Mercurial > repos > blastem
diff shaders/default.v.glsl @ 2053:3414a4423de1 segacd
Merge from default
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 15 Jan 2022 13:15:21 -0800 |
parents | f3cca4b3f17a |
children |
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--- a/shaders/default.v.glsl Sat Jan 05 00:58:08 2019 -0800 +++ b/shaders/default.v.glsl Sat Jan 15 13:15:21 2022 -0800 @@ -2,9 +2,10 @@ attribute vec2 pos; varying mediump vec2 texcoord; uniform mediump float width, height; +uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0); + texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y); }