comparison render.h @ 487:c08a4efeee7f opengl

Update opengl branch from default. Fix build breakage unrelated to merge
author Mike Pavone <pavone@retrodev.com>
date Sat, 26 Oct 2013 22:38:47 -0700
parents 7696d824489d 140af5509ce7
children 7b0df1aaf384
comparison
equal deleted inserted replaced
449:7696d824489d 487:c08a4efeee7f
1 /*
2 Copyright 2013 Michael Pavone
3 This file is part of BlastEm.
4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
5 */
1 #ifndef RENDER_H_ 6 #ifndef RENDER_H_
2 #define RENDER_H_ 7 #define RENDER_H_
3 8
4 #include "vdp.h" 9 #include "vdp.h"
5 #include "psg.h" 10 #include "psg.h"
10 void *evenbuf; 15 void *evenbuf;
11 int stride; 16 int stride;
12 } surface_info; 17 } surface_info;
13 18
14 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); 19 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
15 surface_info render_alloc_surfaces(); 20 void render_alloc_surfaces(vdp_context * context);
16 uint8_t render_depth(); 21 uint8_t render_depth();
17 void render_init(int width, int height, char * title, uint32_t fps, uint8_t use_gl); 22 void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen, uint8_t use_gl);
18 void render_context(vdp_context * context); 23 void render_context(vdp_context * context);
19 void render_wait_quit(vdp_context * context); 24 void render_wait_quit(vdp_context * context);
20 void render_wait_psg(psg_context * context); 25 void render_wait_psg(psg_context * context);
21 void render_wait_ym(ym2612_context * context); 26 void render_wait_ym(ym2612_context * context);
22 int wait_render_frame(vdp_context * context, int frame_limit); 27 int wait_render_frame(vdp_context * context, int frame_limit);
26 void render_debug_mode(uint8_t mode); 31 void render_debug_mode(uint8_t mode);
27 void render_debug_pal(uint8_t pal); 32 void render_debug_pal(uint8_t pal);
28 void process_events(); 33 void process_events();
29 int render_joystick_num_buttons(int joystick); 34 int render_joystick_num_buttons(int joystick);
30 int render_joystick_num_hats(int joystick); 35 int render_joystick_num_hats(int joystick);
36 int render_num_joysticks();
31 37
32 //TODO: Throw an ifdef in here once there's more than one renderer 38 //TODO: Throw an ifdef in here once there's more than one renderer
33 #include <SDL.h> 39 #include <SDL.h>
34 #define RENDERKEY_UP SDLK_UP 40 #define RENDERKEY_UP SDLK_UP
35 #define RENDERKEY_DOWN SDLK_DOWN 41 #define RENDERKEY_DOWN SDLK_DOWN
36 #define RENDERKEY_LEFT SDLK_LEFT 42 #define RENDERKEY_LEFT SDLK_LEFT
37 #define RENDERKEY_RIGHT SDLK_RIGHT 43 #define RENDERKEY_RIGHT SDLK_RIGHT
44 #define RENDERKEY_ESC SDLK_ESCAPE
38 #define RENDER_DPAD_UP SDL_HAT_UP 45 #define RENDER_DPAD_UP SDL_HAT_UP
39 #define RENDER_DPAD_DOWN SDL_HAT_DOWN 46 #define RENDER_DPAD_DOWN SDL_HAT_DOWN
40 #define RENDER_DPAD_LEFT SDL_HAT_LEFT 47 #define RENDER_DPAD_LEFT SDL_HAT_LEFT
41 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT 48 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT
42 49