Mercurial > repos > blastem
diff shaders/sharp.f.glsl @ 1873:041a381b9f0d
Fix regression in sprite rendering in H32 mode
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 02 Aug 2019 18:51:13 -0700 |
parents | be1da0a68d1e |
children | f3cca4b3f17a |