comparison render_sdl.c @ 234:f456ee23d372

Add shadow/higlight info to debug renderer
author Mike Pavone <pavone@retrodev.com>
date Mon, 22 Apr 2013 23:56:13 -0700
parents d3266cee02c9
children 7ccc4ae86e07
comparison
equal deleted inserted replaced
233:9d10669f2579 234:f456ee23d372
163 if (gen_color & FBUF_BIT_PRIORITY) { 163 if (gen_color & FBUF_BIT_PRIORITY) {
164 b *= 2; 164 b *= 2;
165 g *= 2; 165 g *= 2;
166 r *= 2; 166 r *= 2;
167 } 167 }
168 if (gen_color & FBUF_SHADOW) {
169 b /= 2;
170 g /= 2;
171 r /= 2;
172 } else if(gen_color & FBUF_HILIGHT) {
173 b = b ? b : 64;
174 g = g ? g : 64;
175 r = r ? r : 64;
176 }
168 color = SDL_MapRGB(screen->format, r, g, b); 177 color = SDL_MapRGB(screen->format, r, g, b);
169 } 178 }
170 for (int j = 0; j < repeat_x; j++) { 179 for (int j = 0; j < repeat_x; j++) {
171 *(line++) = color; 180 *(line++) = color;
172 } 181 }