(i), i);
1742 }
1743 //alternative Playstation-style names
1744 axis_lookup = tern_insert_int(axis_lookup, "l2", SDL_CONTROLLER_AXIS_TRIGGERLEFT);
1745 axis_lookup = tern_insert_int(axis_lookup, "r2", SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
1746 }
1747 return (int)tern_find_int(axis_lookup, name, SDL_CONTROLLER_AXIS_INVALID);
1748 }
1749
1750 int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis)
1751 {
1752 tern_node *button_lookup, *axis_lookup;
1753 if (controller > MAX_JOYSTICKS || !joysticks[controller]) {
1754 return RENDER_NOT_PLUGGED_IN;
1755 }
1756
1757 if (!SDL_IsGameController(joystick_sdl_index[controller])) {
1758 return RENDER_NOT_MAPPED;
1759 }
1760 SDL_GameController *control = SDL_GameControllerOpen(joystick_sdl_index[controller]);
1761 if (!control) {
1762 warning("Failed to open game controller %d: %s\n", controller, SDL_GetError());
1763 return RENDER_NOT_PLUGGED_IN;
1764 }
1765
1766 SDL_GameControllerButtonBind cbind;
1767 if (is_axis) {
1768
1769 int sdl_axis = render_lookup_axis(name);
1770 if (sdl_axis == SDL_CONTROLLER_AXIS_INVALID) {
1771 SDL_GameControllerClose(control);
1772 return RENDER_INVALID_NAME;
1773 }
1774 cbind = SDL_GameControllerGetBindForAxis(control, sdl_axis);
1775 } else {
1776 int sdl_button = render_lookup_button(name);
1777 if (sdl_button == SDL_CONTROLLER_BUTTON_INVALID) {
1778 SDL_GameControllerClose(control);
1779 return RENDER_INVALID_NAME;
1780 }
1781 cbind = SDL_GameControllerGetBindForButton(control, sdl_button);
1782 }
1783 SDL_GameControllerClose(control);
1784 switch (cbind.bindType)
1785 {
1786 case SDL_CONTROLLER_BINDTYPE_BUTTON:
1787 return cbind.value.button;
1788 case SDL_CONTROLLER_BINDTYPE_AXIS:
1789 return RENDER_AXIS_BIT | cbind.value.axis;
1790 case SDL_CONTROLLER_BINDTYPE_HAT:
1791 return RENDER_DPAD_BIT | (cbind.value.hat.hat << 4) | cbind.value.hat.hat_mask;
1792 }
1793 return RENDER_NOT_MAPPED;
1794 }
1795
1796 int32_t render_dpad_part(int32_t input)
1797 {
1798 return input >> 4 & 0xFFFFFF;
1799 }
1800
1801 uint8_t render_direction_part(int32_t input)
1802 {
1803 return input & 0xF;
1804 }
1805
1806 int32_t render_axis_part(int32_t input)
1807 {
1808 return input & 0xFFFFFFF;
1809 }
1810
1061 void process_events() 1811 void process_events()
1062 { 1812 {
1063 if (events_processed > MAX_EVENT_POLL_PER_FRAME) { 1813 if (events_processed > MAX_EVENT_POLL_PER_FRAME) {
1064 return; 1814 return;
1065 } 1815 }
1068 } 1818 }
1069 1819
1070 #define TOGGLE_MIN_DELAY 250 1820 #define TOGGLE_MIN_DELAY 250
1071 void render_toggle_fullscreen() 1821 void render_toggle_fullscreen()
1072 { 1822 {
1073 static int in_toggle;
1074 //protect against event processing causing us to attempt to toggle while still toggling 1823 //protect against event processing causing us to attempt to toggle while still toggling
1075 if (in_toggle) { 1824 if (in_toggle) {
1076 return; 1825 return;
1077 } 1826 }
1078 in_toggle = 1; 1827 in_toggle = 1;
1108 SDL_SetWindowSize(main_window, windowed_width, windowed_height); 1857 SDL_SetWindowSize(main_window, windowed_width, windowed_height);
1109 drain_events(); 1858 drain_events();
1110 in_toggle = 0; 1859 in_toggle = 0;
1111 } 1860 }
1112 1861
1113 void render_wait_psg(psg_context * context)
1114 {
1115 SDL_LockMutex(audio_mutex);
1116 while (current_psg != NULL) {
1117 SDL_CondWait(psg_cond, audio_mutex);
1118 }
1119 current_psg = context->audio_buffer;
1120 SDL_CondSignal(audio_ready);
1121
1122 context->audio_buffer = context->back_buffer;
1123 context->back_buffer = current_psg;
1124 SDL_UnlockMutex(audio_mutex);
1125 context->buffer_pos = 0;
1126 }
1127
1128 void render_wait_ym(ym2612_context * context)
1129 {
1130 SDL_LockMutex(audio_mutex);
1131 while (current_ym != NULL) {
1132 SDL_CondWait(ym_cond, audio_mutex);
1133 }
1134 current_ym = context->audio_buffer;
1135 SDL_CondSignal(audio_ready);
1136
1137 context->audio_buffer = context->back_buffer;
1138 context->back_buffer = current_ym;
1139 SDL_UnlockMutex(audio_mutex);
1140 context->buffer_pos = 0;
1141 }
1142
1143 uint32_t render_audio_buffer() 1862 uint32_t render_audio_buffer()
1144 { 1863 {
1145 return buffer_samples; 1864 return buffer_samples;
1146 } 1865 }
1147 1866
1163 void render_infobox(char *title, char *message) 1882 void render_infobox(char *title, char *message)
1164 { 1883 {
1165 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL); 1884 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL);
1166 } 1885 }
1167 1886
1887 uint32_t render_elapsed_ms(void)
1888 {
1889 return SDL_GetTicks();
1890 }
1891
1892 void render_sleep_ms(uint32_t delay)
1893 {
1894 return SDL_Delay(delay);
1895 }
1896
1897 uint8_t render_has_gl(void)
1898 {
1899 return render_gl;
1900 }
1901
1902 uint8_t render_get_active_framebuffer(void)
1903 {
1904 if (SDL_GetWindowFlags(main_window) & SDL_WINDOW_INPUT_FOCUS) {
1905 return FRAMEBUFFER_ODD;
1906 }
1907 for (int i = 0; i < num_textures - 2; i++)
1908 {
1909 if (extra_windows[i] && (SDL_GetWindowFlags(extra_windows[i]) & SDL_WINDOW_INPUT_FOCUS)) {
1910 return FRAMEBUFFER_USER_START + i;
1911 }
1912 }
1913 return 0xFF;
1914 }