Mercurial > repos > blastem
diff shaders/default.f.glsl @ 816:7ed55a361e79
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 27 Jul 2015 23:49:14 -0700 |
parents | 0820a71b80f3 |
children | b1147418254a |