comparison render.h @ 444:cc754a309ead

Add fullscreen support and add a keybinding for exiting the emulator
author Mike Pavone <pavone@retrodev.com>
date Wed, 17 Jul 2013 22:26:11 -0700
parents 18cde14e8c10
children 140af5509ce7
comparison
equal deleted inserted replaced
443:9ac3828ea560 444:cc754a309ead
4 #include "vdp.h" 4 #include "vdp.h"
5 #include "psg.h" 5 #include "psg.h"
6 #include "ym2612.h" 6 #include "ym2612.h"
7 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b); 7 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
8 uint8_t render_depth(); 8 uint8_t render_depth();
9 void render_init(int width, int height, char * title, uint32_t fps); 9 void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen);
10 void render_context(vdp_context * context); 10 void render_context(vdp_context * context);
11 void render_wait_quit(vdp_context * context); 11 void render_wait_quit(vdp_context * context);
12 void render_wait_psg(psg_context * context); 12 void render_wait_psg(psg_context * context);
13 void render_wait_ym(ym2612_context * context); 13 void render_wait_ym(ym2612_context * context);
14 int wait_render_frame(vdp_context * context, int frame_limit); 14 int wait_render_frame(vdp_context * context, int frame_limit);
26 #include <SDL.h> 26 #include <SDL.h>
27 #define RENDERKEY_UP SDLK_UP 27 #define RENDERKEY_UP SDLK_UP
28 #define RENDERKEY_DOWN SDLK_DOWN 28 #define RENDERKEY_DOWN SDLK_DOWN
29 #define RENDERKEY_LEFT SDLK_LEFT 29 #define RENDERKEY_LEFT SDLK_LEFT
30 #define RENDERKEY_RIGHT SDLK_RIGHT 30 #define RENDERKEY_RIGHT SDLK_RIGHT
31 #define RENDERKEY_ESC SDLK_ESCAPE
31 #define RENDER_DPAD_UP SDL_HAT_UP 32 #define RENDER_DPAD_UP SDL_HAT_UP
32 #define RENDER_DPAD_DOWN SDL_HAT_DOWN 33 #define RENDER_DPAD_DOWN SDL_HAT_DOWN
33 #define RENDER_DPAD_LEFT SDL_HAT_LEFT 34 #define RENDER_DPAD_LEFT SDL_HAT_LEFT
34 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT 35 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT
35 36