diff util.h @ 955:229c23b3ab73

Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)
author Michael Pavone <pavone@retrodev.com>
date Fri, 15 Apr 2016 18:29:39 -0700
parents 540cc4a7d626
children 1618d3676a35
line wrap: on
line diff
--- a/util.h	Tue Apr 12 22:50:31 2016 -0700
+++ b/util.h	Fri Apr 15 18:29:39 2016 -0700
@@ -20,6 +20,8 @@
 char * strip_ws(char * text);
 //Inserts a null after the first word, returns a pointer to the second word
 char * split_keyval(char * text);
+//Returns the basename of a path with th extension (if any) stripped
+char * basename_no_extension(char *path);
 //Gets the smallest power of two that is >= a certain value, won't work for values > 0x80000000
 uint32_t nearest_pow2(uint32_t val);
 //Should be called by main with the value of argv[0] for use by get_exe_dir
@@ -30,12 +32,16 @@
 char * get_home_dir();
 //Returns an appropriate path for storing config files
 char const *get_config_dir();
+//Returns an appropriate path for saving non-config data like savestates
+char const *get_save_dir();
 //Reads a file bundled with the executable
 char *read_bundled_file(char *name, long *sizeret);
 //Retunrs an array of normal files and directories residing in a directory
 dir_entry *get_dir_list(char *path, size_t *numret);
 //Frees a dir list returned by get_dir_list
 void free_dir_list(dir_entry *list, size_t numentries);
+//Recusrively creates a directory if it does not exist
+int ensure_dir_exists(char *path);
 //Returns the contents of a symlink in a newly allocated string
 char * readlink_alloc(char * path);
 //Prints an error message to stderr and to a message box if not in headless mode and then exits