comparison render.h @ 398:c26e48a93fa3

Make keybindings data driven so they can be populated from a config file later
author Mike Pavone <pavone@retrodev.com>
date Fri, 14 Jun 2013 00:25:04 -0700
parents 62177cc39049
children c1bddeadc566
comparison
equal deleted inserted replaced
397:c20607e5b272 398:c26e48a93fa3
1 #ifndef RENDER_SDL_H_ 1 #ifndef RENDER_H_
2 #define RENDER_SDL_H_ 2 #define RENDER_H_
3 3
4 #include "vdp.h" 4 #include "vdp.h"
5 #include "psg.h" 5 #include "psg.h"
6 #include "ym2612.h" 6 #include "ym2612.h"
7 void render_init(int width, int height, char * title, uint32_t fps); 7 void render_init(int width, int height, char * title, uint32_t fps);
11 void render_wait_ym(ym2612_context * context); 11 void render_wait_ym(ym2612_context * context);
12 int wait_render_frame(vdp_context * context, int frame_limit); 12 int wait_render_frame(vdp_context * context, int frame_limit);
13 void render_fps(uint32_t fps); 13 void render_fps(uint32_t fps);
14 uint32_t render_audio_buffer(); 14 uint32_t render_audio_buffer();
15 uint32_t render_sample_rate(); 15 uint32_t render_sample_rate();
16 void render_debug_mode(uint8_t mode);
17 void render_debug_pal(uint8_t pal);
16 18
17 #endif //RENDER_SDL_H_ 19 //TODO: Throw an ifdef in here once there's more than one renderer
20 #include <SDL.h>
21 #define RENDERKEY_UP SDLK_UP
22 #define RENDERKEY_DOWN SDLK_DOWN
23 #define RENDERKEY_LEFT SDLK_LEFT
24 #define RENDERKEY_RIGHT SDLK_RIGHT
18 25
26 #endif //RENDER_H_
27