Mercurial > repos > blastem
diff nuklear_ui/nuklear_sdl_gles2.h @ 1692:5dacaef602a7 segacd
Merge from default
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 05 Jan 2019 00:58:08 -0800 |
parents | fa9ae059e4d3 |
children | 56a1171e29b9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/nuklear_ui/nuklear_sdl_gles2.h Sat Jan 05 00:58:08 2019 -0800 @@ -0,0 +1,454 @@ +/* + * Nuklear - 1.40.8 - public domain + * no warrenty implied; use at your own risk. + * authored from 2015-2017 by Micha Mettke + * emscripten from 2016 by Chris Willcocks + * OpenGL ES 2.0 from 2017 by Dmitry Hrabrov a.k.a. DeXPeriX + */ +/* + * ============================================================== + * + * API + * + * =============================================================== + */ +#ifndef NK_SDL_GLES2_H_ +#define NK_SDL_GLES2_H_ + +#include <SDL.h> +#ifndef DISABLE_OPENGL +#ifdef USE_GLES +#include <SDL_opengles2.h> +#else +#include <GL/glew.h> +#endif +#endif + + +NK_API struct nk_context* nk_sdl_init(SDL_Window *win); +NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas); +NK_API void nk_sdl_font_stash_end(void); +NK_API int nk_sdl_handle_event(SDL_Event *evt); +NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer); +NK_API void nk_sdl_shutdown(void); +NK_API void nk_sdl_device_destroy(void); +NK_API void nk_sdl_device_create(void); + +#endif + +/* + * ============================================================== + * + * IMPLEMENTATION + * + * =============================================================== + */ +#ifdef NK_SDL_GLES2_IMPLEMENTATION + +#include <string.h> + +struct nk_sdl_device { + struct nk_buffer cmds; + struct nk_draw_null_texture null; + GLuint vbo, ebo; + GLuint prog; + GLuint vert_shdr; + GLuint frag_shdr; + GLint attrib_pos; + GLint attrib_uv; + GLint attrib_col; + GLint uniform_tex; + GLint uniform_proj; + GLuint font_tex; + GLsizei vs; + size_t vp, vt, vc; +}; + +struct nk_sdl_vertex { + GLfloat position[2]; + GLfloat uv[2]; + nk_byte col[4]; +}; + +static struct nk_sdl { + SDL_Window *win; + struct nk_sdl_device ogl; + struct nk_context ctx; + struct nk_font_atlas atlas; +} sdl; + +#ifdef USE_GLES +#define NK_SHADER_VERSION "#version 100\n" +#define DECLARE_PRECISION "precision mediump float;\n" +#else +#define NK_SHADER_VERSION "#version 110\n" +#define DECLARE_PRECISION +#endif + + +NK_API void +nk_sdl_device_create(void) +{ + GLint status; + static const GLchar *vertex_shader = + NK_SHADER_VERSION + "uniform mat4 ProjMtx;\n" + "attribute vec2 Position;\n" + "attribute vec2 TexCoord;\n" + "attribute vec4 Color;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main() {\n" + " Frag_UV = TexCoord;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" + "}\n"; + static const GLchar *fragment_shader = + NK_SHADER_VERSION + DECLARE_PRECISION + "uniform sampler2D Texture;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main(){\n" + " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n" + "}\n"; + + struct nk_sdl_device *dev = &sdl.ogl; + + nk_buffer_init_default(&dev->cmds); + dev->prog = glCreateProgram(); + dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER); + dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0); + glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0); + glCompileShader(dev->vert_shdr); + glCompileShader(dev->frag_shdr); + glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status); + assert(status == GL_TRUE); + glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status); + assert(status == GL_TRUE); + glAttachShader(dev->prog, dev->vert_shdr); + glAttachShader(dev->prog, dev->frag_shdr); + glLinkProgram(dev->prog); + glGetProgramiv(dev->prog, GL_LINK_STATUS, &status); + assert(status == GL_TRUE); + + + dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture"); + dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx"); + dev->attrib_pos = glGetAttribLocation(dev->prog, "Position"); + dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord"); + dev->attrib_col = glGetAttribLocation(dev->prog, "Color"); + { + dev->vs = sizeof(struct nk_sdl_vertex); + dev->vp = offsetof(struct nk_sdl_vertex, position); + dev->vt = offsetof(struct nk_sdl_vertex, uv); + dev->vc = offsetof(struct nk_sdl_vertex, col); + + /* Allocate buffers */ + glGenBuffers(1, &dev->vbo); + glGenBuffers(1, &dev->ebo); + } + glBindTexture(GL_TEXTURE_2D, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +} + +NK_INTERN void +nk_sdl_device_upload_atlas(const void *image, int width, int height) +{ + struct nk_sdl_device *dev = &sdl.ogl; + glGenTextures(1, &dev->font_tex); + glBindTexture(GL_TEXTURE_2D, dev->font_tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, image); +} + +NK_API void +nk_sdl_device_destroy(void) +{ + struct nk_sdl_device *dev = &sdl.ogl; + glDetachShader(dev->prog, dev->vert_shdr); + glDetachShader(dev->prog, dev->frag_shdr); + glDeleteShader(dev->vert_shdr); + glDeleteShader(dev->frag_shdr); + glDeleteProgram(dev->prog); + glDeleteTextures(1, &dev->font_tex); + glDeleteBuffers(1, &dev->vbo); + glDeleteBuffers(1, &dev->ebo); + nk_buffer_free(&dev->cmds); +} + +NK_API void +nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer) +{ + struct nk_sdl_device *dev = &sdl.ogl; + int width, height; + int display_width, display_height; + struct nk_vec2 scale; + GLfloat ortho[4][4] = { + {2.0f, 0.0f, 0.0f, 0.0f}, + {0.0f,-2.0f, 0.0f, 0.0f}, + {0.0f, 0.0f,-1.0f, 0.0f}, + {-1.0f,1.0f, 0.0f, 1.0f}, + }; + SDL_GetWindowSize(sdl.win, &width, &height); + SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height); + ortho[0][0] /= (GLfloat)width; + ortho[1][1] /= (GLfloat)height; + + scale.x = (float)display_width/(float)width; + scale.y = (float)display_height/(float)height; + + /* setup global state */ + glViewport(0,0,display_width,display_height); + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glEnable(GL_SCISSOR_TEST); + glActiveTexture(GL_TEXTURE0); + + /* setup program */ + glUseProgram(dev->prog); + glUniform1i(dev->uniform_tex, 0); + glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]); + { + /* convert from command queue into draw list and draw to screen */ + const struct nk_draw_command *cmd; + void *vertices, *elements; + const nk_draw_index *offset = NULL; + + /* Bind buffers */ + glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); + + { + /* buffer setup */ + glEnableVertexAttribArray((GLuint)dev->attrib_pos); + glEnableVertexAttribArray((GLuint)dev->attrib_uv); + glEnableVertexAttribArray((GLuint)dev->attrib_col); + + glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp); + glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt); + glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc); + } + + glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW); + + /* load vertices/elements directly into vertex/element buffer */ + vertices = malloc((size_t)max_vertex_buffer); + elements = malloc((size_t)max_element_buffer); + { + /* fill convert configuration */ + struct nk_convert_config config; + static const struct nk_draw_vertex_layout_element vertex_layout[] = { + {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)}, + {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)}, + {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)}, + {NK_VERTEX_LAYOUT_END} + }; + NK_MEMSET(&config, 0, sizeof(config)); + config.vertex_layout = vertex_layout; + config.vertex_size = sizeof(struct nk_sdl_vertex); + config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex); + config.null = dev->null; + config.circle_segment_count = 22; + config.curve_segment_count = 22; + config.arc_segment_count = 22; + config.global_alpha = 1.0f; + config.shape_AA = AA; + config.line_AA = AA; + + /* setup buffers to load vertices and elements */ + {struct nk_buffer vbuf, ebuf; + nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer); + nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer); + nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);} + } + glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements); + free(vertices); + free(elements); + + /* iterate over and execute each draw command */ + nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) { + if (!cmd->elem_count) continue; + glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); + glScissor((GLint)(cmd->clip_rect.x * scale.x), + (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y), + (GLint)(cmd->clip_rect.w * scale.x), + (GLint)(cmd->clip_rect.h * scale.y)); + glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); + offset += cmd->elem_count; + } + nk_clear(&sdl.ctx); + } + + glUseProgram(0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); +} + +static void +nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) +{ + const char *text = SDL_GetClipboardText(); + if (text) nk_textedit_paste(edit, text, nk_strlen(text)); + (void)usr; +} + +static void +nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len) +{ + char *str = 0; + (void)usr; + if (!len) return; + str = (char*)malloc((size_t)len+1); + if (!str) return; + memcpy(str, text, (size_t)len); + str[len] = '\0'; + SDL_SetClipboardText(str); + free(str); +} + +NK_API struct nk_context* +nk_sdl_init(SDL_Window *win) +{ + sdl.win = win; + nk_init_default(&sdl.ctx, 0); + sdl.ctx.clip.copy = nk_sdl_clipbard_copy; + sdl.ctx.clip.paste = nk_sdl_clipbard_paste; + sdl.ctx.clip.userdata = nk_handle_ptr(0); + nk_sdl_device_create(); + return &sdl.ctx; +} + +NK_API void +nk_sdl_font_stash_begin(struct nk_font_atlas **atlas) +{ + nk_font_atlas_init_default(&sdl.atlas); + nk_font_atlas_begin(&sdl.atlas); + *atlas = &sdl.atlas; +} + +NK_API void +nk_sdl_font_stash_end(void) +{ + const void *image; int w, h; + image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); + nk_sdl_device_upload_atlas(image, w, h); + nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null); + if (sdl.atlas.default_font) + nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle); + +} + +NK_API int +nk_sdl_handle_event(SDL_Event *evt) +{ + struct nk_context *ctx = &sdl.ctx; + if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) { + /* key events */ + int down = evt->type == SDL_KEYDOWN; + const Uint8* state = SDL_GetKeyboardState(0); + SDL_Keycode sym = evt->key.keysym.sym; + if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT) + nk_input_key(ctx, NK_KEY_SHIFT, down); + else if (sym == SDLK_DELETE) + nk_input_key(ctx, NK_KEY_DEL, down); + else if (sym == SDLK_RETURN) + nk_input_key(ctx, NK_KEY_ENTER, down); + else if (sym == SDLK_TAB) + nk_input_key(ctx, NK_KEY_TAB, down); + else if (sym == SDLK_BACKSPACE) + nk_input_key(ctx, NK_KEY_BACKSPACE, down); + else if (sym == SDLK_HOME) { + nk_input_key(ctx, NK_KEY_TEXT_START, down); + nk_input_key(ctx, NK_KEY_SCROLL_START, down); + } else if (sym == SDLK_END) { + nk_input_key(ctx, NK_KEY_TEXT_END, down); + nk_input_key(ctx, NK_KEY_SCROLL_END, down); + } else if (sym == SDLK_PAGEDOWN) { + nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); + } else if (sym == SDLK_PAGEUP) { + nk_input_key(ctx, NK_KEY_SCROLL_UP, down); + } else if (sym == SDLK_z) + nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); + else if (sym == SDLK_r) + nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); + else if (sym == SDLK_c) + nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); + else if (sym == SDLK_v) + nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); + else if (sym == SDLK_x) + nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); + else if (sym == SDLK_b) + nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); + else if (sym == SDLK_e) + nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); + else if (sym == SDLK_UP) + nk_input_key(ctx, NK_KEY_UP, down); + else if (sym == SDLK_DOWN) + nk_input_key(ctx, NK_KEY_DOWN, down); + else if (sym == SDLK_LEFT) { + if (state[SDL_SCANCODE_LCTRL]) + nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down); + else nk_input_key(ctx, NK_KEY_LEFT, down); + } else if (sym == SDLK_RIGHT) { + if (state[SDL_SCANCODE_LCTRL]) + nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down); + else nk_input_key(ctx, NK_KEY_RIGHT, down); + } else return 0; + return 1; + } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) { + /* mouse button */ + int down = evt->type == SDL_MOUSEBUTTONDOWN; + const int x = evt->button.x, y = evt->button.y; + if (evt->button.button == SDL_BUTTON_LEFT) { + if (evt->button.clicks > 1) + nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down); + nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); + } else if (evt->button.button == SDL_BUTTON_MIDDLE) + nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); + else if (evt->button.button == SDL_BUTTON_RIGHT) + nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); + return 1; + } else if (evt->type == SDL_MOUSEMOTION) { + /* mouse motion */ + if (ctx->input.mouse.grabbed) { + int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y; + nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel); + } else nk_input_motion(ctx, evt->motion.x, evt->motion.y); + return 1; + } else if (evt->type == SDL_TEXTINPUT) { + /* text input */ + nk_glyph glyph; + memcpy(glyph, evt->text.text, NK_UTF_SIZE); + nk_input_glyph(ctx, glyph); + return 1; + } else if (evt->type == SDL_MOUSEWHEEL) { + /* mouse wheel */ + nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y)); + return 1; + } + return 0; +} + +NK_API +void nk_sdl_shutdown(void) +{ + nk_font_atlas_clear(&sdl.atlas); + nk_free(&sdl.ctx); + nk_sdl_device_destroy(); + memset(&sdl, 0, sizeof(sdl)); +} + +#endif