comparison render.h @ 409:c1bddeadc566

Process events in vgm player so that quitting works
author Mike Pavone <pavone@retrodev.com>
date Mon, 17 Jun 2013 19:34:47 -0700
parents c26e48a93fa3
children dbf4e1c86f3c
comparison
equal deleted inserted replaced
408:a13a83934ba3 409:c1bddeadc566
13 void render_fps(uint32_t fps); 13 void render_fps(uint32_t fps);
14 uint32_t render_audio_buffer(); 14 uint32_t render_audio_buffer();
15 uint32_t render_sample_rate(); 15 uint32_t render_sample_rate();
16 void render_debug_mode(uint8_t mode); 16 void render_debug_mode(uint8_t mode);
17 void render_debug_pal(uint8_t pal); 17 void render_debug_pal(uint8_t pal);
18 void process_events();
18 19
19 //TODO: Throw an ifdef in here once there's more than one renderer 20 //TODO: Throw an ifdef in here once there's more than one renderer
20 #include <SDL.h> 21 #include <SDL.h>
21 #define RENDERKEY_UP SDLK_UP 22 #define RENDERKEY_UP SDLK_UP
22 #define RENDERKEY_DOWN SDLK_DOWN 23 #define RENDERKEY_DOWN SDLK_DOWN