Mercurial > repos > blastem
diff render.h @ 741:80a67be1770b
Initial work on Windows port
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 01 Apr 2014 19:43:58 -0700 |
parents | 7b0df1aaf384 |
children | fc68992cf18d |
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--- a/render.h Tue Mar 11 09:44:47 2014 -0700 +++ b/render.h Tue Apr 01 19:43:58 2014 -0700 @@ -6,6 +6,22 @@ #ifndef RENDER_H_ #define RENDER_H_ +//TODO: Throw an ifdef in here once there's more than one renderer +#include <SDL.h> +#define RENDERKEY_UP SDLK_UP +#define RENDERKEY_DOWN SDLK_DOWN +#define RENDERKEY_LEFT SDLK_LEFT +#define RENDERKEY_RIGHT SDLK_RIGHT +#define RENDERKEY_ESC SDLK_ESCAPE +#define RENDERKEY_LSHIFT SDLK_LSHIFT +#define RENDERKEY_RSHIFT SDLK_RSHIFT +#define RENDER_DPAD_UP SDL_HAT_UP +#define RENDER_DPAD_DOWN SDL_HAT_DOWN +#define RENDER_DPAD_LEFT SDL_HAT_LEFT +#define RENDER_DPAD_RIGHT SDL_HAT_RIGHT + +#define MAX_JOYSTICKS 8 + #include "vdp.h" #include "psg.h" #include "ym2612.h" @@ -35,21 +51,7 @@ int render_joystick_num_hats(int joystick); int render_num_joysticks(); -//TODO: Throw an ifdef in here once there's more than one renderer -#include <SDL.h> -#define RENDERKEY_UP SDLK_UP -#define RENDERKEY_DOWN SDLK_DOWN -#define RENDERKEY_LEFT SDLK_LEFT -#define RENDERKEY_RIGHT SDLK_RIGHT -#define RENDERKEY_ESC SDLK_ESCAPE -#define RENDERKEY_LSHIFT SDLK_LSHIFT -#define RENDERKEY_RSHIFT SDLK_RSHIFT -#define RENDER_DPAD_UP SDL_HAT_UP -#define RENDER_DPAD_DOWN SDL_HAT_DOWN -#define RENDER_DPAD_LEFT SDL_HAT_LEFT -#define RENDER_DPAD_RIGHT SDL_HAT_RIGHT -#define MAX_JOYSTICKS 8 #endif //RENDER_H_