Mercurial > repos > blastem
diff android/AndroidManifest.xml @ 856:09f5a349e881
Added android project layout
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 04 Nov 2015 22:11:29 -0800 |
parents | |
children | 4f46b4cd5035 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/android/AndroidManifest.xml Wed Nov 04 22:11:29 2015 -0800 @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Replace org.libsdl.app with the identifier of your game below, e.g. + com.gamemaker.game +--> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.retrodev.blastem" + android:versionCode="1" + android:versionName="1.0" + android:installLocation="auto"> + + <!-- Create a Java class extending SDLActivity and place it in a + directory under src matching the package, e.g. + src/com/gamemaker/game/MyGame.java + + then replace "SDLActivity" with the name of your class (e.g. "MyGame") + in the XML below. + + An example Java class can be found in README-android.txt + --> + <application android:label="@string/app_name" + android:icon="@drawable/ic_launcher" + android:allowBackup="true" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:hardwareAccelerated="true" > + <activity android:name="BlastEmActivity" + android:label="@string/app_name" + android:configChanges="keyboardHidden|orientation" + > + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> + + <!-- Android 4.1.1 --> + <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="16" /> + + <!-- OpenGL ES 2.0 --> + <uses-feature android:glEsVersion="0x00020000" /> + + <!-- Allow writing to external storage --> + <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> +</manifest>