Mercurial > repos > blastem
diff render_sdl.c @ 803:236a184bf6f0
Merge
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 26 Jul 2015 16:51:03 -0700 |
parents | ec23202df6a6 |
children | 7ed55a361e79 |
line wrap: on
line diff
--- a/render_sdl.c Sun Jul 26 16:48:25 2015 -0700 +++ b/render_sdl.c Sun Jul 26 16:51:03 2015 -0700 @@ -5,6 +5,7 @@ */ #include <stdlib.h> #include <stdio.h> +#include <string.h> #include <math.h> #include "render.h" #include "blastem.h" @@ -15,7 +16,12 @@ #include <GL/glew.h> #endif -SDL_Surface *screen; +SDL_Window *main_window; +SDL_Renderer *main_renderer; +SDL_Texture *main_texture; +SDL_Rect main_clip; +SDL_GLContext *main_context; + uint8_t render_dbg = 0; uint8_t debug_pal = 0; uint8_t render_gl = 1; @@ -92,11 +98,7 @@ uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) { - if (render_gl) { - return 255 << 24 | r << 16 | g << 8 | b; - } else { - return SDL_MapRGB(screen->format, r, g, b); - } + return 255 << 24 | r << 16 | g << 8 | b; } #ifndef DISABLE_OPENGL @@ -115,48 +117,37 @@ { char * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname}; char * shader_path = alloc_concat_m(3, parts); - printf("Trying to find shader at %s\n", shader_path); FILE * f = fopen(shader_path, "r"); free(shader_path); if (!f) { -#ifdef _WIN32 - parts[0] = "shaders/"; - parts[1] = fname; - shader_path = alloc_concat_m(2, parts); -#else parts[0] = get_exe_dir(); parts[1] = "/shaders/"; shader_path = alloc_concat_m(3, parts); -#endif - printf("Trying to find shader at %s\n", shader_path); f = fopen(shader_path, "r"); free(shader_path); if (!f) { - fprintf(stderr, "Failed to open shader file %s for reading\n", fname); + warning("Failed to open shader file %s for reading\n", fname); return 0; } } - puts("reading shader"); long fsize = file_size(f); GLchar * text = malloc(fsize); if (fread(text, 1, fsize, f) != fsize) { - fprintf(stderr, "Error reading from shader file %s\n", fname); + warning("Error reading from shader file %s\n", fname); free(text); return 0; } GLuint ret = glCreateShader(shader_type); glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize); free(text); - puts("compiling shader"); glCompileShader(ret); GLint compile_status, loglen; glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status); if (!compile_status) { - fprintf(stderr, "Shader %s failed to compile\n", fname); glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen); text = malloc(loglen); glGetShaderInfoLog(ret, loglen, NULL, text); - fputs(text, stderr); + warning("Shader %s failed to compile:\n%s\n", fname, text); free(text); glDeleteShader(ret); return 0; @@ -167,12 +158,12 @@ void render_alloc_surfaces(vdp_context * context) { + context->oddbuf = context->framebuf = malloc(512 * 256 * 4 * 2); + memset(context->oddbuf, 0, 512 * 256 * 4 * 2); + context->evenbuf = ((char *)context->oddbuf) + 512 * 256 * 4; + #ifndef DISABLE_OPENGL if (render_gl) { - context->oddbuf = context->framebuf = malloc(512 * 256 * 4 * 2); - memset(context->oddbuf, 0, 512 * 256 * 4 * 2); - context->evenbuf = ((char *)context->oddbuf) + 512 * 256 * 4; - puts("generating textures"); glGenTextures(3, textures); for (int i = 0; i < 3; i++) { @@ -193,15 +184,13 @@ glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW); - puts("Loading vertex shader"); - vshader = load_shader(tern_find_ptr_default(config, "videovertex_shader", "default.v.glsl"), GL_VERTEX_SHADER); - puts("loading fragment shader"); - fshader = load_shader(tern_find_ptr_default(config, "videofragment_shader", "default.f.glsl"), GL_FRAGMENT_SHADER); - puts("creating program"); + tern_val def = {.ptrval = "default.v.glsl"}; + vshader = load_shader(tern_find_path_default(config, "video\0vertex_shader\0", def).ptrval, GL_VERTEX_SHADER); + def.ptrval = "default.f.glsl"; + fshader = load_shader(tern_find_path_default(config, "video\0fragment_shader\0", def).ptrval, GL_FRAGMENT_SHADER); program = glCreateProgram(); glAttachShader(program, vshader); glAttachShader(program, fshader); - puts("linking program"); glLinkProgram(program); GLint link_status; glGetProgramiv(program, GL_LINK_STATUS, &link_status); @@ -215,91 +204,113 @@ at_pos = glGetAttribLocation(program, "pos"); } else { #endif - context->oddbuf = context->framebuf = malloc(320 * 240 * screen->format->BytesPerPixel * 2); - context->evenbuf = ((char *)context->oddbuf) + 320 * 240 * screen->format->BytesPerPixel; + /* height=480 to fit interlaced output */ + main_texture = SDL_CreateTexture(main_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320, 480); #ifndef DISABLE_OPENGL } #endif - puts("alloc surfaces done"); -} - -uint8_t render_depth() -{ - return screen->format->BytesPerPixel * 8; } char * caption = NULL; -void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen, uint8_t use_gl) +static void render_quit() +{ + render_close_audio(); +#ifdef DISABLE_OPENGL + SDL_DestroyTexture(main_texture); +#endif +} + +void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { - fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); - exit(1); + fatal_error("Unable to init SDL: %s\n", SDL_GetError()); } atexit(SDL_Quit); - atexit(render_close_audio); printf("width: %d, height: %d\n", width, height); - uint32_t flags = SDL_ANYFORMAT; + + uint32_t flags = 0; + + if (fullscreen) { + flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + SDL_DisplayMode mode; + //TODO: Multiple monitor support + SDL_GetCurrentDisplayMode(0, &mode); + //the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP + //but that doesn't seem to work right when using OpenGL, at least on Linux anyway + width = mode.w; + height = mode.h; + } + + render_gl = 0; #ifndef DISABLE_OPENGL - if (use_gl) - { - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - flags = SDL_OPENGL; - if (fullscreen) { - flags |= SDL_FULLSCREEN; - } - } else { -#else - { -#endif - if (fullscreen) { - flags |= SDL_FULLSCREEN | SDL_HWSURFACE | SDL_DOUBLEBUF; - } else { - flags |= SDL_SWSURFACE; - } + flags |= SDL_WINDOW_OPENGL; + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + main_window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags); + if (!main_window) { + fatal_error("Unable to create SDL window: %s\n", SDL_GetError()); + } + main_context = SDL_GL_CreateContext(main_window); + GLenum res = glewInit(); + if (res != GLEW_OK) { + warning("Initialization of GLEW failed with code %d\n", res); } - screen = SDL_SetVideoMode(width, height, 32, flags); - if (!screen) { - fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError()); - exit(1); - } - if (!use_gl && screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) { - fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8); - exit(1); - } + + if (res == GLEW_OK && GLEW_VERSION_2_0) { + render_gl = 1; + } else { + SDL_DestroyWindow(main_window); + warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n", stderr); +#endif + SDL_CreateWindowAndRenderer(width, height, flags, &main_window, &main_renderer); + + if (!main_window || !main_renderer) { + fatal_error("unable to create SDL window: %s\n", SDL_GetError()); + } + main_clip.x = main_clip.y = 0; + main_clip.w = width; + main_clip.h = height; #ifndef DISABLE_OPENGL - //TODO: fallback on standard rendering if OpenGL 2.0 is unavailable or if init fails - if (use_gl) - { - GLenum res = glewInit(); - if (res != GLEW_OK) { - fprintf(stderr, "Initialization of GLEW failed with code %d\n", res); - exit(1); - } - if (!GLEW_VERSION_2_0) { - fputs("OpenGL 2.0 is unable, falling back to standard SDL rendering\n", stderr); - exit(1); - } - float aspect = (float)width / height; - if (fabs(aspect - 4.0/3.0) > 0.01 && strcmp(tern_find_ptr_default(config, "videoaspect", "normal"), "stretch")) { + } +#endif + + SDL_GetWindowSize(main_window, &width, &height); + printf("Window created with size: %d x %d\n", width, height); + float src_aspect = 4.0/3.0; + float aspect = (float)width / height; + tern_val def = {.ptrval = "normal"}; + int stretch = fabs(aspect - src_aspect) > 0.01 && !strcmp(tern_find_path_default(config, "video\0aspect\0", def).ptrval, "stretch"); + + if (!stretch) { +#ifndef DISABLE_OPENGL + if (render_gl) { for (int i = 0; i < 4; i++) { - if (aspect > 4.0/3.0) { - vertex_data[i*2] *= (4.0/3.0)/aspect; + if (aspect > src_aspect) { + vertex_data[i*2] *= src_aspect/aspect; } else { - vertex_data[i*2+1] *= aspect/(4.0/3.0); + vertex_data[i*2+1] *= aspect/src_aspect; } } + } else { +#endif + float scale_x = (float)width / 320.0; + float scale_y = (float)height / 240.0; + float scale = scale_x > scale_y ? scale_y : scale_x; + main_clip.w = 320.0 * scale; + main_clip.h = 240.0 * scale; + main_clip.x = (width - main_clip.w) / 2; + main_clip.y = (height - main_clip.h) / 2; +#ifndef DISABLE_OPENGL } +#endif } - render_gl = use_gl; -#endif - SDL_WM_SetCaption(title, title); + caption = title; min_delay = 0; for (int i = 0; i < 100; i++) { @@ -323,7 +334,7 @@ audio_ready = SDL_CreateCond(); SDL_AudioSpec desired, actual; - char * rate_str = tern_find_ptr(config, "audiorate"); + char * rate_str = tern_find_path(config, "audio\0rate\0").ptrval; int rate = rate_str ? atoi(rate_str) : 0; if (!rate) { rate = 48000; @@ -331,7 +342,7 @@ desired.freq = rate; desired.format = AUDIO_S16SYS; desired.channels = 2; - char * samples_str = tern_find_ptr(config, "audiobuffer"); + char * samples_str = tern_find_path(config, "audio\0buffer\0").ptrval; int samples = samples_str ? atoi(samples_str) : 0; if (!samples) { samples = 512; @@ -342,8 +353,7 @@ desired.userdata = NULL; if (SDL_OpenAudio(&desired, &actual) < 0) { - fprintf(stderr, "Unable to open SDL audio: %s\n", SDL_GetError()); - exit(1); + fatal_error("Unable to open SDL audio: %s\n", SDL_GetError()); } buffer_samples = actual.samples; sample_rate = actual.freq; @@ -354,120 +364,94 @@ num_joysticks = MAX_JOYSTICKS; } for (int i = 0; i < num_joysticks; i++) { - printf("Joystick %d: %s\n", i, SDL_JoystickName(i)); SDL_Joystick * joy = joysticks[i] = SDL_JoystickOpen(i); + printf("Joystick %d: %s\n", i, SDL_JoystickName(joy)); if (joy) { printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy)); } } SDL_JoystickEventState(SDL_ENABLE); + + atexit(render_quit); } -#ifndef DISABLE_OPENGL -void render_context_gl(vdp_context * context) -{ - glBindTexture(GL_TEXTURE_2D, textures[context->framebuf == context->oddbuf ? 0 : 1]); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 240, GL_BGRA, GL_UNSIGNED_BYTE, context->framebuf);; - - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); - - glUseProgram(program); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, textures[0]); - glUniform1i(un_textures[0], 0); - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, (context->regs[REG_MODE_4] & BIT_INTERLACE) ? textures[1] : textures[2]); - glUniform1i(un_textures[1], 1); - - glUniform1f(un_width, context->latched_mode & BIT_H40 ? 320.0f : 256.0f); - - glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); - glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0); - glEnableVertexAttribArray(at_pos); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); - glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0); - - glDisableVertexAttribArray(at_pos); - - SDL_GL_SwapBuffers(); - if (context->regs[REG_MODE_4] & BIT_INTERLACE) - { - context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf; - } -} -#endif - -uint32_t blankbuf[320*240]; void render_context(vdp_context * context) { - uint16_t *buf_16; - uint32_t *buf_32; - uint8_t b,g,r; + int width = context->regs[REG_MODE_4] & BIT_H40 ? 320.0f : 256.0f; + int height = 240; + last_frame = SDL_GetTicks(); #ifndef DISABLE_OPENGL - if (render_gl) - { - render_context_gl(context); - return; + if (render_gl) { + glBindTexture(GL_TEXTURE_2D, textures[context->framebuf == context->oddbuf ? 0 : 1]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 240, GL_BGRA, GL_UNSIGNED_BYTE, context->framebuf);; + + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + glUseProgram(program); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, textures[0]); + glUniform1i(un_textures[0], 0); + + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, (context->regs[REG_MODE_4] & BIT_INTERLACE) ? textures[1] : textures[2]); + glUniform1i(un_textures[1], 1); + + glUniform1f(un_width, width); + + glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); + glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0); + glEnableVertexAttribArray(at_pos); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); + glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0); + + glDisableVertexAttribArray(at_pos); + + SDL_GL_SwapWindow(main_window); + } else { +#endif + SDL_Rect area; + + area.x = area.y = 0; + area.w = width; + area.h = height; + + if (context->regs[REG_MODE_4] & BIT_INTERLACE) { + unsigned skip; + uint32_t *src = (uint32_t*)context->framebuf; + uint8_t *dst; + int i; + + area.h *= 2; + + SDL_LockTexture(main_texture, &area, (void**)&dst, &skip); + + if (context->framebuf == context->evenbuf) + dst += skip; + + skip *= 2; + + for (i = 0; i < 240; ++i) { + memcpy(dst, src, width*sizeof(uint32_t)); + src += 320; + dst += skip; + } + + SDL_UnlockTexture(main_texture); + } + else /* possibly faster path for non-interlaced output */ + SDL_UpdateTexture(main_texture, &area, context->framebuf, 320*sizeof(uint32_t)); + + SDL_RenderClear(main_renderer); + SDL_RenderCopy(main_renderer, main_texture, &area, &main_clip); + SDL_RenderPresent(main_renderer); +#ifndef DISABLE_OPENGL } #endif - if (SDL_MUSTLOCK(screen)) { - if (SDL_LockSurface(screen) < 0) { - return; - } - } - uint16_t repeat_x = screen->clip_rect.w / 320; - uint16_t repeat_y = screen->clip_rect.h / 240; - if (repeat_x > repeat_y) { - repeat_x = repeat_y; - } else { - repeat_y = repeat_x; - } - int othermask = repeat_y >> 1; - if (screen->format->BytesPerPixel == 2) { - uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf; - uint16_t * oddbuf = context->oddbuf; - buf_16 = (uint16_t *)screen->pixels; - for (int y = 0; y < 240; y++) { - for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) { - uint16_t *line = buf_16; - uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320; - for (int x = 0; x < 320; x++) { - uint16_t color = *(src_line++); - for (int j = 0; j < repeat_x; j++) { - *(line++) = color; - } - } - } - } - } else { - uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf; - uint32_t * oddbuf = context->oddbuf; - buf_32 = (uint32_t *)screen->pixels; - for (int y = 0; y < 240; y++) { - for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) { - uint32_t *line = buf_32; - uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320; - for (int x = 0; x < 320; x++) { - uint32_t color = *(src_line++); - for (int j = 0; j < repeat_x; j++) { - *(line++) = color; - } - } - } - } - } - if ( SDL_MUSTLOCK(screen) ) { - SDL_UnlockSurface(screen); - } - //SDL_UpdateRect(screen, 0, 0, screen->clip_rect.w, screen->clip_rect.h); - SDL_Flip(screen); - if (context->regs[REG_MODE_4] & BIT_INTERLACE) - { + if (context->regs[REG_MODE_4] & BIT_INTERLACE) { context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf; } } @@ -578,8 +562,6 @@ } render_context(context); - - //TODO: Figure out why this causes segfaults frame_counter++; if ((last_frame - start) > 1000) { if (start && (last_frame-start)) { @@ -587,8 +569,7 @@ fps_caption = malloc(strlen(caption) + strlen(" - 1000.1 fps") + 1); } sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); - SDL_WM_SetCaption(fps_caption, caption); - fflush(stdout); + SDL_SetWindowTitle(main_window, fps_caption); } start = last_frame; frame_counter = 0; @@ -649,4 +630,18 @@ return sample_rate; } +void render_errorbox(char *title, char *message) +{ + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL); +} +void render_warnbox(char *title, char *message) +{ + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, title, message, NULL); +} + +void render_infobox(char *title, char *message) +{ + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL); +} +