Mercurial > repos > blastem
diff shaders/default.f.glsl @ 1692:5dacaef602a7 segacd
Merge from default
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 05 Jan 2019 00:58:08 -0800 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
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--- a/shaders/default.f.glsl Tue Dec 19 00:49:13 2017 -0800 +++ b/shaders/default.f.glsl Sat Jan 05 00:58:08 2019 -0800 @@ -1,13 +1,12 @@ -#version 110 uniform sampler2D textures[2]; -varying vec2 texcoord; +varying mediump vec2 texcoord; void main() { - vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); - vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); gl_FragColor = mix( texture2D(textures[1], modifiedCoord1), texture2D(textures[0], modifiedCoord0),