comparison nuklear_ui/blastem_nuklear.c @ 2484:ccee8dccd9cc

Add support for rendering debug windows with OpenGL in perparation for allowing Nuklear UI in them
author Michael Pavone <pavone@retrodev.com>
date Sun, 14 Apr 2024 11:40:32 -0700
parents 64cf80e683aa
children
comparison
equal deleted inserted replaced
2483:48ab1e3e5df5 2484:ccee8dccd9cc
1877 1877
1878 for (uint32_t i = 0; i < num_entries; i++) { 1878 for (uint32_t i = 0; i < num_entries; i++) {
1879 if (entries[i].is_dir) { 1879 if (entries[i].is_dir) {
1880 continue; 1880 continue;
1881 } 1881 }
1882 if (startswith(entries[i].name, "extra_window.")) {
1883 //skip shader used for debug windows
1884 continue;
1885 }
1882 char *no_ext = basename_no_extension(entries[i].name); 1886 char *no_ext = basename_no_extension(entries[i].name);
1883 uint32_t len = strlen(no_ext); 1887 uint32_t len = strlen(no_ext);
1884 if (no_ext[len-1] == 'f' && no_ext[len-2] == '.') { 1888 if (no_ext[len-1] == 'f' && no_ext[len-2] == '.') {
1885 uint8_t dupe = 0;; 1889 uint8_t dupe = 0;;
1886 for (uint32_t j = 0; j < starting; j++) { 1890 for (uint32_t j = 0; j < starting; j++) {